RimWorld

RimWorld

Jecs Hunting with Traps (Continued)
22 Comments
MercuryRiver 29 Jun @ 6:26am 
Ahhh that makes a lot of sense now how this works, thank you for clarity
Mlie  [author] 28 Jun @ 8:05am 
@MercuryRiver Well, trained animals can be assigned to an area so should be easy to keep them away from the traps. Caravan animals can trigger traps in vanilla so not affected by this mod.
MercuryRiver 28 Jun @ 7:22am 
A bit confused by couple of comments. One says this affects "wild animals" the other mentions ally animals will also step in traps. Which is it that will no longer avoid these? Non-colony animals, wild animals, or all animals? If it isn't "wild animals"-only, can it be? I definitely feel any trained ally animals should be able to avoid these just like pawn allies.
Mlie  [author] 10 Feb, 2024 @ 2:20pm 
@Thundercraft Should affect any trap that uses the vanilla trap definition. Custom trap-code is not affected, but I have no info on what trap-mods use either
Thundercraft 10 Feb, 2024 @ 2:11pm 
@Mlie [author]
Question:
Does this (a) only affect the behavior of vanilla traps (Spike trap and the different kinds of IED traps)? Or does it (b) affect all traps, even new traps added by mods?

Depending on how it's coded, I could easily imagine this working either way.
Mlie  [author] 10 Feb, 2024 @ 7:46am 
@Vartarhoz Not really, its your traps and any animal can trigger them. Just like human pawns can
Vartarhoz 10 Feb, 2024 @ 6:06am 
Weird that this makes Ally caravan animals trigger trap. "Attacked a member" spam if they have couple of them.
PGMP 31 Aug, 2023 @ 7:24pm 
Now here is the question. Is this going to be a problem for my dogs or cats hahahahah. I guess we will find out.
PGMP 31 Aug, 2023 @ 7:23pm 
This fixes the problem of wild animals coming inside my house to eat my supplies because I want to keep my door open to have a cooler breeze.
kongkim 12 Nov, 2022 @ 2:18pm 
Ok thx
Mlie  [author] 12 Nov, 2022 @ 1:55pm 
@kongkim Wild animals will not avoid traps, so they may trigger them.
kongkim 12 Nov, 2022 @ 1:34pm 
How do the mod work? Are there special animal traps or how?
B 7 Nov, 2022 @ 11:24pm 
For several updates now this has always been a must have mod imo. Thanks so much.
ArmoredStone 20 May, 2022 @ 9:36pm 
Whoa :o @Mlie thank you so much for updating this mod! I used to use this wayyyy back, and was always bummed it never got updated! :D
Lurmey 12 Nov, 2021 @ 7:37am 
You could do baited traps with this quite easily. Drop some food out in the open, forbid it so colonists will leave it there, surround it with traps. Hey presto, animals come to eat the food and step on the traps.
Thundercraft 19 Sep, 2021 @ 4:48pm 
@Gotcha!
AFAIK, traps hurting Caravan animals is vanilla behavior. To prevent that, you need a mod such as ED-EnhancedOptions (MANY options, including the prevention of trap trigger on colonists & visitors) or Trap Disable (From description: "Traps will not work for your colonist and pets and trader and prisoner." )
Babaloo321 19 Sep, 2021 @ 4:29pm 
Is there a way to maybe have the traps differentiate between wild animals and NPC caravan animals? I just had a faction (Iron Alliance (USFM) from Mercenaries for Me) go from like 11 to -73 relations because one of their pack animals (Nightmule from Alpha Animals) randomly stepped into one of my bear traps (Vanilla Furniture Expanded - Security).

Ironically though, a Maddened Rhino sprung all 9 of the bear traps (They have a 100% spring chance) but they dealt no damage to it.
Heaven 15 Apr, 2021 @ 10:57am 
thanks mate, you're a life savior
B 27 Mar, 2021 @ 4:15pm 
Thank God! Been waiting for this one in 1.2
CyberBatty7 1 Mar, 2021 @ 9:11pm 
Bait traps please! I have a bunch of colonist's to feed. Lol!
ProfZelonka 22 Feb, 2021 @ 4:37pm 
Wow this is a great idea!
Lugaru 22 Feb, 2021 @ 1:23pm 
Wow talk about a golden oldie, I have not used this one in at least 3 updates.