Total War: WARHAMMER II

Total War: WARHAMMER II

Sylvanian Mortal Levies (and more) Revived - SFO
44 Comments
Hunter00 15 Apr, 2023 @ 10:08am 
This was the perfect VC mod, please update it.
Elidurden123 19 Oct, 2022 @ 5:24pm 
The lordnerd in me really wants a Re-Revive for this mod. Of all the mods we have it sucks that we cannot get one for this restored.
WhackyRavenLand 14 Aug, 2022 @ 3:09am 
Any chance at all to get a final update to this one? Pretty please! <3
Thamas Rugin 3 Mar, 2022 @ 9:56am 
Re-revive?
A²+B² Equals C² 2 Jan, 2022 @ 1:52pm 
As of the 2nd of January, this mod + Grimhammer II - The Last Kiss doesn't work. It crashes on launch.
No other mods are interfering in my test. I've tried the version this mod is supposed to be an update of as well. Same result.
Fengxian0830 2 Dec, 2021 @ 9:05pm 
Needs an update thank you for all the added hours of play I've gotten out of Vlad
Nilserrich 14 Sep, 2021 @ 2:32pm 
Is the patch up to date? Thanks
Fengxian0830 10 Sep, 2021 @ 1:35pm 
If I can suggest a new Lord. Konrad in canon does turn a Halfling into a vampire for literal shits and giggles. Would love to have a joke lord like that to my campaign.
Dr. Quackers M.D. 13 Apr, 2021 @ 12:12am 
Its broke has the same building line GUI issue as the original and no mortal levies to recruit!
marc.on.pluto514 2 Apr, 2021 @ 1:38pm 
works?
Petko_ 12 Mar, 2021 @ 1:26pm 
Hey, could you remove new starting units for Vlad?
Shinobus 9 Mar, 2021 @ 4:47am 
Thank you for this mod :)
Shinobus 9 Mar, 2021 @ 4:47am 
@Hawky I'm sure it's the latter mods, are you using Mixu's Mousillon? That has caused me crashes lately, but not this mod, not yet.
Rys 4 Mar, 2021 @ 5:23am 
I dont know why, but this mod when using with the original and the latest SFO update causes my game to crash :( Im also using Mixu mods (with the SFO submods that have been updated).
snag 2 Mar, 2021 @ 8:28am 
@saebbi, except black grail knights are SFO units and this mod is supposed to make the two mods compatible. My suggestion is edit the black grail knights secondary requirement building to sylvanian mortal levies' alchemy building.
Saebbi  [author] 2 Mar, 2021 @ 3:19am 
@Sangpls these are problems with the original mod, this submod doesn't touch these.

@505058290 if you want mounts, suggest it to the original author. This submod just balances the units for SFO.
505058290 2 Mar, 2021 @ 2:35am 
Legendary lords and heroes don't have mounts and good legendary skills suggestions to join
snag 1 Mar, 2021 @ 5:14pm 
Another bug, black grail knights from mousillion require ossuary, but mortal levies replace them for von carsteins so you cant build them
哈尼星腔势最浓的赤佬 1 Mar, 2021 @ 10:00am 
I check it this time and there is no any problem. Maybe it conflicted with a Chinese translate mod.
Saebbi  [author] 28 Feb, 2021 @ 4:59am 
Update: added garrisons, also some stat changes. Thanks for your suggestions, @Zoekend, @jomix7 and @]RK[Raynur.

@External light, are you sure you have this mod enabled? This was literally the first thing I changed when I made this.
Cosmar 27 Feb, 2021 @ 8:31am 
Lords and heroes may need stat changes (e.g.: Anark is slower than most vamps)
哈尼星腔势最浓的赤佬 26 Feb, 2021 @ 7:49pm 
I just wanna give a suggestion to this awesome. The mod need to fix one significant problem to be totally perfect. It seems like the mod do not increase the health of units and give them some buff. In SFO, many orginal units have a much higher health. If we do not change that this mod would be interesting but the units will be weak to with armies in SFO. I just hope you could change that part so that the vampire will be great again.
Betty The Great Magician 24 Feb, 2021 @ 4:02pm 
@LooseNooseZeusMooseGooseJuice next update
LooseNooseZeusMooseGooseJuice 23 Feb, 2021 @ 12:40pm 
buildings also dont give garrisons
Kashmir 22 Feb, 2021 @ 1:15pm 
Sylvanian war chariot gives no ammo (SFO inconsistency). Looking at greatswords description it says what they lack in armor make up with frenzy, maybe lower their armor and maybe melee defense a little? also I don't know if they have area attacks or not like regular ones. The new drakenhof templars and von carstein vampire units are missing magic damage to be in line with regular vampiric SFO troops. Maybe try to make sylvanian nobles a little bit different than a better greatsword, reduce numbers to 40/50~ give them something more interesting like buff aura for regular mortal troops idk. Dark foundry erases all the previous armory bonuses
Kashmir 22 Feb, 2021 @ 1:03pm 
Sylvanian nobles and sylvanian knights with lances have the magic trinket text but no magic protection, greatsword with frenzy?, sylvanian knights greatswords should be like Middenland stuborn bulls, maybe make all armored units require blacksmith like regular vampire counts units?, the knights are missing the lance formation (your call here if you want to make them 1:1 with empire). These are only inconsistencies with SFO, I don't know if your intention was to give VC better empire units or not.
Kashmir 22 Feb, 2021 @ 12:50pm 
Hello, the mod is looking great, table top caps are missing and I will come back with proper feedback in a few days regarding unit balance and caps
Jomix7 22 Feb, 2021 @ 9:49am 
@Saebbi hey, I think the greatswords are supposed to have less armour than the Nobles? They use state troop textures.
Jomix7 22 Feb, 2021 @ 8:40am 
Sweet!
LooseNooseZeusMooseGooseJuice 22 Feb, 2021 @ 7:48am 
workshop didnt update it, thanks my friend i always forget about that happening.
To infinity and beyond 22 Feb, 2021 @ 5:25am 
yes,yes,thx you:steamhappy:
Saebbi  [author] 22 Feb, 2021 @ 4:13am 
Update: small balance changes, Archers now benefit from skills and technologies buffing Sylvanian Crossbowmen.
Saebbi  [author] 21 Feb, 2021 @ 9:12am 
@Hawky yes, hence why it is listed as a required object.

@LooseNooseZeusMooseGooseJuice do you mean the technologies dealing with beasts? In that case, it might be because you are using an older save, try starting a new game to see if it is fixed. Otherwise, you probably have a corrupted DL or Workshop didn't update your local copy.
LooseNooseZeusMooseGooseJuice 21 Feb, 2021 @ 8:05am 
the bestiary skill line on my end is still not set up. not connected nodes and such.
Rys 21 Feb, 2021 @ 6:41am 
Do I also need the original mod enabled?
Solofein 21 Feb, 2021 @ 5:11am 
OMG Finally ! Many thanks to you
LooseNooseZeusMooseGooseJuice 20 Feb, 2021 @ 4:46pm 
thanks my man
Saebbi  [author] 20 Feb, 2021 @ 3:50pm 
@Petko_ oh i forgot to change that, they should have similar hp now.

@LooseNooseZeusMooseGooseJuice & @Maal fixed.
Maal 20 Feb, 2021 @ 3:31pm 
Dunno if he was using the old sfo patch or made this one from scratch, but the entire tech tree it adds need to be moved, probably to the right. SFO add it's own tech branch in the exact same spot, ence the mess.
LooseNooseZeusMooseGooseJuice 20 Feb, 2021 @ 3:14pm 
the tech tree seems to be wonky, can you you work with that to work with sfo?
GoatScream 20 Feb, 2021 @ 1:29pm 
Fucking finally, thanks
Petko_ 20 Feb, 2021 @ 11:30am 
Is it meant that sylvanian state troops have less HP then their empires counterparts?
Petko_ 20 Feb, 2021 @ 10:35am 
Bless you.