Company of Heroes 2

Company of Heroes 2

(2 - 4) Razing Mozhaisk
15 Comments
Pondera the Radio Angel 24 Jul, 2019 @ 10:06am 
After doing some back and forth fighting in the town center that saw the village almost entirely destroyed, be it from flamethrowers, a few too many grenades, or my desperate attempts to kill off a Panzerwerfer with my own artillery, I sneaked a SU-85 over to the right corner of the map where I camouflaged it, and laid in wait. Set up tank traps on other avenues toward my base, and racked up so many kills that the wreckage was starting to get in the way.

11/10, would cause traffic jam again.
Res1s7 30 Sep, 2017 @ 1:03pm 
There's something very fiery about this map !
morey 21 Oct, 2015 @ 9:03pm 
This is another beautiful looking map by MonolithicBacon, with props to DonXavi, too! Playability-wise I don't like it as much as many of the others in your pack because the site lines are rather bad. A tank seems to be safe from, say, an anti tank gun by being maybe 1/3 obscured by a fence, rubble or building. Perhaps this is normal. If it is, then it's too much of a good thing for me.

Yet, it is clear that you two have put in a lot of work to this map. Thank you for your hard work.
Spionklappspaten 12 Nov, 2014 @ 8:52am 
Very good work !!!!
«DoP»Orklord 8 Sep, 2014 @ 12:35am 
LOL i misst this Map completly :( , but now i have it and there is no reason to play a Map of yours before a Vote......it will be great like always , but now i will shut up and wil make my positive vote :)......greetings..... Orklord :)....
MonolithicBacon  [author] 30 Jul, 2014 @ 11:27am 
@Conquistador, I'm glad you like it! It's probably my favourite map of all time. But it would need to be 5 stars before it ever gets noticed, so slim chance there! Still, thanks for the support and the praise! It means a lot.

I'll have another look into this map and see what I can do. It wouldn't be the first map to screw up for seemingly little reason.
El Conquistador de Amor 30 Jul, 2014 @ 4:06am 
I actually just double-checked to make sure I wasn't imagining things, and the standard resource points are giving +6 munitions and +4 fuel instead of the +5/+3 they normally give. Probably just a bug if you didn't know about it, no big deal. :)

I'd love to see Relic add this map to the game by default if the resource income was fixed. I also want to add that you're one of the best mapmakers on the workshop, especially since most people are more interested in making terrible high population, high resource bridge-heavy campfests. Thanks for the maps!
MonolithicBacon  [author] 30 Jul, 2014 @ 3:22am 
@Conquistador, the resource income for this map actually hasn't been changed. The number of CP's, fuel points and munitions are exactly the same as normal maps, and there is no manipulation in starting resources or income.

Did you accidentally set the game to High Resources, rather than Normal?

Either way, thanks for playing!
El Conquistador de Amor 29 Jul, 2014 @ 9:28pm 
This is an excellently created map, but I have just one problem with it. The resource income is *way* too high. I had enough for an American major before I even hit 3 CP's. It breaks game balance. Could you turn it down to normal?
Luka 27 Jul, 2014 @ 12:11pm 
Really nice map.
whiskyone 6 Apr, 2014 @ 10:00am 
Okej i take this to my favos.. :-)
JackalGrunge 27 Mar, 2014 @ 1:36am 
This map is awesome !!!
MonolithicBacon  [author] 24 Mar, 2014 @ 11:06am 
Many thanks! I have to say that I loved creating the weather settings for this map. Ramp up the music and enjoy, folks!
Arcadian 21 Mar, 2014 @ 9:23am 
Map design and ambience, truly bringing something new to the battlefield. Two thumbs way up!
MonolithicBacon  [author] 20 Mar, 2014 @ 4:13pm 
And Mozhaisk is back, folks!

My apologies for it's sudden removal, but now that my Workshop is working again, I have uploaded it myself to save DonXavi the hassle!

So please enjoy the update, and try our other maps too!