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I'm glad to see people are still playing this game even today.
And sorry again for all the timing puzzles, I know they are a bit too much at times. Been wanting to remake some parts of it and even tried to continue it in LoG2 but never got around to finish it due to a lack of ideas and not enough time.
Had to check to make sure, but no, that room is not essential to completion based on the items I could see placed there in the editor. There are some bonus items there that may be helpful later and also some hidden items in the basement if you drop down a specific hole.
And yes, the hint is in how the light is cast for the level after that.
there is also a hidden door that can be opened if you set the switches based on the sound they make.
and ofc, after that there's some more timing based stuff. sorry bout that. nothing too hard tho.
Might be hard to spot the opening but I think you had to go from one side to the other in some parts of the sequence.
That one is basically just a dodging puzzle as you said. It is definitel doable, but yeah, I may have made some things a little tight on the timing. That's one of the issues with being the one making the puzzles, when you know how to solve them ya might end up making them a bit harder than they need to be to feel challenging.
I wanted to make a puzzle based dungeon and I did, if it's too hard even after all the fixes, well... all I can do is recommend you find an easier dungeon. Either that or provide feedback on what is wrong and I'll see about fixing it in some way.
OK, do as I translated with google translator (Research in mining) it does not translate very well my ca guide in the game