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@kakutani: In a similar vein to the previous answer; the adjustments of this mod are limited to switching the amount of resource control needed for the bonuses to trigger by percentage since the Tourism and Gold bonus themselves are hardcoded. As for the xml file that is just the generic modart file for this mod (all mods have one tho admitedly this one doesnt really add any asset or anything so it's just leftover)
Is it just removing the flat tourism and gold bonuses for controlling the resources?
Is it removing the industries bonuses (faith, production, etc..)?
Haven't played in a while so maybe my questions don't make sense.. sorry.
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Apparently, the Monopoly option disappears when you use special map types like "Earth Huge" that disable other map generation settings.
You could do a "Walls Styles mod", a mod adding differents styles for the ancient, medieval and renaissance walls for the civs.
Exemple:
Greece could have ancient walls in greek style, instead of having pure stone walls
China could have renaissance walls in chinese style instead of italian-style walls
1) Is it possible to add to your 20-40-60-80-100% regular list? Maybe with.. 10,30,50,70,90. I figured that something like 70 or 90 might fine-tune the Cultural triggers more precisely.
2) Barbarian Clans transform into CS **much** too fast to make them reliable or rational as a worthy concept. By turn 75/100 there's a very good chance every map sizes/types will be flooded with MANY tough City-States & then soon followed, by total absence (for a long time) of any more new Camps!
Your principle of value "ranges" above might do the trick by adjusting their default "50 Turns to Switch" basic condition/limit by offering us new extra gaps as setting options like 25(Lowest) and 75+100+125+150+175+200+250(Highest), etc.
Please.. as a new mod that could probably solve a major design flaw in their mode?!
That is.. once i get over (if ever:) the new Barbarian Clans poisonous ruleset gimmicks that floods every maps & configuration settings with far too many CS, for my taste. Or until they revise that mode or modder(s) gather up the interest to offer us a more rational alternative with that concept.
Tourism is sadly screwed too & if Infixo hasn't found ways to touch the essential Data yet.. i doubt someone would hack enough functions to solve most issues either.
Oh well.. :cross-fringers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2123444827
PS; @Leugi, What's that purple "Standard Extended" for Game Speed option on your snapshot?
Maybe the newest Barbarian Clans update is affecting this process.