Arma 3
Zombies Civilian Rescue
34 Comments
Greybelly  [author] 8 Jun @ 6:58am 
Hi SemboYinky, thanks for the question.
Yes, this mission can be ported to other maps.
It's a matter of finding the mission file Zombies_Civilian_Rescue.Altis.pbo on your computer, copying it, renaming it and selecting it when you're playing on a different map. The copies would be, for example:
Zombies_Civilian_Rescue.Enoch.pbo for Livonia
Zombies_Civilian_Rescue.Malden.pbo for Malden
Zombies_Civilian_Rescue.Stratis.pbo for Stratis
Zombies_Civilian_Rescue.Tanoa.pbo for Tanoa
SemboYinky 7 Jun @ 6:24pm 
hi can this be ported to other maps?
Greybelly  [author] 4 Apr @ 11:41pm 
There is now a new parameter to turn concussion ringing in the ears On or Off.
Greybelly  [author] 4 Apr @ 1:30am 
Hi AlphaGarg, thanks for the feedback.
1. The music and audio files are already compressed. They are included to raise the immersion level. The mission file can be downloaded prior to joining any sever by subscribing to this workshop item "Zombies Civilian Rescue". The same can be said of the required mods. Some of the mods are huge, but they can be downloaded before joining a sever and add to the immersion of the mission. Downloading the mission off a server just before playing the mission is slow, I acknowledge, but that is an artificial transfer speed limit that goes back to Operation Flashpoint (OFP) days and has never been updated or addressed, even though internet transfer speeds have vastly improved since then. And of course, the mission file only needs to be download once.
2. As for the ear ringing noise used for explosions, I take your point. I’ll work on making it a togglable parameter.
AlphaGarg 3 Apr @ 3:15pm 
Also, the ear ringing noise used for explosions should be togglable, that shit hurts :(
AlphaGarg 3 Apr @ 2:28pm 
Cool mission, but holy SHIT the filesize is huge. I think you'd do well to compress those music and audio files as much as possible - downloading a third of a gigabyte off a server takes a long time, and the more players there are, the worse. I think 30mb, 50mb is probably the upper limit for this kind of thing. :steamthumbsup::WhiteWolfFunny:
Bit.Byte 2 Jan @ 9:11pm 
Had a good time playing this tonight! Definitely recommend it to those playing with friends! :D
Chief Smackahoe 13 Nov, 2023 @ 9:06am 
I had to restart arma. That ended up fixing the problem. When clicking restart it would not take me to the role assignment screen. thank you for the response
Greybelly  [author] 13 Nov, 2023 @ 2:50am 
Hi Chief Smackahoe, sounds like you are running a hosted server. To exit the running GB Dyn Bulwarks Z V10 mission I think you would have clicked on the "Save & Exit" button. That would take you back to the "Role Assignment" screen. If you click the OK button from the "Role Assignment" screen, you will restart the saved mission from where you previously were up to. This seems to be your problem. To fix it (hopefully), instead of clicking the OK button, click the BACK button. You will be returned to the "Create Game" screen. From here click the PLAY button, Click one of the "Roles for BLUFOR:" slots, then click the OK button. That should start you a new mission and you should be presented with the "Select how the bulwark location is determined" screen. Click "AUTO RANDOM" or "MANUAL PLACEMENT" to continue your "new" mission.
I hope this helps. Let me know otherwise.
Chief Smackahoe 12 Nov, 2023 @ 12:06pm 
I read through the entire manual, tried hitting restart, i can't figure out how to delete my save and restart the scenario.
Greybelly  [author] 5 Aug, 2023 @ 6:39pm 
Hi interested parties, currently when I join my server and login as admin, I find 1. If I try to change some parameter settings, I can't, as if I'm not recognized as admin. 2. When I start the mission I'm not offered the opportunity to select the Bulwark location manually, as if I'm not recognized as admin. I then immediately disconnect from the server, then reconnect, login as admin and the above problems no longer occur. This started happening after I set autoSelectMission = true; in the server.cfg file. It may or may not be related to that. This seems to be an ARMA bug. So, if you are having trouble not being recognized as admin, try the above workaround.
Greybelly  [author] 10 Nov, 2022 @ 3:27pm 
Hi KDLFK and interested parties, I had an occurrence where I wasn't offered the opportunity to select the Bulwark location manually on mission start-up. I continued playing with the auto Bulwark location. Some time later I was kicked from the game, returned several times and was kicked again and again for various different reasons. I then proceeded to "Verify integrity of the game files..." for ARMA 3. After which I was able to return to the game and had no further problems. Later, I started a new mission and was offered the opportunity to select the Bulwark location manually on mission start-up. Of course I was logged in as Admin during all of the above. So, the lesson learnt is . . . Try Verifying your game files if you have trouble.
Greybelly  [author] 27 Oct, 2022 @ 2:40am 
Hi KDLFK, Is your dedicated server public? If, so I could take a look at it.
KDLFK 27 Oct, 2022 @ 2:17am 
I have and it didnt solve it.
Greybelly  [author] 27 Oct, 2022 @ 1:34am 
Hi KDLFK, Note page 13 of the manual / help PDF (link at the top of this page), "Admin:
Note: Only the administrator is offered the opportunity to select the Bulwark location
manually on mission start-up.". So, I'm thinking you have not made yourself admin before starting the mission. Try making yourself admin and see if that fixes your issue.
KDLFK 26 Oct, 2022 @ 4:16am 
Hosting on dedicated server, there is no hud and no pop up of where to spawn upon loading in game.
Greybelly  [author] 13 Jul, 2022 @ 6:46pm 
Hi Weasel_DB, I'm glad you think the mission is "Big fun!". And now it's even bigger fun with the introduction of infections!
Weasel_DB 4 Jul, 2022 @ 8:54pm 
Big fun!
Greybelly  [author] 14 Feb, 2022 @ 12:21am 
There is now a new radio command "Drop Weapon Group Members". This can be useful before issuing a "ReArm Group Members" if you want them to keep their current primary weapon and just search for a better vest, backpack or second first aid kit. It's also very useful if you see a group member with a good primary weapon and you become jealous. Making a group member drop their primary weapon was already possible through the '6' command, but that is very clunky and you may need to page through 10, 20, 30 or more pages before you find the open inventory command. Also, this new radio command gets the group member to drop all the related magazines in neat piles based on type.
Greybelly  [author] 23 Jan, 2022 @ 12:46am 
To celebrate the one-year release of “GB Dyn Bulwarks Z V10”, I’ll be running a public server. Look out for “OzZombies” in your ARMA 3 server browser.
Greybelly  [author] 17 Oct, 2021 @ 10:28pm 
As discussed below, making AI pickup guns, ammo, items etc is very clunky using the standard ARMA method. Now three new radio commands are now available. (0-0-4) "Arm Group Members", (0-0-5) "Re-ammo Group Members" and (0-0-6) "ReArm Group Members". "Arm Group Members" will make the selected Civilians or Paratroops run off and find the nearest primary weapon, handgun, backpack, vest and First Aid Kit, if they haven't already got those items. "Re-ammo Group Members" will make the selected Civilians or Paratroops run off and collect any suitable ammo for their primary weapon, secondary weapon and handgun. "ReArm Group Members" will make the selected AI run off and replace their primary weapon with the nearest one, so if you see a good weapon on the ground you want a civilian to pickup, then move them over or near it before you issue the command. Also "ReArm Group Members" will make the AI look to upgrade their backpack and vest and obtain another First Aid Kit.
Greybelly  [author] 28 May, 2021 @ 9:40pm 
Hi Pandabearzz, If you are running a hosted server, you are the equivalent of an admin. This means you should get an option for manual placement of the bulwark. When you don't get that and you end up playing the same mission as you last played, it's more like you are resuming than restarting. I tested this myself and I’m not having this problem. So, all I can suggest is you do the usual things, verify your game files, unsubscribe and subscribe to the workshop mission and ask other people for suggestions.
Pandabearzzz 28 May, 2021 @ 12:47am 
thank you for the info on the civilian!

by "restart" i meant that io am hosting a coop style play session on my pc while playing and when i am at the mission select screen for the map i get the option to restart the mission or resume it alongside the game options and the blue button that opens the mission in the steam workshop

upon pressing restart i get a prompt that says all saves for this mission will be deleted with which i accept but after accepting nothing happens


recently installed new hard drive and had to reinstall arma will update today after some testing, if you would like to continue this in discord my discord is Pandabearzzz#9999
Greybelly  [author] 27 May, 2021 @ 11:58pm 
I'm not sure exactly what you meant by "trying to start a new session by pressing restart in mission select". This is how I would do it for dedicated server. Get all players to return to the Role Assignment screen. If any player is still in the mission and you click on Ok on the Role Assignment screen, you are just doing a Join In Progress (JIP), so you would still be in the same map/town/mission. But, once all players are waiting on the Role Assignment screen and then press Ok, you should be starting afresh. There is a chance the random city selection may pick the same city as you last played.
You don't happen to have the ARMA server running in Persistent Battlefield mode, like can be achieved through Tophe's Arma Dedicated Server Tool (TADST), do you? That would keep the same mission running even when all players left.
Greybelly  [author] 27 May, 2021 @ 11:57pm 
Method C
1. Select a civilian in your group with a function key. The first will be F2 usually.
2. Press 6 for action. A list of loot will appear on the top left menu and towards the bottom of the list (you may need to press 0 a few times to advance pages) you'll find 'Open Subordinates Inventory'.
3. Press the corresponding number for 'Open Subordinates Inventory'. This will open the civilians inventory and you can takes items out of it and, say, put it on the ground. Also, if they happen to be standing over any loot on the ground it will appear. They must be aligned perfectly for this to work. Method B will ensure that alignment.
Greybelly  [author] 27 May, 2021 @ 11:57pm 
Method B
1. Select a civilian in your group with a function key. The first will be F2 usually.
2. Click middle mouse button while pointing at the ground where you want them to move to, say close to, for example, 'four ammo clips grouped together'.
3. Press 6 for action. A list of loot will appear on the top left menu and towards the bottom of the list (you may need to press 0 a few times to advance pages) you'll find Inventory.
4. Press the corresponding number for Inventory. This will make the civilian move to the nearest entity/object that can be related to an inventory. It may be a dead zombie which has no items, so not much use, or hopefully the 'four ammo clips grouped together' that you were looking at, or maybe the Bulwark box if that was closest. It might not show the thing you hoped for if stuff is on top of other stuff.
5. Drag or right mouse click the loot into the civilians inventory.
Greybelly  [author] 27 May, 2021 @ 11:57pm 
Giving civilians or paratroops items, is the same as standard ARMA. Which means it is very clunky at best. Feel free to look it up on ARMA related sites. However, here are some tips:
Method A
1. Select a civilian in your group with a function key. The first will be F2 usually.
2. Press 6 for action. A list of loot will appear on the top left menu. Only loot that you know about by running closely past will appear. So it helps to run around the town a bit.
3. Press the number next to the item you want the civilian to go fetch. Note that only single items will appear in this list (an ARMA thing). Four ammo clips grouped together will not appear in the list.
Greybelly  [author] 27 May, 2021 @ 11:56pm 
Hi Pandabearzz, good to hear you had some fun.

Yes I've had the occasional crash and I'm putting it down to core ARMA.

You need either a voted for or logged in Admin to be able to choose a spawn location. This is because you need a certain degree of 'knowing what you're doing'. Particularly, that if you pick a rural spot with no buildings, you will be given two Land_Cargo_Patrol_V3_F Guard Towers, but that will severely limit the loot drops and make survival difficult. I'll add an entry in the Scenario and Help file, accessed via the map ingame, to explain this in the next mission update.
Pandabearzzz 27 May, 2021 @ 8:09am 
Hi grey, me and some friends had some fun last night after some hiccups like a crash after editing parameters and playing for about 5 minutes (also we didn't get to choose where we spawned for some reason)

Some things were a bit confusing like trying to give civilians items and the like but the biggest issue was that trying to start a new session by pressing restart in mission select didn't work it spawned us in the same save as when we quit the last session
eko13wf 9 Mar, 2021 @ 4:43am 
No I just fat-fingered it here. I dumped the contents of the .zip into the mpmissions folder and added .Altis to it. I was able to load it and get it running, but was just making sure. I have all of my mission files in there un-PBOed.

Thanks! Look forward to checking it out more.
Greybelly  [author] 8 Mar, 2021 @ 8:37pm 
Hi eko13wf. It should be something like the following in your mpmissions folder, if you intent to play on Altis.

GB_Dyn_Bulwarks_Z_V10.Altis.pbo

Notice how you have typed ".Atlis" below. Maybe this typo is causing you an issue?
eko13wf 8 Mar, 2021 @ 1:35pm 
If running this on a dedicated server, should the mission be added with .Atlis extension in the mpmissions folder?
Greybelly  [author] 26 Feb, 2021 @ 7:32pm 
Hi Altera. Sorry to hear you were killed by Zombies. Here's some tips. When you first spawn you are carrying chem lights. Press G for grenade, which you don't have, but you do have chem lights and you will throw a chem light out in front of you. Now you can see better. Then run to the bulwark box, open it's inventory and take the headlamp that's in there. Shift-N with switch it on. Now you can see even better. Later when you have enough points/money you can buy lights from the bulwark box store. This will give you some really good fixed lighting. Then run up close to a civilian. You'll see "Follow me" appear. Click your mouse wheel button to take that 'action'. You have just recruited the civilian into your group to help you fight the Zombies. Also In-game, go to the map and read the Scenario And Help entry. It should be a lot of help. Also, the time of day can be adjusted on the mission parameter screen before you start the mission.
Nexi 26 Feb, 2021 @ 5:49pm 
i just spawn in pitch black and killed by zombies i cant see cos its so dark and there are random civs running about