Project Zomboid

Project Zomboid

Conditional-Speech
987 Comments
Lomion 15 hours ago 
@Chuckleberry Finn
For some reason, with only this mod enabled in 42.10, mod options do absolutely nothing. Even disabling every option, reloading etc. and character still speaks constantly about all his suffering and fears.

@TheyCallMeVincenzo
If developers didn't change previous mechanics, agoraphobia does not stop generating fear, but character just loses panic faster the longer you survive. For example my 3 months character using this mod still screams in panic when looking at a zombie popping up, even though panic moodle doesn't even show up.
TheyCallMeVincenzo 24 Jul @ 12:15pm 
Does the yelling about going outside (because you're an agoraphobe) end after a couple months because agoraphobia stops generating fear after a while?
Chuckleberry Finn  [author] 30 Jun @ 7:19am 
You should see them in-game options under mods. If they're not there you may have another mod breaking the menu.
无聊的栀子 30 Jun @ 4:58am 
I can't find the option to turn off the ammo count in the B42 mod settings. What could be causing this issue?
Dmony 29 Jun @ 8:36pm 
This could turn out to best a great mod if you change from text to audio it would be badass
aubri 27 Jun @ 2:52pm 
Ah, okay, thank you very much!
Chuckleberry Finn  [author] 25 Jun @ 4:14pm 
Hi, easyConfig is only required for B41.
aubri 25 Jun @ 4:00pm 
Apologies, I'm a bit confused. This says it's B42 compatible, but the requirements 'Easy Config Chucked' says it works for B41.
Chuckleberry Finn  [author] 17 Jun @ 3:25am 
¿
我胸大你随意 16 Jun @ 11:12pm 
这白开水咋没味呢
Chuckleberry Finn  [author] 15 Jun @ 1:02pm 
T and D mixed up could be sick, or drunk conditions modifying phrases.
Kingdark 15 Jun @ 11:44am 
I don't mean to point out the obvious, but you do know that uk english and us english have different spelling right? Could you give actual examples?
seby989 15 Jun @ 11:13am 
i played around with the settings and fixed it, but it would get t and d mixed up and add extra letters everywhere.
Chuckleberry Finn  [author] 15 Jun @ 10:13am 
Can you provide examples of the gibberish?
seby989 15 Jun @ 10:06am 
so my character isnt drunk at all but the words he speaks are always spelt wrong, like its so bad its complete gibberish. mod done broke
Chuckleberry Finn  [author] 9 Jun @ 6:39am 
That's what the settings are for. :)

Should be noted that if the phrases were gray or close to gray, they were thoughts.
Metal Mario 8 Jun @ 10:03pm 
I like the mod but i had to disable the "speech can attract zombies" thing because the amount of times my character decided to tell everyone around he is slightly thirst or hungry while hiding from passing zombies kinda makes it annoying.
Kingdark 8 Jun @ 2:04am 
Having voice over(s) would be awesome but... I still prefer the mute lines over anything else. There are a lot of them and you would need at least several different voices to cover everything...
lpoxb 8 Jun @ 1:04am 
I'm wondering if it's possible to add voiceovers to all the lines since voices are added to the game?
Adamwest693 30 May @ 1:39pm 
ok ill give it a try thank you brother
Chuckleberry Finn  [author] 30 May @ 3:47am 
Toggle ammo count, it should be a separate option.
Adamwest693 30 May @ 12:50am 
i have the ammo and out of ammo speech off but it keeps saying how many rounds i have and when i need to reload what do i do
LumberPlumber 24 May @ 5:04pm 
I'm still having problem with font. I'm playing at 41b, Russian language. Mode lines aren't like in-game fonts. How can I fix that?
Chuckleberry Finn  [author] 24 May @ 4:22pm 
The lines are dynamic/conditional, they undergo filters and such. I.e.: You slur your speech when drunk, stammer when cold, or both if drunk and cold. Which makes voicing them kind of impossible/impractical unfortunately. :(
Alpha Gamer 24 May @ 3:46pm 
is it possible to add voiced speech to the text? im sure with eleven labs you could knock up a bunch of good voices
Chuckleberry Finn  [author] 11 May @ 8:29am 
Changing MP text color changes the color for this mod. However, quieter speech is closer to gray, and gets more colorful the louder it is.
Mont 10 May @ 10:51am 
Thank you so much for creating this mod. I don't think I can play the game without it anymore! However, while playing, I noticed that the dialogue text color is really hard to see. Is there a way to change the color? I'm playing in SP!:steamhappy:
LumberPlumber 10 May @ 9:48am 
Can i chane font somehow? It was always the same as other in-game messages, but now its like Times New Roman. Im playing 41
Kingdark 1 May @ 7:29am 
...Sorry, I suppose it isn't all that important. Apologies, I'll delete my messages so you can delete yours and you can stop wasting your time.
Chuckleberry Finn  [author] 1 May @ 7:15am 
Ok, to provide as much context as possible so this exchange can end:

It's a message Steam recommends to include. Copyrights don't expire in a year. It's not obligatory to update it. Copyright is applied on date of publication, and voluntarily/recommended to be updated.

Hope that helps.
Chuckleberry Finn  [author] 1 May @ 5:33am 
That's the publication (or modification) date.
Kingdark 1 May @ 3:44am 
Wouldn't it make more sense to let the message stay until you acknowledge it by hitting a certain key? (If that's even possible?) It would solve the duration problem completely. Or maybe if normal speed, it could go away after x time, if speed is higher than x then it stays until you go back to normal.

Another solution to it. Just a thought.
Unamelable 16 Apr @ 6:28pm 
Another suggestion:

- Add duration setting how long message will stay so player could read it (Problem is - when you turning on speed 2x/3x you don't even see message, its goes away too quick)
Unamelable 15 Apr @ 9:15am 
2 Suggestions:

- Add setting where you can type how frequent you will see internal dialogue
- Ability to rewrite moodle description with recent line character said (or just random from text file)
Chuckleberry Finn  [author] 15 Apr @ 5:58am 
It uses the translation files but it has independent phrase sets per language.
Unamelable 15 Apr @ 5:49am 
Can you tell how much lines this mod has? Like i downloaded it recently and didn't even used it. If it completely text based - you can type SO MUCH quotes (chatgpt in help).

If i like it, can i "expand" its quotes? I hope mod use text files for every situation what is not depending on hardcoded LUA quotes, cuz it will conflict with main mod branch
Rusty #DopeRust 14 Apr @ 11:21am 
@Chuckleberry Finn, no worries, thanks for taking time replying me thou.

Cheers.
Chuckleberry Finn  [author] 14 Apr @ 10:16am 
I don't sorry.
Rusty #DopeRust 14 Apr @ 9:57am 
@Chuckleberry Finn, thank you from the bottom of my heart once again, for all the mods you share with the community, amazing work, this has been in my playlist since last build.

A question i have is, there is any chance you have the alternative dialog with you shared by the player @Carlos, the uncensored one? I had it, but since i'm redoing the modliast, i lost it, and the link in the discussion thread is "dead".

Thanks in advance.

Cheers.
Chuckleberry Finn  [author] 14 Apr @ 3:58am 
It was one of my first mods, and one of my favorites too.
Claudia {ODST} 13 Apr @ 5:50pm 
This mod has become my beloved
Chuckleberry Finn  [author] 8 Apr @ 12:09am 
👍
Ⓦⓗⓘⓩⓚⓘⓓ 7 Apr @ 11:49pm 
found a way to change UIfont.dialogue to UIFont.medium or UIFont.large just change the default UIFont.Dialogue to UIFont.Medium or UIFont.Large in the LUA files this is for those using 4k monitors as the UIFont.Dialogue font is too tiny to even read!!! note there is only 2 lua files u need to change ConditionalSpeech06_client.lua and ConditionalSpeech02_Core.lua, just search for UIFont in both files...
Coby 7 Apr @ 12:38pm 
hi is there a way for the colour to also apply to the things like character yelling for example?
Korsak 7 Apr @ 6:31am 
where should I put it in the list, I'm getting phrases that aren't in my language =)
Ⓦⓗⓘⓩⓚⓘⓓ 4 Apr @ 9:50pm 
LARGER FONT FOR 4K MONITORS is this POSSIBLE?
Chuckleberry Finn  [author] 19 Mar @ 1:29pm 
Do you mean that you can see the phrase set options in game on this older save? If yes, then I don't know. Probably a mod conflict.
CampinKarl 19 Mar @ 12:59pm 
Yes, I've done that for a long time now, I even see the mod options in the existing save, along with the phrase sets and everything has the green check. But it doesn't seem to work, the character stays silent still and refuses to comment on anything :(

However, if I boot up a new game it works perfectly.

It was the same way back in 2021, my comment was still there from August 14 2021 on Page 74 even HAHAHAHA
Chuckleberry Finn  [author] 19 Mar @ 12:45pm 
In the load screen just modify the loaded mods under "more" option.
CampinKarl 19 Mar @ 12:24pm 
Is there a way to get this to work on an existing save?

I could not find answers on the description, the discussions tab, Reddit (which only has one post with no comments), Google, the PZ Forums, or all the comments on this workshop page until Page 94. This was a problem since I downloaded a year ago for Build 41. It works flawlessly on new games every time but I just cannot get it to work on my longest-running save.

Do I have to clear a cache somewhere? Is there anything I can do? :steamsad: