RimWorld

RimWorld

Quest Expiration Critical Alert
12 Comments
frame 6 Jul @ 12:44am 
Thank you! :necroheart:
t0m4s1t0 28 Jun @ 1:01pm 
Lifesaver mod
[TSF] Mason 1290 5 Jan @ 3:48pm 
can you make a limit to number of alerts? my mixed colony of religious extremists all want their own shit, and its up past my 2k monitor's limit.
Shork with a Torpedo 30 Oct, 2024 @ 2:51pm 
Can you make an alert for active quests too? I usually have a lot of exploration quests but always end up failing because I forget to do it in the meantime. Also, have an option to adjust the critical time too, but by day. Because some quests too 2-3 days to travel, and 3-5 to finish.
HAZRAD 19 Apr, 2023 @ 12:42pm 
Thank you for this, great job!
Tzoshirzup 28 Oct, 2021 @ 12:32am 
Does or could the mod also alert when quest related transport ships are leaving?
I lost 2 quests to the transport ships leaving without their intended cargo because i couldn't find the their timer anywhere on the ships or in their quests.
Jew yb 18 Sep, 2021 @ 6:03am 
best mod ever
Reiquard  [author] 26 Feb, 2021 @ 10:02am 
@Raskaran
Added an option to notify the player via dialog window when the quest is about to expire.
Raskaran 25 Feb, 2021 @ 4:29pm 
@reiquard Please check how QuestReminder works https://github.com/alser777/questreminder/releases
QuestReminder has a bad impact on tps, yours does not.
Having said that i had to go back to QR as your mod only does alerts and i need it to actually pause the game at that ?h marker, the window method is so that you don't unpause easily.
Thx for your contribution into Rim Mod Scene
Reiquard  [author] 25 Feb, 2021 @ 8:02am 
@Raskaran
I don't quite understand what you mean.
When exactly should the game be paused and what is the pop-up window?
Raskaran 25 Feb, 2021 @ 6:21am 
Please make a toggle so it pauses the game with a popup window