RimWorld

RimWorld

Remove Injuries
44 Comments
aananyann 20 Jul @ 2:45am 
Please update :steamthumbsup:
Darkborderman  [author] 12 May, 2024 @ 9:40pm 
@Gman It requires 1 amount of medicine category, so I thought it may work even if medicine has changed.
Gman 12 May, 2024 @ 10:49am 
Is this compatible with mods that change medicine, like Medieval Medicines Medieval Overhaul Edition?
Tuck Davis 8 May, 2024 @ 8:42am 
Savior ! Coming back for the Rim and realized so many mods uncontinued. Thanks for keeping it up.
Darkborderman  [author] 1 May, 2024 @ 1:17pm 
@King Douchbag do you know what mob cause the burn?
I need to check whether it's special damage type or just not listed.
King Douchebag 1 May, 2024 @ 5:35am 
cant remove permanent burns, can you update
Dayhjawk 24 Apr, 2024 @ 8:36am 
ty <3
Darkborderman  [author] 24 Apr, 2024 @ 5:47am 
- Updated to 1.5 now
Darkborderman  [author] 23 Apr, 2024 @ 10:03am 
@Dayhjawk thanks for reminding me, I'll update to 1.5 in few days.

I've been busy updating another mods now.
Dayhjawk 23 Apr, 2024 @ 9:21am 
1.5 update?
Fox 20 Feb, 2024 @ 7:48pm 
This doesn't work for animals, or at least it doesn't work for thrumbos in particular.
Darkborderman  [author] 29 Dec, 2023 @ 2:13am 
@Retha thank you!
Retha 29 Dec, 2023 @ 2:07am 
This is exactly what I was looking for! Thank you!
Darkborderman  [author] 5 Jun, 2023 @ 8:31am 
@StepMurp sorry for the late response, I just port it to 1.4 and didn't notice it has new permanent damage type. I'll add it when I back to Rimworld modding.
Darkborderman  [author] 5 Jun, 2023 @ 8:30am 
@Vaarelsauce by tested I can confirm it can cure brain scars if only enable this mod.
Vaarelsauce 5 Jun, 2023 @ 2:05am 
Is it possible to cure Brain scars? I'm not sure if I see the options available...(I also have EPOE installed, if that matters)
StepMurp 16 Mar, 2023 @ 10:41pm 
Noticed an issue where the"Blasted" permanent injury doesn't give you an option to cure it. Other than that it's a great mod!
Darkborderman  [author] 2 Nov, 2022 @ 4:18am 
* Updated to 1.4
Vela 28 Oct, 2022 @ 4:19pm 
this work in 1.4
Darkborderman  [author] 24 Oct, 2022 @ 7:13am 
Should work in 1.4, I'm making gene mod and will update other mods later.
gusgody 24 Oct, 2022 @ 7:12am 
work in 1.4?
drizzypuffs 5 Jul, 2022 @ 3:51pm 
If you want the cost to be more (the lazy way), then just murder one of your farm animals or something lol
Toyota AE86 27 Feb, 2022 @ 10:13pm 
Any chance this could be made to work for animals as well?
[RTB] Sarianos 15 Sep, 2021 @ 11:30pm 
@Darkborderman Cheers, I'll have a go messing about with it sometime over the weekend.
Darkborderman  [author] 15 Sep, 2021 @ 11:24pm 
@[RTB] Sarianos I'm not pretty sure on how to make it. This mod are just add some simple defs to remove injuries with no part restriction.

Here's my original source code, you can take the code and modify the cure price on your own.
https://github.com/DarkbordermanModding/RimWorld/tree/master/2396463672/src/
[RTB] Sarianos 15 Sep, 2021 @ 11:13pm 
@Darkborderman bit late to the party here but ditto on what PremierVader suggested, though I'd take it a little further and say that scars should take a few herbal meds, organ damage a few industrial meds along with moderate medical skills and brain damage should need glitter-world meds and a high medical skills to balance it all out..
PremierVader 13 Aug, 2021 @ 8:27am 
Love you man its a great mod! I suggest balanicng it a bit by making it cost more than 1 medicine (more like 3 to 5 seems about right).
DeLuuk 27 Jul, 2021 @ 9:08am 
@Darkborderman no thank you man!
Darkborderman  [author] 27 Jul, 2021 @ 8:50am 
@DeLuuk The mod is updated to 1.3 now, thanks again!
Darkborderman  [author] 25 Jul, 2021 @ 10:15pm 
@DeLuuk thanks for the reminder.
I'll check how to update to 1.3 (Currently workable in 1.3 but will has compatibility warnings)
DeLuuk 25 Jul, 2021 @ 5:17am 
Are you planning on updating to 1.3?
Darkborderman  [author] 13 Apr, 2021 @ 9:12am 
@zoura3025 Currently this mod only works for scars. I think it will be too overpowered if asthma or alzheimers can be cured in this simple way.
zoura3025 11 Apr, 2021 @ 12:08pm 
Does this mod work on permanent conditions like asthma or alzheimer's, or is it just scars?
Geojak 16 Feb, 2021 @ 1:58pm 
Using permanent solar flare for a medieval run. Man you are a genius!
Rachel Wulf 16 Feb, 2021 @ 6:52am 
so then there's a key difference between this and the Glitterworld Medicine one, it allows regrowing 'Small' Body parts like fingers and toes, so this mod is nowhere near as Overpowered as i initially thought. :P
Darkborderman  [author] 16 Feb, 2021 @ 6:50am 
The mod can only fix scars and injuries. If the colonist's body parts is missing or being destroyed this mod can't help to get their parts back.
Rachel Wulf 16 Feb, 2021 @ 6:08am 
one thing i thought of that might be a different though, does this one allow your colonists to get their fingers and toes back? because if not, this is probably less OP than i was thinking in the first place. XD
Darkborderman  [author] 16 Feb, 2021 @ 6:06am 
@Alexander Anderson Now I understand, thanks!:steamthumbsup:
Rachel Wulf 16 Feb, 2021 @ 5:38am 
@Darkborderman That's practically the opposite of my run, i'm using a mod that makes Solar Flares a lot less common. XD

Don't worry too much about changing the mod to suit me, as long as it feels balanced to you. :P
Darkborderman  [author] 15 Feb, 2021 @ 11:47pm 
@Alexander Anderson thanks, I'll modify it to make it a bit balanced (success rate, etc.).

The scenario I use has permanent solar flare to disable the use of electricity(medieval only), therefore Glitterworld Medicine is basically unavailable in the run(can't trade with exotic ship). In order to cure my colonists' scar under this condition I created this mod.
Rachel Wulf 15 Feb, 2021 @ 11:31am 
a little bit overpowered, i use a similar mod that does almost the same thing, but requires Glitterworld Medicine, and that already is common enough for me to prevent scars. nice to see more options popping up though.
Darkborderman  [author] 15 Feb, 2021 @ 9:44am 
@AngryHornet thanks for the compliment!
The Cyborg Lord 15 Feb, 2021 @ 9:03am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
AngryHornet 15 Feb, 2021 @ 8:34am 
Very useful, thanks!