Kenshi
Recruit Anyone - Genesis (Updated)
36 Comments
Kaleidio  [author] 26 May @ 2:50am 
Unsure.
Don't see anything unusual I could quickly fix
They look perfectly ordinary to me, compared to characters I am very sure that work.

Can't say, would have to test it but I'm unlikely to get into kenshi fully in the nearby future.
Looking at their files alone, they should work in my opinion.
Mr Mammoth 24 May @ 12:27pm 
Having issues with Cyber hunters found in worlds end. Was able to recruit all other types of troop in the city after a massive brawl, the cybers however dont seem to get the speech prompt. Any ideas ?
Kaleidio  [author] 27 Feb @ 4:16am 
You could buy em from a merchant who sells animals if one was to add such an animal merchant with them in their squad.
I would assume they would, like animals, be unable to do much else but fight and carry however.
Karl Hiron 27 Feb @ 12:56am 
So you can't hire them in any way?
Kaleidio  [author] 25 Feb @ 5:31am 
Well people, I fear I'll have to tell you, Enforcers are considered animals and as such cannot have dialogue added. Someone could perhaps make a merchant who sells them to circumvent this issue, but recruiting them like everything else's not gonna happen.

I've still updated the mod to the most recent version of genesis.
Kaleidio  [author] 23 Feb @ 6:48am 
Yeah there might be a few things that aren't in there. Maybe I'll update it soon-ish, but I haven't touched kenshi in a long while.
Karl Hiron 23 Feb @ 6:44am 
enforcer brute is not being recruited
space is cool 22 Feb, 2024 @ 5:09am 
does this still work? genesis got an update in 2023
Resugram 10 Jul, 2023 @ 7:23am 
Then I'll take it as no :D
Kaleidio  [author] 10 Jul, 2023 @ 2:49am 
I have no idea what that is and as I haven't played kenshi in a while, I can't comment on it.
This version is very likely outdated, as I only come around to update it every now and then.
Resugram 9 Jul, 2023 @ 3:52pm 
Does it works on "enforcers"?
sel 25 Apr, 2023 @ 4:41am 
on the floor kowtowing to the mod author to do the fix Yipeekiay mentions. Cant recruit anyone from the second empire exile faction as well. for reference the ones I found that I cant get are in a ruin at the coast of the howler maze, filled with a few headless and one named skeleton.
NinjaBeest 17 Feb, 2023 @ 3:12pm 
Wonderful job and wonderful patching. Thank you my friend.
yippeekiay 7 Oct, 2022 @ 10:04am 
I managed to fix Broken/Model 30 skeletons from the mentioned faction. I went into the FCS, they already had the _RecruitALL package. But I messed around & noticed a different RecruitALL option in the "dialogue" set (not the "dialogue package"). I added this to both skeleton types & now get the options to recruit.
I'm now just trying to do the same to a proper named BM-30 from the same faction. Not sure I will manage that but nothing to lose as I got 12/13 that I kidnapped so far.
yippeekiay 6 Oct, 2022 @ 4:10am 
Weird. I have a lot of broken model 30's & broken skeletons in my squad already but for some reason today I can't recruit them. Not reached squad or total limits.
The only difference between the ones I've already recruited & the ones I can't are their faction. All the unrecruitable ones are from Second Empire Exile faction.
I'll play around with them a little to see if I can get them working as I captured a dozen of them lol.
Anyone else having/had this problem?
EnumaEllis 4 Jul, 2022 @ 5:17pm 
Thank you so much for the update!!!!
Kaleidio  [author] 4 Jul, 2022 @ 3:03am 
Patch is now updated.
Should work
Kaleidio  [author] 28 Dec, 2021 @ 1:06pm 
Recruit anyone should do, this is an outdated mod meant to work with genesis which it by now probably doesn't do either.

I recommend using other mods which probably do a better job
NinjaBeest 28 Dec, 2021 @ 12:31pm 
Will this work without the genesis mod just to cover more ground? Because there are still some units that are not recruitable. I thought by having this mod that patches for the almighty genesis it might cover every unit in the game.
[HARK] Mr. Viking 5 Jul, 2021 @ 5:11am 
I am struggling with recruiting Legion Scouts. Tried picking them back up, putting them back down. Moving them from pole to cage, dropping them on the ground and then picking them back up. Tried looting them. Tried setting them free and knocking them back out. Any tips on what it could be?

https://imgur.com/a/okZ2jwa
BlackoutVHS 5 May, 2021 @ 6:17pm 
cant find any info does this expand on recruitble prisoners mod or can i just walk up and recruit anyone through dialage?
jaker 21 Apr, 2021 @ 11:26am 
Thought so, thank you ^^
Kaleidio  [author] 21 Apr, 2021 @ 9:27am 
Your load order seems right.
Recruit anyone first, least important. Then genesis since it's the biggest with the most changes so nothing breaks and then this patch since it needs the other two.
jaker 20 Apr, 2021 @ 6:27am 
Am I right in thinking the load order for this needs to be:

Recruit ANYONE v1
Genesis
This mod?

Thanks for the awesome mod ^^
Albacksen 13 Mar, 2021 @ 2:20am 
Complete side-track here, but just amending something I said in my previous reply regarding the lack of real estate in Genesis.

In the FAQ the question of why that is has been asked by multiple people and the mod authors justified the choice in limiting the amount of real estate as a future proofing measure. So that players don't lose houses if they later down when/if they line introduce world state changes.

Being able to recruit anyone does severely fuck with the balance. But that's half the fun. :P
Albacksen 8 Mar, 2021 @ 2:58am 
Yep. With @Kaleidio on this one.
Core idea of being able to recruit anyone, is to allow for easy fodder (starving bandits and the like) turn foes to friends and lastly, recruit those boss ass bitches and really op npcs.

And yeah, I mostly want Genesis for the new content. A lot of the balance and restrictions the mod puts in place. Like offering you LESS houses in many of the areas. Yes. Sure. But why not just increase the cost of the houses? What if I'm playing a Shek? What if I don't want to engage in the base-building?

There's plenty of lore excuses that Genesis makes for giving players fewer options and the recruit Anyone mod for Genesis being nerfed was just an extension of that design mentality.
Kaleidio  [author] 5 Mar, 2021 @ 10:58am 
Alright.
I respect what you tried to do, but nobody using recruit anyone uses it for balanced gameplay.
They use it for fun.

Adding a bonus cost makes it a hassle.
Nobody uses convience mods to get more of a hassle, it discourages usage.
People can use recruit anyone by balancing it themselves.
It's a tool. Those who want to cheat can cheat, those wanting to create stories can create stories, those wanting to do whatever can do whatever.
Adding an arbitrary price sure maybe works with your idea, but compromises what the actual mod is for meaning you are just breaking the core idea of the mod.

If people use recruit anyone they probably want to have the original function.
Not everyone uses genesis to make the game harder anyway, honestly I doubt even most people do. Most just want more content.
Which is why people didn't like the patch adding a cost, it's just not what the people WANT out of recruit anyone.
Atlas 5 Mar, 2021 @ 8:39am 
@albacksen That's probably because that patch was made under advisement from me. Genesis isn't meant to be easy. And recruiting anyone "just because", Trivializes the entire point of the overhaul. It was a lazy way to have a money sink and players could get whoever they want. :P
Kaleidio  [author] 3 Mar, 2021 @ 10:04am 
So, Kenshi World States check simple variables.
There are a few simple triggers which make up the entire system, these being:
NPC is/is not (dead, alive, imprisoned)
Player is enemy/ally of (faction name)
Town (name) is okay

These are actually all the things which can be used to trigger world states.
Generally speaking, I am not sure how it works with such.
Let's take Ghost since you brought him up, he has two triggers, that being alive and bounty caught.
Alive is just he is fine, bounty caught is he is anything BUT fine.

If I had to guess once you get em the "not fine" trigger happens so even if you recruit him the world state should change. Since to recruit him you have to imprison (and kidnap) him and I doubt that it switches back after he joins you, but feel free to test it out since I will probably forget to do it myself!
If it doesn't you can always just dismiss him and import without keeping dead npcs (import is great for testing things and fixing problems!)
Foranid 2 Mar, 2021 @ 6:07pm 
One question, do you know if this mod breaks the worldstate changes for cities? ie: If I knock out Ghost, imprison him, then recruit him, does the berserker camp still get taken over by the Shek?
Kaleidio  [author] 24 Feb, 2021 @ 5:53am 
This one even comes without my custom recruit! Hooray no baggage am I right
Albacksen 24 Feb, 2021 @ 3:26am 
Sweeeeeeeeeet. I did this myself, but only because the only other patch I found was someone that thought it a good idea to add a 20k cat cost to each recruitment, defeating the entire purpose of being able to recruit anyone.
Ghouls 21 Feb, 2021 @ 7:37am 
Even if it takes 10 seconds its still very much appreciated!
Bob 21 Feb, 2021 @ 2:03am 
Thanks heaps your work is appreciated
Kaleidio  [author] 21 Feb, 2021 @ 1:18am 
When you know how it works it takes like 10 seconds to make this.
Sorry for the long wait wasn't involved with kenshi for a while. :necroheart: