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Like damn...
Assholes.
yes, i making full female character (only characters) mod now.
stay tune!
No one else is modding anime into CC, this is a great mod and I'd love to see your kawaii artwork expanded.
DataModule
ModuleName = Kawaii Ronin Tech
IconFile = ContentFile
Path = Ronin_withkawaiiface.rte/ModuleIcon.bmp
Description = Rag-tag parties of bandits who prey on weak and unsuspecting explorers. Their soldiers are unarmored and weapons primitive, but they manage to get the job done.
CrabToHumanSpawnRatio = 0
IncludeFile = Ronin_withkawaiiface.rte/Actors/Actors.ini
IncludeFile = Ronin_withkawaiiface.rte/Loadouts.ini
IncludeFile = Ronin.rte/Devices/Devices.ini
IncludeFile = Ronin.rte/Effects/Gibs.ini
Tested and works. Kawaii Ronin presets work in campaign and scenarios. AI uses Kawaii Ronin with Ronin guns in campaign and scenarios.
primitive, but they manage to get the job done.
CrabToHumanSpawnRatio = 0
IncludeFile = Ronin_withkawaiiface.rte/Actors/Actors.ini
IncludeFile = Ronin_withkawaiiface.rte/Loadouts.ini
IncludeFile = Ronin.rte/Devices/Devices.ini
IncludeFile = Ronin.rte/Effects/Gibs.ini
The Ronin_withkawaiiface.rte/Loadouts.ini load your loadouts. The 'IncludeFile = Ronin_withkawaiiface.rte/Loadouts.ini' loads your loadouts that you created for Kawaii Ronins. The 'IncludeFile = Ronin.rte/Devices/Devices.ini' loads Ronin weapons used by your mod. I'm unsure of the 'IncludeFile = Ronin.rte/Effects/Gibs.ini,' but Ronin.rte has it in it's Index file. I'm assuming since your mod uses Ronin assets that this would be useful for more gun breaking details.
Try that out and tell me if it's works, or if your having any trouble.