Arma 3
TTS Beam Laser
50 Comments
TheTimidShade  [author] 14 Dec, 2024 @ 2:12pm 
@Baller It's a feature I have wanted to do for a long time (see comments below), but just never really got around to. Maybe eventually, but I don't really work on these mods much anymore.
Baller 14 Dec, 2024 @ 9:03am 
I was wondering if you could make an aimable version with hitbox targets? (i want to make "the weapon" composition)
Karelian Mountainkeeper-Hobo 26 Dec, 2023 @ 6:29am 
Amazing work! Is that work in MP?
skullblits 21 Dec, 2022 @ 3:12am 
ah ok thanks. im not good with that sort of stuff so ill just wait lol
TheTimidShade  [author] 20 Dec, 2022 @ 11:27pm 
@skullblits Yes, but you will need to fiddle with the script a bit. If you add the script version to your mission file, you can edit 'functions/fn_beam.sqf' to change the start position and velocity but you will also need to change when the sound plays and when the beam is destroyed which requires a bit of a rework. I have considered adding this before so I may add it in the future but it's not planned at the moment.
skullblits 20 Dec, 2022 @ 8:06am 
hi there brill script you have. but i was wondering is there a way to make it fire sideways? as if a ship was shooting it?
HorseFedDave 8 Apr, 2022 @ 7:23am 
Updated
TheTimidShade  [author] 7 Apr, 2022 @ 5:37pm 
@Zdraste I do not allow reuploads/repacks of the mod at this time. If you want to use the mod add it to a Steam collection.
Zdraste 7 Apr, 2022 @ 6:59am 
Good day, I would really like to reload your mod in my mod. The mod will not claim the rights of the creators of the original addons and is only used to save space in the presets on the project Star Line . Is it possible to get this permission, of course, with a mention of you in the description of the mod.
Justus 24 Jan, 2022 @ 2:02am 
Is there a way to lower the shake amount?
ALIAScartoons 20 Nov, 2021 @ 2:37am 
Thank you for sharing bro! Keep it up!
TheTimidShade  [author] 2 Nov, 2021 @ 8:52pm 
@Niven Not currently no, but if you use the script version you could change the lifetime of the particles so that they stay for longer. You would need to edit the file 'functions\fn_rayParticles.sqf' and modify the particle parameters.

https://community.bistudio.com/wiki/setParticleParams
Niven 2 Nov, 2021 @ 5:55pm 
Is it possible to change the duration of a single beam strike? As in how long the beam is there for?
Ike 8 Oct, 2021 @ 9:03am 
epic mod, thanks!:steamthumbsup:
Devourerking12 4 Oct, 2021 @ 6:37pm 
this is beautiful
Striker 12 Aug, 2021 @ 7:54pm 
ight
TheTimidShade  [author] 12 Aug, 2021 @ 7:15pm 
@CT-7274/ striker I think when I was adding the colours I tried blue and thought it didn't look too great so I changed the blue in the modules to cyan. If you want a completely custom colour you can manually input the RGB values into the beam function.

'[beamTarget, [r,g,b]] spawn tts_beam_fnc_beam;' < Can be used in trigger
Striker 12 Aug, 2021 @ 6:57pm 
yeah I found that out so no blue beam
TheTimidShade  [author] 12 Aug, 2021 @ 6:14pm 
@CT-7274/ striker If you're using the editor/Zeus modules you should be able to choose the colour by double clicking on the editor module or for Zeus the interface should open automatically and you can select a colour. If you're triggering it via script the colour is the second parameter in 'tts_beam_fnc_beam'.
Striker 12 Aug, 2021 @ 9:18am 
hey so how do you change the colour of the beam
Cpt_Bassbeard 2 Aug, 2021 @ 10:27am 
thankyou so much, ill take a dive into it. <3
TheTimidShade  [author] 2 Aug, 2021 @ 12:35am 
@cpt_bassbeard You should be able to achieve this using this code (untested):
https://gist.github.com/TheTimidShade/2dfc3eb74ca8614c074ada66acdb45dd
You can execute that via script or trigger whatever you prefer but it needs to be executed on all clients and server at the same time to work properly.

If you use a trigger use:
[] execVM "path\to\script\fn_beamExplosion.sqf"
TheTimidShade  [author] 1 Aug, 2021 @ 11:02pm 
@cpt_bassbeard Yes this is possible, you should be able to do this without modifying the code too much. When I have access to my PC I will give you a more descriptive answer.
Cpt_Bassbeard 1 Aug, 2021 @ 9:03pm 
hey i wanted to ask, is it possible to separate the explosion from the beam? so specifically what I'm asking for / looking for is no beam but same explosion, wanted to attach it to a crashing UNSC destroyer
TheTimidShade  [author] 31 Jul, 2021 @ 7:15am 
@Chopper Thanks, glad you like it! Looks like you had a few pretty close calls lmao
Chopper 31 Jul, 2021 @ 6:40am 
@TheTimidShade Your work and modules have really done wonders for our 40K unit operations, I really can't thank you enough for the effort you put into making these! https://youtu.be/p1XbFQzT24g
V.A.L. Commorby 23 Jul, 2021 @ 7:38pm 
gotcha, thanks for your effort! looking forward to more scripts
TheTimidShade  [author] 23 Jul, 2021 @ 7:23pm 
@ValrathCommander If you are using this version, yes it needs to be loaded on everyone AND the server, otherwise it will probably cause some strange behaviour.

If you manually add the script version to your mission file (link at top of page) you don't need your players to download the mod. Make sure you don't use both versions at the same time though
V.A.L. Commorby 23 Jul, 2021 @ 7:09pm 
does it need everyone to have it?
nukey 22 Jul, 2021 @ 10:28am 
hahaha this would be perfect if we had command and conquer tiberian sun server
TheTimidShade  [author] 15 May, 2021 @ 5:03pm 
@Demon Phoenix No, ZEN should be all that's required if you're trying to use it from Zeus. Make sure you are looking for the 'Beam Laser Strike' module under 'Fire Support'. The last screenshot in the gallery shows it. It doesn't have a unique icon like most of the other modules so it might blend in a bit.
Barna 15 May, 2021 @ 7:57am 
I had ZEN loaded but couldnt manage to use your mod. Do I need to do anything else?
TheTimidShade  [author] 5 May, 2021 @ 5:19pm 
@GeneralKong Yeah that should be possible, I will add it to my list but it might be a while before I can update the script. If you are able to use the script version instead you can make the changes yourself, just need to comment out line 62 in 'fn_beam.sqf'
GeneralKong 5 May, 2021 @ 7:44am 
I wanted to ask, any chance you can add a checkbox kinda like the ZEN Nuke module, that would disable any damage from the beam
KHAGEN72 24 Apr, 2021 @ 8:22am 
HOLY SHIT
RianeA3 6 Mar, 2021 @ 4:39am 
I like the use of the Subnautica gun sound effects
MasterUhu 6 Mar, 2021 @ 3:50am 
Alright thank you for the response. I will look into that. That is unfortunate if it indeed is Achilles. In any case your mod is great.
TheTimidShade  [author] 5 Mar, 2021 @ 3:47pm 
It seems the issue might be to do with Achilles, activating the beam via script or using the ZEN module still seems to work fine. I recommend switching to ZEN anyway since it is a more up to date and I don't think Achilles is being maintained anymore.
TheTimidShade  [author] 5 Mar, 2021 @ 3:12pm 
I loaded into the editor myself and I'm also experiencing the same issue, something might have broken it from the recent update since I definitely tested it before uploading. I'll look into fixing it, thanks for letting me know
TheTimidShade  [author] 5 Mar, 2021 @ 2:56pm 
@MasterUho Hmm, that's odd, are you on a singleplayer/hosted mp or a dedicated server?
MasterUhu 5 Mar, 2021 @ 9:02am 
I appear to be having a weird bug. I can see the module in Achilles and can press on it. However, I can not put it down on the map. I just doesn't do anything.
TheTimidShade  [author] 18 Feb, 2021 @ 7:12pm 
Ok, as long as you've got a solution, let me know if you have any more issues
BushWarrior74 18 Feb, 2021 @ 11:05am 
think i found problem its that my PC is unloading the mod not the first time i had this problem
BushWarrior74 17 Feb, 2021 @ 7:44pm 
its most likely something on my end
my pc isnt very constant with arma 3 mods
TheTimidShade  [author] 17 Feb, 2021 @ 4:28pm 
Not sure what would be causing it then, I don't have access to my PC for the next couple days so I'll test it this weekend and see if I can reproduce the issue
BushWarrior74 17 Feb, 2021 @ 4:14pm 
ya i do that
TheTimidShade  [author] 16 Feb, 2021 @ 8:19pm 
For the game master module you are placing down in the editor, is it set to allow all addons including unofficial ones?
BushWarrior74 16 Feb, 2021 @ 6:32pm 
singleplayer and tried hosting my own MP session to test
TheTimidShade  [author] 16 Feb, 2021 @ 1:50pm 
@SPORTSHAWG72BOI Hmm that's odd, no extra setup should be necessary it should just show up when you open Zeus. Are you testing in singleplayer or on a dedicated server?
BushWarrior74 16 Feb, 2021 @ 1:24pm 
so i have Achilles loaded but cant find the laser beam in the fire support section can someone point me in the right path to get this mod to work