Stormworks: Build and Rescue

Stormworks: Build and Rescue

A/F-18 Super Mustang
25 Comments
January_Scripts 20 Aug, 2021 @ 5:38am 
Does it have aerial refueling? i would be interested in that alot
christigpa 2 Aug, 2021 @ 1:53pm 
i have been looking for a jet with a ejection system
Kingbornab 11 Apr, 2021 @ 10:27am 
can you ad an air to air refueling system
Magiaz 5 Mar, 2021 @ 10:34am 
Really cool but i think i would be better if the controlls was less confusing. Most planes just use wasd. While a plane that uses arrow keys and ad is just confusing. (i dont have enuf brain cells to learn how to use two types of controllers.) Epic plane btw love it
Daddy Bigbucks  [author] 22 Feb, 2021 @ 10:30am 
Yes, that is the real company that I based the fake Stormworks company Northern-Gunman off of.
;)
Spudfish 22 Feb, 2021 @ 5:06am 
*Northrop-Grumman
Daddy Bigbucks  [author] 21 Feb, 2021 @ 1:32pm 
You need to let off of the thrust spoiler. Its controlled using W/S keys and starts at a value of 1 so that you don't start moving immediately. Just hold S after the RPS is built up and you should be good.
shadow8017 21 Feb, 2021 @ 11:52am 
How on earth do I get it to leave the hangar? it won't go even with the brakes off, engines going at full thrust, and all the correct buttons are pressed. please help me
Klaus Klavier 19 Feb, 2021 @ 11:00pm 
yup it was a problem on my end steam refused to update the file in my game. fixed now.

Thanks again!
Klaus Klavier 19 Feb, 2021 @ 10:57pm 
let me sub/unsub maybe the game file isnt updating
Daddy Bigbucks  [author] 19 Feb, 2021 @ 9:50pm 
Fixed the problem with the rockets, but this plane is using the newest J150s, updated 2/19/21. Also, there's gonna be something coming soon that you might like if you don't like the rockets...
Klaus Klavier 19 Feb, 2021 @ 8:57pm 
also those arent the J150s those are the old missiles, I use a custom painted jet/missile that I dont upload anywhere so again its an easy fix for me on my end I am glad to just have the Alt Hold on the plane and compatible pylons
Klaus Klavier 19 Feb, 2021 @ 8:38pm 
uh I can fix this now on my end but one side the dumb fire rockets have front fins the mirror side lacks them. but just a side note on them they are mostly unimportant ordinance anyways
Klaus Klavier 19 Feb, 2021 @ 8:00pm 
sweet! you rock!
Daddy Bigbucks  [author] 19 Feb, 2021 @ 7:59pm 
Updated and added both of those things
Klaus Klavier 19 Feb, 2021 @ 7:03pm 
yeah a simple alt hold would likely solve the pitching issue, also I guess the J150s just got an even newer update that fixed any and all bugs
Daddy Bigbucks  [author] 19 Feb, 2021 @ 7:02pm 
The plane already has vertical stabilization, are you suggesting an altitude hold feature? I could implement something like that. The stabilization always takes a bit of time to correct itself and the plane naturally pitches downwards so usually it stabilizes slightly downwards of where you stop inputting.
Klaus Klavier 19 Feb, 2021 @ 6:57pm 
ah yeah then a larger radar wont work then. other than that the only other thing I have about the plane is it seems to like to slant itself down for some reason mid flight only by a couple degrees but its noticable, a simple autolevel added ad a flight assist would be cool. Id add one myself If I was any good at building but Im not suited to "making things pretty" ill slap an ugly white button somewhere and call it good lol I have no finesse
Daddy Bigbucks  [author] 19 Feb, 2021 @ 12:10am 
Yeah, seeing as how the next largest radar is a CIWS style giant cone that's as thick as the body of the plane, I don't think so. Also, the radar on the 100km missiles is only 5km. But, if you know where someone is, you can put a marker on the map where they are, and then fire the missile at the marker and it'll start tracking when it gets in range.
Klaus Klavier 18 Feb, 2021 @ 11:40pm 
a longer range radar (if possible) would be nice to suit the new missiles, although they themselves have a max range longer than any radar can reach...something at least 8-10km distance...sot sure if it can be done tho
Arthur 18 Feb, 2021 @ 7:06pm 
Right now its sort of a patch because at higher speeds it likes to wobble but it should still work 99 percent of the time
Daddy Bigbucks  [author] 18 Feb, 2021 @ 6:45pm 
Thanks Upsurge! I'll be sure to do that!
Arthur 18 Feb, 2021 @ 6:32pm 
The J150 missiles that were first workshopped had a few pretty bad bugs with them, which are now fixed. I would suggest changing those out for the updated ones.
Klaus Klavier 17 Feb, 2021 @ 7:32pm 
can you add upsurges new J150 missile? its much better than the 240s
puppy 16 Feb, 2021 @ 2:31pm 
nice!!!!