Stellaris

Stellaris

Xenology : Traits Expansion Neo - Bio Module
155 Comments
Vanryth 13 Jan, 2024 @ 11:25am 
Are you going to abandon this mod again?
Haha, no. Barring some unexpected event, Xenology will always remain up to date from now on, even if it stops getting new content.
President Memes 8 Mar, 2022 @ 6:40am 
@JonasIV
I feel incredibly dumb, thank you for telling me
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2774388842 this should work
JonasIV 8 Mar, 2022 @ 6:38am 
ayo bro youve just linked it to this one again
President Memes 8 Mar, 2022 @ 5:34am 
Well, seeing as this mod is abandoned, I've uploaded an unofficial update for it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403756280
President Memes 6 Mar, 2022 @ 5:33am 
Hey Devious, I was wondering if you'd be alright with a fan update of this mod?
Sjru 🐲 23 Feb, 2022 @ 8:47pm 
Update?
JonasIV 10 Jan, 2022 @ 5:28am 
yeah well you dont see devious around here anymore do you :mortis:
Peter34 10 Jan, 2022 @ 3:21am 
I also avoid all other Trait mods like the plague, because it's almost all wanky garbage.

Devious cares about - and understands - the concept of game balance.
JonasIV 8 Jan, 2022 @ 10:55am 
nah you trippin
Wilmfe23 7 Jan, 2022 @ 11:03pm 
@JONASIV
Maybe because there was quite a bit of negativity. I also was very skeptical of it before trying it out. This is still the only traits mod that I feel is very well balanced. It doesn't have any inconsequential negative traits that are essentially free points, the cheap ones are nothing beyond nice bonuses and the expensive ones really do require commitment to get the most out of them.
JonasIV 28 Dec, 2021 @ 2:42pm 
yeah man i know, ages ago there was another version of it with different traits and god damn it was fantastic, not sure why he started all over again just to once again abandon it
Wilmfe23 28 Dec, 2021 @ 7:43am 
@ JonasIV
Very unfortunate cause it was one of the best ones there was. On paper it looks really bad but when actually in game they are all very well balanced. The cheap ones are indeed that; cheap bonuses that don't impact much but do help a little. The expensive ones change your entire gameplay and actually are worth it if you're willing to commit to them.
JonasIV 17 Dec, 2021 @ 7:44am 
its dead man. let the mod rest in peace
Fetfrumos96 16 Dec, 2021 @ 1:18am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 8 Dec, 2021 @ 12:43pm 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
JonasIV 25 Nov, 2021 @ 6:58pm 
its dead bro.
Peter34 25 Nov, 2021 @ 5:38pm 
Devious sometimes needs to take breaks due to real life. It was dormant for quite some time in 2020 too, or in 2019, or both. He'll get around to updating it when he's able.
Jin2188 25 Nov, 2021 @ 10:01am 
Looks like this mod is dead. It hasn't been updated in 8 months
Wilmfe23 22 Nov, 2021 @ 2:30am 
I was wrong though. After trying it some more the higher ones really are worth it. They are expensive but also pay off.
Peter34 19 Oct, 2021 @ 1:03am 
I'd be very skeptical of that. The 3.1 update seems like a very minor thing to us players, but according to the dev diaries, extensive changes were made to the scripting side of Stellaris, so based on that one would expect few mods to work-as-intended with 3.1.

Even things such as giving Rulers or Leaders Traits based on Species Traits might not work as intended, and it's the kind of thing that isn't immediately obvious if you play for 5-10 minutes.
Lasiter the Despoiler 18 Oct, 2021 @ 6:26pm 
Was testing thsi mod and it would appear that even tho not updated it so far works with 3.1
SteelCrow 2 Oct, 2021 @ 7:13pm 
Has anyone already done a run as Clone Soldiers with this mod?
Peter34 23 Sep, 2021 @ 3:06pm 
I think getting this mod updated to 3.1 ought to be a higher priority.
HavocDragoon 23 Sep, 2021 @ 2:43pm 
So.... two months on, do we have an ETA for Synthetics?
moonraker65 22 Sep, 2021 @ 3:51am 
Needs updating for 3.1 Lem if poss please
davidsen324 19 Sep, 2021 @ 5:32am 
update?
Peter34 2 Sep, 2021 @ 9:15pm 
I've been using Xenology with 3.0.4, without problems.
_b1ack0ut 2 Sep, 2021 @ 2:58pm 
This isn't updated for the most recent version of the game, correct?
The OG Kobe-Rind 18 Aug, 2021 @ 11:40am 
@kinngrimm, @Devious: I'd be game for helping with a German translation, being fluent in both English and German
kinngrimm 18 Aug, 2021 @ 10:03am 
currently the traits are shown with the names of their variables trait_ ... . I guess that is due to language settings, in my case german. As a work around you could make it so that every language uses the same base, everything then being in english till you would get around to have it translated.
thatsifiguy 5 Aug, 2021 @ 5:02pm 
hi im just gonna check this mod out...
ThePrimeCure 26 Jul, 2021 @ 7:31pm 
a
Pupparo 18 Jul, 2021 @ 3:13am 
Hi, i just wanted to say thank you for making this mod. It's definitely one of my absolute favourite mods.

And please take all the time you need to make the synthetic module. You're doing this for free, and we have no right to ask you to do it any faster than you'd want to.
HavocDragoon 13 Jul, 2021 @ 7:27am 
Any E.T.A. on the synthetic module?
CTH2004 9 Jul, 2021 @ 3:53pm 
when do you think the next module will be?
Verily 7 Jun, 2021 @ 1:43pm 
Muggins never did remove the offensive noose from Despondent smh. He said he was going to replace it with a storm cloud.
Peter34 6 Jun, 2021 @ 2:04pm 
This mod seems to work fine with 3.0.3.
Beast-Storm 4 Jun, 2021 @ 5:59pm 
When can we expect an update?
CTH2004 23 May, 2021 @ 11:15am 
@Lance

Give it a while, updates take time.
Lance Vance 21 May, 2021 @ 8:51am 
Abandoned once again.
Peter34 20 May, 2021 @ 3:37am 
Sorry, my brain derped.
Sea's 20 May, 2021 @ 3:32am 
@Peter34, see the full list in the discussions
Peter34 20 May, 2021 @ 1:57am 
Can you please document this mod more thoroughly, but explaining what the various new Leader Traits do?
Peter34 4 May, 2021 @ 4:04pm 
In a new game, 43 years in, I've got Droids, and my Lithoid POPs have the Inept Trait, which gives them -33% productivity from Strategic Resource Mining Jobs (also answering a question I had: Is the Trait meant to affect Extraction Jobs, or Production Jobs, or both?). Now I have a planet with a Fuming Bog, letting me build 2 Gas Extraction Wells.

To my surprise, I see my Lithoid dudes doing those Jobs, even though the Droids would be better suited, due to *not* having the Inept Trait.

Do the Traits added by this mod interact with the Job Weighting system at all? If no, why is that?
Peter34 1 May, 2021 @ 3:25am 
I deliberately created a Lithoid species with Hedonistic and some spare Trait points, intending to genemod the Trait away as soon as I got the Tech for it, but now that I have those Trait Points (4), the Trait doesn't appear in the Species Edit screen. It's not even present but dark meaning that I can't remove it. It's not present at all.

Is it supposed to be impossible to remove? I remember seeing 1 or 2 Traits like that, but it doesn't say that Hedonistic is impossible to remove anywhere, in-game, or in the out-of-game documentation, the list of new Traits.

What's up? Is this a bug?
HavocDragoon 30 Apr, 2021 @ 10:51am 
Any update on when the synthetic module will be out?
Peter34 29 Apr, 2021 @ 8:07pm 
I seem to get som weird text strings with 3.0.3beta (playing in English) because of this mod, but so no serious problems so far.
Bazuso 29 Apr, 2021 @ 3:59pm 
Warning for people thinking of downloading this mod, This ate my game at about 100 years in and has now made my save unplayable


trigger.cpp:440]: invalid scope for trigger. got [leader], expected {country, dlc_recommendation}. file: common/traits/xte_01_ruler_traits.txt line: 237
Lord Forte 27 Apr, 2021 @ 10:03pm 
For what it's worth, looking it up, I found a topic suggesting that the "requires trait = xyz" approach doesn't actually work.
Lord Forte 27 Apr, 2021 @ 9:49pm 
Hey! Very nice mod overall, but I seem to be getting the negative traits from obstinate on rulers from a non-obstinate species? This didn't happen before 3.0 afaik. The traits from this the species does have are generic memory, flexible, and inquisitive.