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V
Perhaps you can make design crabs to protect the coconut trees.
That way, crafting the coconut helm isn't so super easy to do and it provides a challenge.
@JW023 - I believe their spawn name is "desertpalm". You can check the "prefabs" folder of the mod to be sure.
@Creeper - Good suggestions. Other than the coconuts? So you like the trees but not the coconut art? Can you elaborate?
cooked coconut
use coconuts to plant trees
put 4 coconuts in the crockpot and get cocnut stew or somthing :l
Thats all I got
Lucario - I don't think I will make another version as I am not sure why this one crashes. Coconuts are already planned and on the way.
2.Add Coconuts From Plams
Lemonkitty - it is the new DLC for this game
first "room" before lightning is not RoG only.
Wilson - thank you
george - yes, these trees are only spawning in the desert biome which I think does not exist in vanilla game.
Rincewind - thanks, that is good advice. Since these only spawn in the desert however, it would need to be RoG.
in modworldgenmain:
....
if GLOBAL.terrain.rooms.Lightning then GLOBAL.terrain.rooms.Lightning.contents.distributeprefabs.desertpalm = 0.2 end
....
looks like this is from DLC?
scripts/mods.lua(168,1) Mod: workshop-239636705 (Desert Palm) Loading modworldgenmain.lua
scripts/mods.lua(182,1) Mod: workshop-239636705 (Desert Palm) Error loading mod!
.../data/../mods/workshop-239636705/modworldgenmain.lua:4: attempt to index field 'Lightning' (a nil value)
LUA ERROR stack traceback:
D:/s/steamapps/common/dont_starve/data/../mods/workshop-239636705/modworldgenmain.lua(4,1) in main chunk
=[C] in function 'xpcall'
D:/s/steamapps/common/dont_starve/data/scripts/util.lua(439,1) in function 'RunInEnvironment'