Stellaris
Xenology : Traits Expansion Neo - Bio Module
155 comentarios
Vanryth 13 ENE 2024 a las 11:25 
Are you going to abandon this mod again?
Haha, no. Barring some unexpected event, Xenology will always remain up to date from now on, even if it stops getting new content.
President Memes 8 MAR 2022 a las 6:40 
@JonasIV
I feel incredibly dumb, thank you for telling me
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2774388842 this should work
JonasIV 8 MAR 2022 a las 6:38 
ayo bro youve just linked it to this one again
President Memes 8 MAR 2022 a las 5:34 
Well, seeing as this mod is abandoned, I've uploaded an unofficial update for it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403756280
President Memes 6 MAR 2022 a las 5:33 
Hey Devious, I was wondering if you'd be alright with a fan update of this mod?
Sjru 🐲 23 FEB 2022 a las 20:47 
Update?
JonasIV 10 ENE 2022 a las 5:28 
yeah well you dont see devious around here anymore do you :mortis:
Peter34 10 ENE 2022 a las 3:21 
I also avoid all other Trait mods like the plague, because it's almost all wanky garbage.

Devious cares about - and understands - the concept of game balance.
JonasIV 8 ENE 2022 a las 10:55 
nah you trippin
Wilmfe23 7 ENE 2022 a las 23:03 
@JONASIV
Maybe because there was quite a bit of negativity. I also was very skeptical of it before trying it out. This is still the only traits mod that I feel is very well balanced. It doesn't have any inconsequential negative traits that are essentially free points, the cheap ones are nothing beyond nice bonuses and the expensive ones really do require commitment to get the most out of them.
JonasIV 28 DIC 2021 a las 14:42 
yeah man i know, ages ago there was another version of it with different traits and god damn it was fantastic, not sure why he started all over again just to once again abandon it
Wilmfe23 28 DIC 2021 a las 7:43 
@ JonasIV
Very unfortunate cause it was one of the best ones there was. On paper it looks really bad but when actually in game they are all very well balanced. The cheap ones are indeed that; cheap bonuses that don't impact much but do help a little. The expensive ones change your entire gameplay and actually are worth it if you're willing to commit to them.
JonasIV 17 DIC 2021 a las 7:44 
its dead man. let the mod rest in peace
Fetfrumos96 16 DIC 2021 a las 1:18 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 8 DIC 2021 a las 12:43 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
JonasIV 25 NOV 2021 a las 18:58 
its dead bro.
Peter34 25 NOV 2021 a las 17:38 
Devious sometimes needs to take breaks due to real life. It was dormant for quite some time in 2020 too, or in 2019, or both. He'll get around to updating it when he's able.
Jin2188 25 NOV 2021 a las 10:01 
Looks like this mod is dead. It hasn't been updated in 8 months
Wilmfe23 22 NOV 2021 a las 2:30 
I was wrong though. After trying it some more the higher ones really are worth it. They are expensive but also pay off.
Peter34 19 OCT 2021 a las 1:03 
I'd be very skeptical of that. The 3.1 update seems like a very minor thing to us players, but according to the dev diaries, extensive changes were made to the scripting side of Stellaris, so based on that one would expect few mods to work-as-intended with 3.1.

Even things such as giving Rulers or Leaders Traits based on Species Traits might not work as intended, and it's the kind of thing that isn't immediately obvious if you play for 5-10 minutes.
Lasiter the Despoiler 18 OCT 2021 a las 18:26 
Was testing thsi mod and it would appear that even tho not updated it so far works with 3.1
SteelCrow 2 OCT 2021 a las 19:13 
Has anyone already done a run as Clone Soldiers with this mod?
Peter34 23 SEP 2021 a las 15:06 
I think getting this mod updated to 3.1 ought to be a higher priority.
HavocDragoon 23 SEP 2021 a las 14:43 
So.... two months on, do we have an ETA for Synthetics?
moonraker65 22 SEP 2021 a las 3:51 
Needs updating for 3.1 Lem if poss please
davidsen324 19 SEP 2021 a las 5:32 
update?
Peter34 2 SEP 2021 a las 21:15 
I've been using Xenology with 3.0.4, without problems.
_b1ack0ut 2 SEP 2021 a las 14:58 
This isn't updated for the most recent version of the game, correct?
The OG Kobe-Rind 18 AGO 2021 a las 11:40 
@kinngrimm, @Devious: I'd be game for helping with a German translation, being fluent in both English and German
kinngrimm 18 AGO 2021 a las 10:03 
currently the traits are shown with the names of their variables trait_ ... . I guess that is due to language settings, in my case german. As a work around you could make it so that every language uses the same base, everything then being in english till you would get around to have it translated.
thatsifiguy 5 AGO 2021 a las 17:02 
hi im just gonna check this mod out...
ThePrimeCure 26 JUL 2021 a las 19:31 
a
Pupparo 18 JUL 2021 a las 3:13 
Hi, i just wanted to say thank you for making this mod. It's definitely one of my absolute favourite mods.

And please take all the time you need to make the synthetic module. You're doing this for free, and we have no right to ask you to do it any faster than you'd want to.
HavocDragoon 13 JUL 2021 a las 7:27 
Any E.T.A. on the synthetic module?
CTH2004 9 JUL 2021 a las 15:53 
when do you think the next module will be?
Verily 7 JUN 2021 a las 13:43 
Muggins never did remove the offensive noose from Despondent smh. He said he was going to replace it with a storm cloud.
Peter34 6 JUN 2021 a las 14:04 
This mod seems to work fine with 3.0.3.
Beast-Storm 4 JUN 2021 a las 17:59 
When can we expect an update?
CTH2004 23 MAY 2021 a las 11:15 
@Lance

Give it a while, updates take time.
Lance Vance 21 MAY 2021 a las 8:51 
Abandoned once again.
Peter34 20 MAY 2021 a las 3:37 
Sorry, my brain derped.
Sea's 20 MAY 2021 a las 3:32 
@Peter34, see the full list in the discussions
Peter34 20 MAY 2021 a las 1:57 
Can you please document this mod more thoroughly, but explaining what the various new Leader Traits do?
Peter34 4 MAY 2021 a las 16:04 
In a new game, 43 years in, I've got Droids, and my Lithoid POPs have the Inept Trait, which gives them -33% productivity from Strategic Resource Mining Jobs (also answering a question I had: Is the Trait meant to affect Extraction Jobs, or Production Jobs, or both?). Now I have a planet with a Fuming Bog, letting me build 2 Gas Extraction Wells.

To my surprise, I see my Lithoid dudes doing those Jobs, even though the Droids would be better suited, due to *not* having the Inept Trait.

Do the Traits added by this mod interact with the Job Weighting system at all? If no, why is that?
Peter34 1 MAY 2021 a las 3:25 
I deliberately created a Lithoid species with Hedonistic and some spare Trait points, intending to genemod the Trait away as soon as I got the Tech for it, but now that I have those Trait Points (4), the Trait doesn't appear in the Species Edit screen. It's not even present but dark meaning that I can't remove it. It's not present at all.

Is it supposed to be impossible to remove? I remember seeing 1 or 2 Traits like that, but it doesn't say that Hedonistic is impossible to remove anywhere, in-game, or in the out-of-game documentation, the list of new Traits.

What's up? Is this a bug?
HavocDragoon 30 ABR 2021 a las 10:51 
Any update on when the synthetic module will be out?
Peter34 29 ABR 2021 a las 20:07 
I seem to get som weird text strings with 3.0.3beta (playing in English) because of this mod, but so no serious problems so far.
Bazuso 29 ABR 2021 a las 15:59 
Warning for people thinking of downloading this mod, This ate my game at about 100 years in and has now made my save unplayable


trigger.cpp:440]: invalid scope for trigger. got [leader], expected {country, dlc_recommendation}. file: common/traits/xte_01_ruler_traits.txt line: 237
Lord Forte 27 ABR 2021 a las 22:03 
For what it's worth, looking it up, I found a topic suggesting that the "requires trait = xyz" approach doesn't actually work.
Lord Forte 27 ABR 2021 a las 21:49 
Hey! Very nice mod overall, but I seem to be getting the negative traits from obstinate on rulers from a non-obstinate species? This didn't happen before 3.0 afaik. The traits from this the species does have are generic memory, flexible, and inquisitive.