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However, this is a EXPERIMENTAL version, and should only be used by those with the requsite knowledge and experience. You should be using the stable version instead.
Why am I seeing this?
The mod(s):
• NetworkAnarchy
• VehicleSelector
• ParkingLotSnapping
• NodeMarkup
• GarbageBinManager
• FindIt
• CustomEffectLoader
• TrafficManager
• HideIt
• CargoHoldFix
• LaneController
• MovableBridge
• NetworkExtensions2
• Crossings
• CustomAnimationLoader
• RemoveNeedForPowerLines
• SmarterFirefighters
• MovableBridge
require the dependency 'Harmony' to work correctly!
You have rejected to automatically subscribe to Harmony :(
Either unsubscribe those mods or subscribe to the Harmony mod, then restart the game!
* Updated to Harmony 2.2.2
This should help some Linux users!
Mod developers will be able to use new Harmony features once this is pushed to the stable channel!
* Added Harmony 1.x patching logic to the mod constructor to run it before any other mod executes
This might improve stability and performance in certain situations.
* recompiled using 1.15.1-f4 game assemblies to remove compatibility warning
And Harmony is a shared library that's needed by other mods to work - it enables mods to patch the game to change its behavior in ways that aren't possilbe otherwise. Without Harmony, most mods won't exist.
Update 2.2-0:
Updated to HarmonyLib 2.2
This enables modders to use new library features such as reverse patching.
The new mod version also includes a change to enable Harmony assembly version checks, which should help when Steam fails to download the update (FileVersion of the Harmony assembly has been bumped to 2.2.0.0)
A new API package will be available for mod developers in a few days if there are no major issues.
Note that there is NO NEED to update existing mods. The new version should be fully backwards compatible with mods developed for Harmony 2.0.x, unless the developers did something horribly wrong.
Only minor gripe is the wording on the buttons in mod options: "Print report" makes it sound like it will go to printer, when in fact it's going to log file. Maybe the buttons would be better named "Publish report to game log file" or something like that? - make it really clear where it's going.
Also, would be nice to have button that opens file explorer window with the log file selected. `Utils.OpenInFileBrowser(Application.dataPath)` or something like that?
@Ouroboros Thanks for the confirmation.
I'm still waiting for multiple testers to give me green light. There are also still some small code changes in the API package that I'm working on.
It would be nice to get feedback if there are any issues.
Bumped CitiesHarmony.Harmony dll to 2.2.0-rc
developers can get the rc of CitiesHarmony.API from https://www.nuget.org/packages/CitiesHarmony.API/2.1.0-rc
currently it only works with the Harmony Experimental workshop item (the stable version is still on 2.0.4)
final package versions will be released soon and I will update the stable channel. No issues have been reported so far
这个测试的预计不久就转正了,作者也做了反向兼容所以应该没啥问题
so i dunno if it is harmony error because 81 tiles did an update but i get this error with the new harmony and not with the other
System.IndexOutOfRangeException: Array index is out of range.
at EightyOne.Areas.FakeGameAreaManager.IsUnlocked (Int32 x, Int32 z) [0x00000] in <filename unknown>:0
at CommonGround.Manager.TerrainDetailManager.ApplyTerrainDetail () [0x00000] in <filename unknown>:0
at AsyncAction.Execute () [0x00000] in <filename unknown>:0
Would be nice to get some feedback if there are any problems when using this version instead of the stable channel.
I'm planning to push this to the stable channel in a week if no issues are reported.
the experimental channel has been updated to Harmony 2.2
it should be fully compatible with the airport DLC
* Added "Harmony report" button
* Added conflict report button
The reports are printed to the output_log
* More stability when transferring patches from Harmony 1 mods
* Added additional logging
I've pushed the update to this ws item as well.