Barotrauma

Barotrauma

Hira LSV
23 Comments
Abra⁧⁧cadabra 3 Nov, 2021 @ 2:04pm 
Like, could you add a switch that shuts down all systems in the ship, thus saving the battery power?
Abra⁧⁧cadabra 3 Nov, 2021 @ 2:04pm 
Is there anyway to make this a proper self sustaining ship? rather than just a shuttle that needs to be docked to recharge.
Crypto Scavenger 1 May, 2021 @ 10:28am 
The Amphibious cargo docking module is fing amazing. Real smart and creative idea.
Krisscut 16 Mar, 2021 @ 5:01am 
Yes that's what I guessed !
Thanks for the feedback, hopefully the devs will fix it in the next updates !
RainDreamer  [author] 16 Mar, 2021 @ 4:17am 
@Krisscut Yeah, it is an issue due to how there is a sorta ultra thin slice of pressurized zone in the interface between the docking ports, and it is a base game thing. Bots hates it, they either not know how to cross, or require a diving suit to cross
Krisscut 14 Mar, 2021 @ 3:55pm 
Hey, nice job thanks for the upload !

I have integrated it in a submarine and i'm working on the waypoints for the bots at the moment.
It seems the bots can't access the shuttle when it is docked. Any recommendations ?

I guess it's a waypoint issue, i have the same issue with the docking demo. (you can try to tell a bot to follow you and he won't).

Maybe it's an issue with the base game
RainDreamer  [author] 18 Feb, 2021 @ 6:58pm 
@Bebi Yongsun: I will make it not shown in menu soon when updating.
RainDreamer  [author] 18 Feb, 2021 @ 6:57pm 
@カメリア、海のドラゴ: It is not the terminal taking priority, the hitbox of the glass shell was covering it, moving the box by a few cms away from the glass works. I will update that soon.
Bebi Yongsun 18 Feb, 2021 @ 11:31am 
is there a purpose why the docking demo vehicle is shown in the menu even in SP campaign? It just feels off to me that whenever I browse submarines I always see it, but can't even use it mid-campaign. :3
Hoodie 18 Feb, 2021 @ 7:23am 
Junction box on nav terminal can't be interacted with sadly, nav terminal takes priority when hovering over
Hoodie 18 Feb, 2021 @ 6:50am 
I did not include a top hatch, as it stands I have to get into the suit and go into the station manually every time but I am okay with this. The only problem is that I had to hotwire the gun and add the reactor so I could charge the battery, I will probably add a top hatch next time I pop open the sub editor.
RainDreamer  [author] 18 Feb, 2021 @ 6:34am 
@カメリア、海のドラゴ Interesting, I didn't expect this shuttle to be used as a solo sub. Did you include a top hatch? worth moving the depth charge tube next to the oxygen generator to the back too & remove the scuttle checks as an extra weapon.
Hoodie 18 Feb, 2021 @ 6:23am 
I basically just put a tiny reactor in and have learned to live without fabrication. With a few edits I am greatly enjoying the solo experience it provides.
RainDreamer  [author] 17 Feb, 2021 @ 2:16am 
@カメリア、海のドラゴ: This is a shuttle, you would need a better power supplier and fabricator/deconstructor to make it a full sub.
RainDreamer  [author] 17 Feb, 2021 @ 2:14am 
@bingoman246: level for refilling the oxygen tanks (120sec timer before it shuts itself down), button for battery recharger (60sec)
Hoodie 16 Feb, 2021 @ 11:29pm 
Finally, something to play Solo Barotrauma in
the spy™ 16 Feb, 2021 @ 9:14pm 
hey whats the lever and the button outside the shuttle do
Jonsh 14 Feb, 2021 @ 1:09am 
NUCLEAR SCUTTLE!!!
madmasn 13 Feb, 2021 @ 7:32pm 
fucking AWESOME
penis man 12 Feb, 2021 @ 8:23am 
what a fucking work of art
Aquarius 12 Feb, 2021 @ 4:27am 
Can't wait to see it. Your submarines having such a fantastic design.
RainDreamer  [author] 12 Feb, 2021 @ 3:10am 
@Hamzi Yes, I am working on a mother ship too, the shuttle is actually a part of it, which I design first to ensure fit.

It also works well as stand alone shuttle though.
Aquarius 12 Feb, 2021 @ 2:27am 
Amazing! Are you working on a mother ship for the shuttle?