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-Minor update for Rimworld 1.6.
-Minor update for Rimworld 1.5.
And, does that mean that they will continue to re-plant those trees as it was already selected, but if you try to change it then it becomes something else?
also, what happens if you disable it on a save with trees that aren't native? do they just grow but can't be re-planted?
Do you think you could somehow make it so you have to research this? (to understand growing trees in their non-native enviroment). Maybe it even requires a special "greenhouse", (the basic one can only do minor changes to tempature. No growing cacti on an ice sheet!), the second one can grow them all. Also considered "indoors" for tunlers/ darklight.
Just a thought!
-Minor update for Rimworld 1.4.
Depending on biome:
With my mod: Example 1 [i.imgur.com]
Without my mod: Example 2 [i.imgur.com]
Are you having an issue where you can't plant all the trees from Alpha Biomes ?
Have you researched trees yet?
thanks
-Minor update for Rimworld 1.3.
Improved code a bit to make it work with any modded trees including Vanilla Plants Expanded .
@Rogue Variable I probably could make a patch operation that applies the effect to all trees loaded into the game, the problem is that if i don't specify the patch path as specific as possible it could impact the game load time if the player has a ton of mods and this tries to find the /plant/(or other depends on the mod) location in each mod defs.
And wouldn't it be possible to make a patch operation that applies the effect to all trees loaded into the game?