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(on the workshop)
(There might have been another mod on another website that was first.)
Also, in the mod's defense, the markers are tiny and hard to see and the map I was on was the last security map which is snowy and bright so the markers blend in a lot too.
I wish I had found this great utility earlier in the story =)
@King_Predator2011 I tested it with the latest version of Teardown (didn't play much recently), and it seems to work properly. The only case it stops viewing valuables is when the level alarm is currently active.
I think I could use something better for drawing the valuables amount than a debug function, to completely hide it or decide to turn it on, and when.
It's worthy of noting that I do use a good amount of mods and is very likely a conflict happening though I don't know with what if so. I'm in the testing phase now to see but FYI just in case or if there's any advice or known conflicts then I'd appreciate any help.
Thanks for the great mod!
3D debug points scale with distance, that makes them not so obvious in the background (and decrease UI spam)
What version of Teardown are you on?
Did you try to disable all other mods to see if any of them conflicts with this one? Like, did you disable TuxedoLabs' original Treasure Hunter mod?