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-Resized by 1.0 (No longer size realisticly proportional to ISD and Executor
-Updated codes for 3.4
@Kaiser: its because the ISD is unlocked on destroyer tech. I didnt bother on adding my own tech because back then, i didnt know i'll be making this on the future. I mod as i go lol
To remove from an existing game, sell/disband the ships then wait for a few ingame days/month before quiting and deactivating the mod.
ANASTASIA: As of the current stellaris version: No, the AI cant build this. BUT I did request to the developer to simplify how this works (Right now I have to replace 1 file but for my request, this will be no longer needed)
But on when will this be added to game or even be added at all is no info, so again, to answer your question:
The AI cant build this.
(and yeah, Im similar to you, I dont like using cheat so I usually play on ironman with mods even tho no achievements lol)
i do have one question though, is this mod save game compatable or do i have to start a new save for it to work?
and I have a quick question, Can AI build this ship too? I kinda need some special over-powered
ships for play only. I rather prefer add one or two super weapons than use cheat codes.
Dr, Quinzel: You're probably new to my mod series of Stand Alone ships, are you? Here:
-Yes the model is from Star Wars Universe.
-No it doesnt need any star wars mod to use. Hence Stand Alone.
-Yes it's OP to a degree especially the Gravity Well but a single ship with this HP is always outmatch by corvette spam of the AI, so It's not really OP unless you know how to protect your ship.
-AI cant beat this? Try sending 1 of this against a fleet of 30 corvette and see for yourself.
-Yes it has 8k hp 5k armor and 2k shields, but let's be honest, Almost everyone here already have a mod that adds small to large buff to the AI, this might look OP but I'll tell you now, it's only OP if you only use this without any mod that's why I added the info `Mod is design to be used with other mod that enhance AI`, This could be any AI mod or any simple mod that allows the AI to build some stuff, or as simple as setting the difficulty to Grand Admiral.
-Tech Destroyer means it requires the Technology - Destroyers unlocked before you can build any of this
-Yes it's tag as Heavy Cruiser but for old time sake, I use Destroyer Tech because the ISD is already configured to use them and I want it to be simpler.
-i cannot understand how this will change the game? Have you ever fight an AI that can instantly warp out before you can kill some of their ships? It's called the Hit and Run tactic, AI dont know it fully like a humans do but they use it, if they're losing a fleet battle, surprise surprise, they're do emergency FTL to save their fleet. This is a counter to that, If you have at least 1 of this on the system, this will prevent them from warping out allowing you to destroy their fleet almost entirely, But there are rare cases on which atleast 1-5 ships will manage to escape but most of the time, you'll completely annihilate them if your fleet has the firepower for it.
-the pictures don't show this turbo laser you apparently add: It's basically a generic laser with additional dmg boost compared to vanilla, it's mainly design as a flavor to the ship and to help the `auto-generate` pick the right one. If you use mods that add new weapons then feel free to use it on this ship.
"Tech Destroyer" Probably means you require the Destroyer Technology to be able to build and/or research it
i just think this post is almost nothing in terms of info, the pictures don't show this turbo laser you apparently add and yet you don't say you add any techs to the game like the turbo laser? i mean sure its implied but not written down and make this hard to want to add in case i wreak something or waste time on a new game i cannot understand how this will change the game? it doesn't explain weapon/shield or armour slots/ aux slots