Cities: Skylines

Cities: Skylines

Harmony 2.2.2-0 (EXPERIMENTAL)
63 Comments
algernon 26 Jun, 2023 @ 5:05pm 
@mattsmith6951 Because this mod wasn't built against the current version of the game. That's an advisory message, not an error, and is of no consequence in this mod's case.

However, this is a EXPERIMENTAL version, and should only be used by those with the requsite knowledge and experience. You should be using the stable version instead.
mattsmith6951 26 Jun, 2023 @ 1:57pm 
"This mod was not made with the current version of the game and may not work as expected"

Why am I seeing this?
Gordon Freeman gaming 10 Jun, 2023 @ 3:33am 
what is that Harmony EXPERIMENTAL?
algernon 17 Jan, 2023 @ 9:59pm 
@CarolinaSeeker94 You shouldn't be subscribed to this version. Make sure you unsubscribe from this and subscribe to the stable version instead (see link at the top of the description). If you need help, post a link to your output log over there and you'll be assisted.
CarolinaSeeker94 17 Jan, 2023 @ 8:12pm 
EVEN SUBSCRIBED TO HARMONY it does this

The mod(s):

• NetworkAnarchy
• VehicleSelector
• ParkingLotSnapping
• NodeMarkup
• GarbageBinManager
• FindIt
• CustomEffectLoader
• TrafficManager
• HideIt
• CargoHoldFix
• LaneController
• MovableBridge
• NetworkExtensions2
• Crossings
• CustomAnimationLoader
• RemoveNeedForPowerLines
• SmarterFirefighters
• MovableBridge
require the dependency 'Harmony' to work correctly!

You have rejected to automatically subscribe to Harmony :(

Either unsubscribe those mods or subscribe to the Harmony mod, then restart the game!
炒西瓜 13 Dec, 2022 @ 6:48am 
楼上好暴躁哈哈哈
boformer  [author] 16 Nov, 2022 @ 12:22am 
Changelog:

* Updated to Harmony 2.2.2
This should help some Linux users!
Mod developers will be able to use new Harmony features once this is pushed to the stable channel!

* Added Harmony 1.x patching logic to the mod constructor to run it before any other mod executes
This might improve stability and performance in certain situations.

* recompiled using 1.15.1-f4 game assemblies to remove compatibility warning
algernon 6 Nov, 2022 @ 2:30pm 
@DragonsOfLightning You should NOT be using this branch at all. Use the stable branch instead.

And Harmony is a shared library that's needed by other mods to work - it enables mods to patch the game to change its behavior in ways that aren't possilbe otherwise. Without Harmony, most mods won't exist.
DragonsOfLightning 6 Nov, 2022 @ 1:47pm 
Why do I need this mod for other mods to work properly?!
NOMNOMNOM.AI 11 Oct, 2022 @ 2:17pm 
Will this work on the steamdeck?
algernon 10 Oct, 2022 @ 4:41pm 
@SkavenEnthusiastic Because something is wrong with your setup. Also you shouldn't be using this version if you aren't a tester or mod creator.
Giacomo Volpe 10 Oct, 2022 @ 4:02pm 
Why do I get an error even If I have only this mod activated?
Exotic pixel 10 Oct, 2022 @ 11:27am 
ACTUALIZAR MOD PLZ:steamthumbsdown:
algernon 14 Sep, 2022 @ 11:22pm 
@Pussy Killer See my response to your post on 81 Tiles 2.
algernon 14 Sep, 2022 @ 11:21pm 
@MadSynth No it isn't.
Pussy Killer 14 Sep, 2022 @ 11:17pm 
Hello author! I installed Plaza & Promenades DLC today and got an error that cannot be closed after loading a game: "Could not load type 'Problem'. [System.TypeLoadException]". The game still runs on the background while the error persists on the front. I have other mods like 81 Tiles 2 Testing and Network Extension 2. For Harmony 2.2-0, I tried to switch between the Experimental version and normal version, but it was not helpful. Please help:steamsad:
MadSynth 14 Sep, 2022 @ 12:54pm 
Borked at the moment. :steamsad:
TheBigJu 7 Aug, 2022 @ 12:19pm 
@boformer any timeframe for 2.2.2?
redo 27 Feb, 2022 @ 3:44pm 
I am drinking water, not holy water.
Xi Jing 69 Ping 13 Feb, 2022 @ 7:25am 
Thank god i found this RICO decided to give me a middle finger and stop working welp now it works thank god.
boformer  [author] 7 Feb, 2022 @ 7:18pm 
@aubergine feel free to commit a pull request
boformer  [author] 7 Feb, 2022 @ 7:17pm 
The stable channel has been updated to 2.2-0!

Update 2.2-0:

Updated to HarmonyLib 2.2
This enables modders to use new library features such as reverse patching.
The new mod version also includes a change to enable Harmony assembly version checks, which should help when Steam fails to download the update (FileVersion of the Harmony assembly has been bumped to 2.2.0.0)

A new API package will be available for mod developers in a few days if there are no major issues.

Note that there is NO NEED to update existing mods. The new version should be fully backwards compatible with mods developed for Harmony 2.0.x, unless the developers did something horribly wrong.
leftbehind 7 Feb, 2022 @ 11:55am 
Been using this for a few days with 140+ mods and it's working great.

Only minor gripe is the wording on the buttons in mod options: "Print report" makes it sound like it will go to printer, when in fact it's going to log file. Maybe the buttons would be better named "Publish report to game log file" or something like that? - make it really clear where it's going.

Also, would be nice to have button that opens file explorer window with the log file selected. `Utils.OpenInFileBrowser(Application.dataPath)` or something like that?
ASOM30 3 Feb, 2022 @ 4:37am 
Yes figured that out.
boformer  [author] 3 Feb, 2022 @ 12:44am 
@ASOM No, you should choose one. If you want stability, subscribe to the stable version only.

@Ouroboros Thanks for the confirmation.
ASOM30 2 Feb, 2022 @ 8:32am 
Is it okay to have your version and other Subscribe to at same time because get error Message in Game?
Ouroboros 1 Feb, 2022 @ 8:02pm 
Everything that works for me with 2.04, works with this. Thanks for your efforts.
boformer  [author] 1 Feb, 2022 @ 5:04pm 
It's not that much about the duration, more about how many players and modders I can get to test this release.

I'm still waiting for multiple testers to give me green light. There are also still some small code changes in the API package that I'm working on.
APasz 1 Feb, 2022 @ 4:19pm 
A week is a bit quick don't ya think?
boformer  [author] 31 Jan, 2022 @ 5:04pm 
@ 虎牙易兔 this should be compatible with any mod that currently uses 2.0.4
It would be nice to get feedback if there are any issues.
boformer  [author] 31 Jan, 2022 @ 5:03pm 
Updated:
Bumped CitiesHarmony.Harmony dll to 2.2.0-rc

developers can get the rc of CitiesHarmony.API from https://www.nuget.org/packages/CitiesHarmony.API/2.1.0-rc

currently it only works with the Harmony Experimental workshop item (the stable version is still on 2.0.4)

final package versions will be released soon and I will update the stable channel. No issues have been reported so far
YuLun 29 Jan, 2022 @ 10:30am 
@虎牙易兔
这个测试的预计不久就转正了,作者也做了反向兼容所以应该没啥问题
虎牙丶易兔 27 Jan, 2022 @ 8:05pm 
Tm: PE V11 stable this mod requires harmony 2.0.4-4. Does the replacement of harmony 2.0.4-4 by harmony 2.2-0 affect Tm: PE V11 stable? There are also several necessary items for mod, which are harmony 2.0.4-4. I don't know if the replacement has any impact
boformer  [author] 25 Jan, 2022 @ 1:51pm 
yeah it doesn't seem to be related to harmony, just 81 tiles
MK-HATERS 25 Jan, 2022 @ 1:49pm 
nm it is a conflict of the two apps
MK-HATERS 25 Jan, 2022 @ 1:44pm 
@boformer
so i dunno if it is harmony error because 81 tiles did an update but i get this error with the new harmony and not with the other


System.IndexOutOfRangeException: Array index is out of range.
at EightyOne.Areas.FakeGameAreaManager.IsUnlocked (Int32 x, Int32 z) [0x00000] in <filename unknown>:0
at CommonGround.Manager.TerrainDetailManager.ApplyTerrainDetail () [0x00000] in <filename unknown>:0
at AsyncAction.Execute () [0x00000] in <filename unknown>:0
boformer  [author] 25 Jan, 2022 @ 1:29pm 
Note that this is a maintenance update that is not related to the airports DLC. it enables some new patching features for mod developers.

Would be nice to get some feedback if there are any problems when using this version instead of the stable channel.

I'm planning to push this to the stable channel in a week if no issues are reported.
boformer  [author] 25 Jan, 2022 @ 1:23pm 
update:
the experimental channel has been updated to Harmony 2.2
it should be fully compatible with the airport DLC
bjhustle 25 Jan, 2022 @ 1:34am 
would this work for the new airports dlc?
StayHungryStayFoolish 14 Jan, 2022 @ 12:21pm 
Is it advisable to use this mod, and remove Harmony 2.0.4? I would prefer to see a Harmony report. This mod can also help to close the argument with Harmony (redesigned).
FeLiXSeV 4 Dec, 2021 @ 1:13pm 
Is it advisable to use this mod, and remove Harmony 2.0.4?
eX_409Phoenix 15 Nov, 2021 @ 12:18pm 
Bonjour suis-je oblige de garder Harmony 2.0.4-4 ?
boformer  [author] 28 Jun, 2021 @ 5:03am 
It's not planned right now. I want to keep this mod as simple as possible, and right now stability is so good that I don't think it is needed.
MK-HATERS 26 Jun, 2021 @ 4:20pm 
not a report button like yours umm status
MK-HATERS 26 Jun, 2021 @ 4:18pm 
can you add some features that harmony redesign has. changes color according to harmony stability with mod in settings and it also has a one-click report button
boformer  [author] 23 Jun, 2021 @ 3:21pm 
Update for experimental channel (pull request by MacSergey):
* Added "Harmony report" button
* Added conflict report button

The reports are printed to the output_log
boformer  [author] 9 May, 2021 @ 11:49am 
Update:
* More stability when transferring patches from Harmony 1 mods
* Added additional logging
boformer  [author] 9 May, 2021 @ 11:49am 
@deeheks yes, though the changes were minor (same version of the Harmony library).

I've pushed the update to this ws item as well.
Deeheks 9 May, 2021 @ 5:18am 
Has this version been overtaken by Stable?
63Drone 21 Apr, 2021 @ 9:57pm 
This may be unrelated but can somebody release a new version of the Employ Overeducated Workers mod? The latest version (1.30+) has stopped working and the original modder, pcfantasy hasn't been active for months. Because whenever I load up a savegame that has an extensively large city, I experience a sudden massive loss of employed workers and therefore the unemployment falls down to around one to zero percent despite no huge deathwaves or other population loss in the cities I've loaded.