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Version 3.1.2-3.2.2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2753196095
Version 3.0.2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2753194289
Thank you for the warning, I've been spending a few hours coming through all the pop-up errors (in retrospect, should've used the debugtooltip command).
Some techs are 2000 points only, and they give you overpowered buildings. I feel like it's too late for me to uninstall for my current run.
Had to take out a world with a 6k army when before I would never have more than maybe 1-2k even for fallen empires. >_>
event beexp1.1
If not, check what other mods you're using, maybe there's a conflict somewhere. I just started using it myself, but so far everything's been working mid-game with that command.
1. you need to complete the 1st event chain to gain access to the First Generation Army Doctrine Tech
2. with the 1st level, you gain access to the research options for the techs that allow you to research the unit and the building to create them along with some buffs.
3. a while later you will be prompted to begin the second event chain and upon completion of that you gain access to the next tier of research options
4. a while later after that you will be prompted to start the final chain and gain access to the final level of units.
you cannot build the units unless you have:
-researched the necessary technology that unlocks the unit
-researched the technology that unlocks the building required to build the unit
-have built at least 1 of the required buildings for the unit on any planet in your empire
that seems... very excessive for a 500 research technology