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Thanks my dude! I haven't tried it yet since SFO needs updated but I'm excited to play with this
I checked the game files and this case is not the same as the fixes in this mod.
There is no building chain for the Vampire Coast.
There's one for Dark Elves and one for Vampire Counts. No generic building chain either.
So I'd need to create new entries for a new building chain, link the effects, etc.
Doable but not the scope of what I'm doing with this mod. Sorry.
I don't play with SFO but I'd say yes.
This mod is only a few lines and only adding things, so unless they somehow deleted the buildings from the database it should work.
I commend you for your speed.
I'll echo some previous posts regarding the vampire coast. I think extending the mod to cover them would make sense.
It's something on my plans for when I have some time but not a high priority right now.
The Skaven still having access is a big chunk of evidence to your point, I think.
I can see it going either way.
Your reasoning makes sense but Dark Elves, Greenskins and Skaven have access to those landmarks, so they're not exclusive to order factions.
Could be related to their unliving situation but Tomb Kings also have access.
So still looks more like an oversight to me. I imagine they would have mentioned the removal in the patch notes if it was intentional.
I could add Vampire Coast as you said. They would make a lot more use of those landmarks given their starting positions.
White Tower of Hoeth I think is one - it's a custom vamp building ID with vmp effects. ...Either that, or they just decided to scrap it (they'll do this for lore reasons, like when they removed the custom voices from the Council Guard). I don't know of a reason for why the vampires wouldn't just corrupt the White Tower of Hoeth with balefire, which is why I think it's a mistake. But there might be an explanation.
Hag Graef makes sense as also being a mistake. They're just physical mines.
But the other 4: Chamber of Visions, Quintex, Emerald Pools, and Stellar Pyramids... those are all buildings for the Great Plan. All the order factions can reasonably have access to them, but should the old-world vampires?
I can see it going either way. I welcome someone with a greater understanding of the lore to chime in.
Yeah, agree with Gorbatte.
From that page it looks like all landmarks from Vortex are already in ME.
Are you suggest to add the ones missing because their region is not in ME?
That would be very different from this mod and not something I'm interested in doing.
Or are some landmarks on the table that are not actually in the game?
Or not available for a faction that is listed on the table?
Those cases could be from the same root cause.
https://totalwarwarhammer.gamepedia.com/Special_buildings
I'll leave it like this for a while in case there are more landmarks missing.
And I'll check the process to submit it at a later date.
@puppychow413
Save compatible from my tests. Seems like even removing it doesn't break anything after the landmark is built.
@GDI
Assuming they are missing for the same reason, yes. I'd need to investigate.
Do you have an example?
Which is the reason it was so quick to get done. All the data is already there, just missing linking them to the Vampire Counts faction.
Definitely looks like someone just kinda forgot about it or some copy/paste mistake.
also, it just shows how trash CA is, a single modder can done the same thing they should fix far earlier, LMAO