Total War: WARHAMMER II

Total War: WARHAMMER II

End Game Crises - Beyond the Chaos Invasion
350 Comments
Delicate Steve 14 Sep, 2024 @ 2:10pm 
@hardsquirrel happened to me to but I thought it was the cabal causing the problem, guess I will need to disable all 3
Boshty 7 Aug, 2024 @ 6:26pm 
alpharius, considering it is the undead invasion and the armies need to be in corrupted land to not take attrition themselves, i think its is very much part of the crisis. this is bat country now
Alpharius 13 Apr, 2024 @ 9:38pm 
is vampire corruption supposed to be skyrocketing after getting the Shifting Sands event?
farsani 15 Mar, 2024 @ 8:06pm 
it is possible to change when it happens? turn 120 is a very long way to go and most players finish or abandon a campaign before 100. I wish we had a slider to make it happen sooner, maybe turn 50
Nova Online 26 Nov, 2022 @ 3:09pm 
funny
KhaoticSpring 3 Sep, 2022 @ 2:31pm 
Will this be getting ported to WH3?
hardsquirrel 21 Aug, 2022 @ 12:40pm 
Every time the Nehekhara or greenskin invasion starts I can't move any of my armies, save, or end my turn. Happened twice now, had to quit both because I couldn't do anything. Happen to anyone else?
Working Joe  [author] 3 Aug, 2022 @ 10:55pm 
It should work just fine :)
Cristòfol 14 Apr, 2022 @ 9:47am 
Its updated or repaired? thx!
Andrew Whiteingale 18 Jan, 2022 @ 1:15am 
please update it, don't throw away the mod:(
Krehlmar twitch/gm4ng 13 Dec, 2021 @ 10:42am 
Still mostly works with SFO, but you *really* need to make it so none of the factions can be confederated.
Grim 8 Dec, 2021 @ 7:35am 
Any plans on updating this now that Warhammer 2 is no longer getting any more updates ?
Mecha Magos 11 Oct, 2021 @ 1:54pm 
Gutted that I never got to try this mod, chaos invasion just isn't enough. Hope the update arrives eventually!
Rips 5 Oct, 2021 @ 1:17am 
Is this mod save game compatible? I.e. if I add it to an existing game that is way above turn 160 will the crises happen? And can I set what difficulty each should be or does it automatically scale up?
bruktrukruk 25 Sep, 2021 @ 12:18pm 
been using it fine alongside all other event and invasion mods, with no issues. :steamthumbsup:
Rio 25 Sep, 2021 @ 3:52am 
It works with latest update + new mct + sfo. unbalanced ofc
Hammond 13 Sep, 2021 @ 6:49pm 
update news?
tongmaster 1 Sep, 2021 @ 8:35am 
anyone using this?
Joe C 25 Aug, 2021 @ 10:16am 
Anyone know if this still works?
Velykos 16 Aug, 2021 @ 10:48am 
This is an incredible mod
Post some news please soon thanks :D
Dreamwave_Arcades 8 Aug, 2021 @ 4:15pm 
Please update this mod.
Baligdur 1 Aug, 2021 @ 12:41pm 
Will this be ever updated ?
Whitemage 25 Jul, 2021 @ 4:38pm 
Thanks shaky_rivers!
shaky_rivers 24 Jul, 2021 @ 11:26am 
@Whitemage - "cst" will be vampire coast
Whitemage 17 Jul, 2021 @ 5:53am 
I'd like to turn off the vampire coast invasion (and maybe the others that some are having problems with) but I can't tell which is which. Can anyone give me the name of the vampire coast invasion in MCT?
Mr.Necrophile 4 Jul, 2021 @ 12:19pm 
Tested all but VC invasion with 114 mods enabled and all have worked by turn 160.
Thanks for the awesome mod, I've got an absolutely absurd end times.
Mirzor 10 Jun, 2021 @ 10:28am 
Along with Vampire Coast, Norscan invasion in Lustria is also causing problem for me, opening a dilemma window that disappears after a moment, leaving the game unresponsive. No selecting units, armies etc, and end turn button disabled. Great mod, but it does need updating. :steamfacepalm:
bruktrukruk 2 Jun, 2021 @ 2:47am 
Working fine on a modded campaign, comments say the VC is causing issues so i disabled it on MCT.
Planewalker 1 Jun, 2021 @ 7:14pm 
when will you update this
Pendraig 20 May, 2021 @ 3:40am 
Has anyone been able to confirm which crises still definitely work?
(and thanks to the authors for a fantastic mod)
kkc495 18 May, 2021 @ 7:18am 
Which area do dark-elve crisis army come out from?
Jalmæri 15 May, 2021 @ 12:33pm 
Thank you for this amazing mod
nab 14 May, 2021 @ 9:37am 
Best mod after sfo, please update.
SamsTheMan 11 May, 2021 @ 12:28am 
what does MCT mean?

from the comments here it seems like everything works but the vampire coast spawn. is there a way to turn that one off?
FentanylWallaby 7 May, 2021 @ 11:02am 
UPDATE!!!!
perl 5 May, 2021 @ 9:55am 
please update :)
Dreamwave_Arcades 3 May, 2021 @ 6:55pm 
This still works?
Prototyp_002 3 May, 2021 @ 4:01pm 
@NewKid: Same issue for me.
I also had the Vampire-Coast-Armada bug while playing Araby by the OVN-Mod.
On the same turn the savage-orcs in south-east at teotiqua or spaned, some wharg in the wolf-lands and the armada. Im pretty sure the armada broke it. When they spawned, the UI was blendet in multiple times asked me to join war agains the armada or break the alliance.

My suggestion:
Maybe the conflict came while the armada declared multiple wars on my allies. I had about 4 Vassels and 1 defensive alliance. And i think the UI turned up and overwrote itself about 5 times. So my guess is, that i could decide 1 time to join the war or to break off and never could really start my turn, because the UI overwrote itself and the other 4 times, where I had to decide to break up or to join war, never fully apppeared on my screen and i was stunlocked in the menu befor the turn was really given to me.

Is that possible? Not sure, just an idea to watch out for fixing the issue.
Krakenous 29 Apr, 2021 @ 5:36am 
Hmmm. Seems to become unstable once they spawn, not sure why but wasn't doing it before, forces also seem to have and issue where they "military alliance" all the bad guy races so then they all weirdly start working together...rather than being at total war with EVERYTHING like chaos should be. *Shrugs* not sure. Not causing crashes but becomes an absolute cluster bang later on lol beyond turn 100.
Spicy Meat 22 Apr, 2021 @ 10:45pm 
Norscan invasion causes a greyed out end turn bug as well.
JonSnowFlake 21 Apr, 2021 @ 8:16pm 
Heads up I got to turn 145 in a Co-op campaign with all of the Baddies invading with no issues but when the Vampire coast invaded it caused us to get the grayed out end turn bug making it impossible to continue.
Krakenous 21 Apr, 2021 @ 3:20pm 
Mod still works, can confirm @grubby keep it on as always, use the MCT to change which crisis you get and explanations on difficulties.
Blackhard 21 Apr, 2021 @ 1:48pm 
Using this mod with Radious, and it work.
Grubby 21 Apr, 2021 @ 8:03am 
do you need to have chaos invasion on in the difficulty settings when starting a campagin for it to work or off?
-=JkJkLoL=- tk421storm 20 Apr, 2021 @ 8:53am 
this is easily the coolest idea for the game in a while. perhaps you could open the source on github and make it a community mod?
Agemouk 20 Apr, 2021 @ 7:54am 
Really looking forward to more Crises. Great mod, really amazing for the endgame when you put everything on and dial it up to Legendary.
PUKEI-PUKEI ACTIVIST 19 Apr, 2021 @ 7:34am 
This mod is great! What are the conditions for the chaos reinforcements to spawn, other than being alive/past turn 170 (unless thats it)?
18 Apr, 2021 @ 9:57pm 
Updated?
Working Joe  [author] 18 Apr, 2021 @ 12:01pm 
I'm sorry guys. Thank you for all of your support. I've been busy with school and with my YouTube channel. I haven't been able to test the mod to see if its still working. It SHOULD still work, it's just a script mod after all.