Space Engineers

Space Engineers

Death Star Superlasers V3
161 Comments
[The Default Trash Bag]  [author] 3 Feb, 2024 @ 2:37am 
Unlikely this is going to be fixed
there is the V2 version thats none weapon core but i have no idea if it works what so ever
luluryback12 3 Feb, 2024 @ 2:29am 
Is there a version without weapon core that is not compatible with my mods?
Fullercloth2201 30 Jan, 2024 @ 11:42pm 
Any chance of a fix in near future?
wotkocze 23 Jan, 2024 @ 11:20am 
Hello, I would like to ask if this mod will be repaired and if the content of this mod will also increase?
[The Default Trash Bag]  [author] 16 Jan, 2024 @ 10:00am 
no
VOID 16 Jan, 2024 @ 9:39am 
is this fixed yet?
[The Default Trash Bag]  [author] 23 Oct, 2023 @ 10:35am 
It's broken please read comments before commenting
Zaseru 22 Oct, 2023 @ 4:21pm 
Make it do voxel damage, lame until then.
arcticwolfmp8908 14 Oct, 2023 @ 12:29pm 
it seems that the only weapon doing any damage is the proton beam turret. and that doesn't even show up in the G menu unless you type it into the search bar. I've tested every other weapon, tryin to find a good spinal mount cannon for a destroyer I'm building.
[The Default Trash Bag]  [author] 2 Oct, 2023 @ 9:41am 
V2 was None WC but V3 wouldnt be possible to make None WC as is sorry
Kaede Shinomiya 1 Oct, 2023 @ 7:04pm 
would a non WC version be at all possible or reasonable?
Black Jesus 7 May, 2023 @ 4:21am 
this can be defended against if you have sufficient power production capacity, in the terrawatt range.
wotkocze 27 Apr, 2023 @ 5:23am 
and dosent hear any shot sound
wotkocze 27 Apr, 2023 @ 5:18am 
IDK why but its broken i shot 5 times same rock and nothing happend
Jules furry 2 Aug, 2022 @ 1:59pm 
How was it?
Bapy 2 Aug, 2022 @ 12:06pm 
the Proton Beam turret still works fine though, found this out the hard way lmao
Jules furry 2 Aug, 2022 @ 9:18am 
Hello some of the death Star superlaer doesn't do any damage from the type of blocks I just tested from my creation when I fire it it doesn't any damage from the block is if ok to test it out?
Drach'nyen 19 Jul, 2022 @ 5:59pm 
builds*
Drach'nyen 19 Jul, 2022 @ 5:59pm 
not to worry, its still a really cool mod and I sure hope you get time/patience to work on it, v2.1 is integral to my build, but this one looks way better.
[The Default Trash Bag]  [author] 12 Jul, 2022 @ 4:50pm 
yea V2.1 still works partially which is shocking particles are broke on it but the damage still works. this mod does need updating to work yes. I also did a utter shit job on this first time round
Drach'nyen 12 Jul, 2022 @ 3:11pm 
salty aint we

idk is this is bugged but v2.1 works just fine ppl
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2126153444
[The Default Trash Bag]  [author] 7 Mar, 2022 @ 12:39pm 
well aware please read comments for information before commenting I do have an actual life to attend to and i don't all ways have time to work on mods
GAK-XxBlackFreedomxX 6 Mar, 2022 @ 11:10pm 
no damage bro.
davidanttila1980 7 Feb, 2022 @ 7:34pm 
The Author is working on MCRN Weapons V2 right now. Based on an earlier reply these are out dated and needs to updated to use DSSL V3. Based on that reply these weapons are not fully compatible with the current version of Space Engineers and Weapon Core. Hence all the bugs related to it. But this mod is on the Author to do list after MCRN Weapons V2.
Creationeer 26 Jan, 2022 @ 2:06am 
Any idea why these lasers are doing no damage at all?
International Brigades 1936 20 Jan, 2022 @ 3:49am 
Can I change parameter of your Mod for locally use?
Where can I change the range of Proton-Beam-Turret ?
I'm looking for a long rang supper beam turret.
davidanttila1980 12 Jan, 2022 @ 5:11pm 
Okay, Thanks for letting me know.
Just wanted you to be aware of the bug to keep an eye out for the problem.
[The Default Trash Bag]  [author] 12 Jan, 2022 @ 3:27am 
have to finish MCRN Weapons V2 first then i plan to redo all the configs for DSSL V3
davidanttila1980 11 Jan, 2022 @ 6:19pm 
There seems to be a bug when you load into the game. When the Onager Superlaser is placed in a build. The weapon model seems to be invisible.
Also any chance of an update to fix or enhance the firing effect?
ManyNamedSteve 22 Nov, 2021 @ 5:22pm 
Currently power doesn't charge which makes the weapons useless....
[The Default Trash Bag]  [author] 26 Oct, 2021 @ 12:33am 
unsure, haven't tried it it was made for WC 1. but i believe WC 2 supports WC 1 configs but don't quote me on that i'm not fully sure this uses a very old config.
Fullercloth2201 25 Oct, 2021 @ 10:36pm 
@The Default Trash Bag is this compatible with weaponcore 2 - Core Systems
Bapy 8 Sep, 2021 @ 12:05pm 
glad i'm not alone in that
[The Default Trash Bag]  [author] 8 Sep, 2021 @ 10:07am 
thats a bug i was testing with another experimental superlaser a week or 2 ago and was having the same issue i'll look into it.
LazerHax 8 Sep, 2021 @ 9:35am 
For some reason, they're not making big holes in voxel terrain, but instead small ones the size of small ship drill holes. Is this intentional or a bug in the mod/game?
[The Default Trash Bag]  [author] 25 Aug, 2021 @ 7:37am 
I believe Dark Star is working on adding a config system for Weaponcore mods which would allow a server owner to change the damage power ect stats for weapons. not sure if its in yet though
Klein 24 Aug, 2021 @ 4:54pm 
is there a way in the config to balance the dmg these do? it'd be cool if i could actually use them on a server with sever limitations like an actual superweapon instead of a hax blaster death ray.. (which is also awesome)
Furykuiku'l 3 Aug, 2021 @ 1:12am 
perfect now my factions main capital ship can have its primary weapons complete
Paramite 29 Jul, 2021 @ 2:53am 
Thanks i combined proton beam and camera and it works very well :))) zooom beam time
Bapy 28 Jul, 2021 @ 11:05pm 
weird. for me it's making a hole no larger than a warhead crater, idk what's going on
Yuna  [author] 28 Jul, 2021 @ 11:04pm 
the 1.6 km is the blast-diameter of the death star laser.
it will always cause that hole, regardless of range, meaning: never fire it up close or you yourself are gone.
Bapy 28 Jul, 2021 @ 5:12pm 
how do i make the 1.6km hole advertised with the Death Star laser, is it related to range?
Bapy 28 Jul, 2021 @ 3:01pm 
weaponcore do be confusing sometimes, thanks for the help
[The Default Trash Bag]  [author] 28 Jul, 2021 @ 11:56am 
target a enemy ship you want to shoot using control and your mouse and it should target that.
Yuna  [author] 28 Jul, 2021 @ 11:41am 
the turret is automated by weaponcore, no manual control currently enabled
Paramite 28 Jul, 2021 @ 11:12am 
I don't really understand how to use the proton turret, how do i aim with it ?
[The Default Trash Bag]  [author] 25 Jul, 2021 @ 2:34am 
no because destroying planets in SE is impossible
the Death Star Superlaser will make a 1.6km wide hole in the floor though.
Silverado Legion 25 Jul, 2021 @ 1:38am 
Are any of these capable of destroying planets? Even if it is just the 19km sized planets.
Bapy 19 Jul, 2021 @ 1:15am 
is it possible to manually control the proton beam turret? and if so, how?
Yuna  [author] 19 May, 2021 @ 10:54pm 
you mean like a turret? or a curving beam?
those weapons are meant to be like originals where you need to position your ship to hit the target.
not to mention that it would bring it's own set of problems with alternating beam positions for an angled firing.