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I don't really have the time to fix those issues (not event sure I still have the blender model anymore)
1 - the bug where the models doesn't show up on loading the game.
2 - it is way to hard to tell how far is the tool working area, not sure if it is possible but having some sort of "guide lines" that you could turn on/off visually, would be perfect.
I mean, I don't think reducing the radius is a good option, welding big ships with lots of small hidden stuff is way to annoying, having a big radius is good for that
It also doesn't really make sense from a game dev standpoint either. It'd make more sense to code a tool's effect radius as an offset of their origin than an empty in the model.
The grinder is fine, but on the drill and welder, the 3 interactable ports are rotated 90 degrees off from what the actual ports are, making them very difficult to interact with but not impossible. Furthermore, one of the button panels on the sides are misplaced, and seemed to have been left at a default 0,0,0 origin location rather than where the physical button should exist.
The "Build Info" mod is great for examining this quickly as it highlights the hitboxes for both the ports and button panels.
I hope this gets fixed soon! I love these mods and glad to see them maintained, but right now the older versions work better
"Na Sing Se"
cause that means "Penetrable Wall"
I've been using it since the oldest Twin Welders and Twin Grinders mods.
However, it was very disappointing that it was an old model and it could not be helped.
I was very pleased when I discovered this mod!
@King Haz : Done ^^
It may have been solved by completely deleting and re-downloading mods, or checking the integrity of the game file.
But the grinder didn't work.
This is the video.
https://youtu.be/isoE-29TII8
Do you use other mods along with it?
The animation works, but when it stops, it stays in the air.
This is the same even if it is introduced alone.