Garry's Mod

Garry's Mod

[ArcCW] Forced Chambering
16 Comments
redanddead12345 3 Sep, 2024 @ 10:43pm 
I HAVE TOO MANY ARC PLUGINS HELP ME PLEASE

I CANT STOP

I KEEP SUBSCRIBING

AAAAAAHHHHH


fr though this bugs me with a couple mag fed guns. glad this exists
Mabra 23 Oct, 2023 @ 6:45am 
What does that mean ?
++++User1463151 16 Jul, 2022 @ 7:04pm 
yo what the fuck is that your hand. did you have a playermodel. i want to see this
Fvynchynch 17 Mar, 2022 @ 9:04pm 
Can you also make "Charm" versions of this because some guns don't even have the FCG slot.
The Holy Cobalt Communications 25 Sep, 2021 @ 12:34am 
i'm sure this won't break the gun
TheEmeraldSword 20 Sep, 2021 @ 5:07pm 
is there a variant that force *disables* it? I'm that guy that like simpler gunplay seen in games like Half-Life 2 and I'm paranoid cambering multiple weapons will cause calculation errors or something.
Even if that possibly can't happen, I still have uncontrollable paranoia and I hate it.
WakkoZakko 10 Sep, 2021 @ 11:09am 
nice pekora
Snowy Snowtime 24 Feb, 2021 @ 11:20am 
fairs.
Mendes  [author] 24 Feb, 2021 @ 10:45am 
It's not for the Halo weapons sepcifically, it was just a quick an dirty way to get the CoD weapons to chamber that also just happens to work with Halo weapons.
Snowy Snowtime 24 Feb, 2021 @ 10:16am 
My halo weapons don't need this attachments if you just use the ArcCW balancing mode.
kayo 15 Feb, 2021 @ 1:03am 
thanks
Fvynchynch 12 Feb, 2021 @ 3:13pm 
Wait, doesn't the Halo ArcCW pack have an option in the C-Menu that allows for chambering an extra round already?
Mendes  [author] 12 Feb, 2021 @ 10:19am 
I checked, it definitely works with TF2 and Manhattan Project weapons.
Mendes  [author] 12 Feb, 2021 @ 10:06am 
It already works for Halo, but I'll look into the other two.
B4LL-1NN 12 Feb, 2021 @ 9:21am 
Can you do for TF2 Multiclass, Halo and Manhattan Project pack?
Lolexx 12 Feb, 2021 @ 8:48am 
I already subscribe because i know this mod of ArcCW like all are good