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https://community.bistudio.com/wiki/setParticleParams
'[beamTarget, [r,g,b]] spawn tts_beam_fnc_beam;' < Can be used in trigger
https://gist.github.com/TheTimidShade/2dfc3eb74ca8614c074ada66acdb45dd
You can execute that via script or trigger whatever you prefer but it needs to be executed on all clients and server at the same time to work properly.
If you use a trigger use:
[] execVM "path\to\script\fn_beamExplosion.sqf"
If you manually add the script version to your mission file (link at top of page) you don't need your players to download the mod. Make sure you don't use both versions at the same time though
my pc isnt very constant with arma 3 mods