Invisible, Inc.

Invisible, Inc.

Ultimate Loadouts - Now with modded agents!
25 Comments
тетеря, блин 28 May, 2023 @ 11:07pm 
👍
Hekateras  [author] 28 May, 2023 @ 10:24pm 
You can't rescue agents you already have. And no, a Monst3r duplicate shouldn't appear.
тетеря, блин 28 May, 2023 @ 9:48pm 
does this work with merged loadouts mod? I mean, is it possible to rescue the ultimate copies of your current agents? will the ultimate monst3r have a copy in the compaign missions?
Hekateras  [author] 3 Jun, 2022 @ 12:13pm 
@Nik By default, you have a 33% chance of finding the Ultimate version of an agent in a campaign, even if they're not unlocked yet. Rescuable Archive Agents has no effect on this either way.
Nik 3 Jun, 2022 @ 11:17am 
Thanks for the quick answer. Can the mod Rescueable Archive Agents be used to get 'Ultimate' Agents from missions?
Nik 3 Jun, 2022 @ 11:08am 
Edit: I had to retire a team from an old save in order to get some exp. That unlocked the ultimate versions, even though I had already unlocked everything many years ago.
Hekateras  [author] 3 Jun, 2022 @ 11:08am 
@Nik Except for modded agents, you need to unlock Ultimate agents too, just like Archived agents.
Nik 3 Jun, 2022 @ 11:04am 
Hey, I just installed this mod and Sim Constructor. I refreshed as instructed. I checked in the campaign settings to make sure the mod was enabled. However, I don't see the third option for ultimate on any characters. I have all agents and their variants unlocked. What am I missing?
Hekateras  [author] 18 May, 2022 @ 10:34am 
@Hotklou You wanted more ultimate loadouts, I think? There are now a few more modded ones.
Baka-Taske 27 Mar, 2022 @ 1:23pm 
@Hekateras okey then, thank you.
Hekateras  [author] 27 Mar, 2022 @ 12:17pm 
@Baka-Taske You unlock the ultimate agent with XP, the same way you unlocked the Archived versions.
Baka-Taske 27 Mar, 2022 @ 10:28am 
Uh... sorry, but I don't understand that thing: how can I unlock ultimate agent's version? By the moment of mod's download I'm already have all of characters and their archive versions, but I didn't see any "ultimate" button.
Hekateras  [author] 26 Feb, 2022 @ 12:37am 
@pauloel7 It sounds like you're still in the process of unlocking the vanilla agents? (Since you said you weren't familiar with agent versions.) The Ultimate Agents are unlocked after everything else, since they're so powerful, so keep the mod installed and keep completing campaigns and you'll get them eventually. I wasn't really thinking of how it might be frustrating for a new-ish player, my bad.
pauloel7 25 Feb, 2022 @ 6:50pm 
Now, I have completed a campaign with both Decker and Shalem before knowing this mod, and now that I have it and am startingover a new campaign, I'd think these characters ultimate loadout configs would be available, but they aren't. The description says they'd be unlocked by completing campaigns - does it only count if the mod is installed as the campaign completes?
pauloel7 25 Feb, 2022 @ 6:13pm 
Ohhh.... sorry, I was not familiar with the concept of agent versions... yeah, now I got it. TYVM!
Hekateras  [author] 25 Feb, 2022 @ 8:15am 
@pauloel7 Have you already unlocked the 'Archived' agent alternates in the basegame? If so, the screenshots should be pretty self-explanatory. The mod adds a third version of each agent (compared to the basegame onfile and archive) that combines both onfile and archived traits. So, for example, Ultimate Prism has her Refraction Chamber augment AND her disguise, etc. Does that help?
pauloel7 25 Feb, 2022 @ 3:34am 
Pardon. What does the mod do? You'd start the campaign with a third agent? Or the mod provides for a third agent inventory load out setting, assuming the game already provides for two? Sounds like I am missing some required knowledge to understand the mod purpose. TYVM.
Hekateras  [author] 15 Jan, 2022 @ 11:56am 
Update to version 1.6: This mod now uses new API from Sim Constructor to make the UI changes in a more mod-compatible Way. Please update to the most recent version of Sim Constructor!
Chara 27 Mar, 2021 @ 10:25am 
The XP requirement is a nice touch^^
Hekateras  [author] 28 Feb, 2021 @ 1:36pm 
@Hotklou Thanks as always for your feedback :D I've considered "ultimate" versions of the DLC agents but balance seems like it would be a huge issue there unless I make changes to the augments themselves. For Draco, an ultimate version would make little sense given his augment design, and for Monst3r, it actually makes sense that he got rid teleporter augment, given how much he complains about teleporting. As for modded agents, yeah, maybe. Would be a possibility for the Mod Combo agents at least.
Hotklou 26 Feb, 2021 @ 2:21pm 
Anyways, this is a cool mod. You always come up with such interesting things! You do VERY good work. :D
Hotklou 26 Feb, 2021 @ 2:18pm 
Will you make more ultimate loadouts in the future? And perhaps some for the custom agents you worked on as well?
soco 26 Feb, 2021 @ 11:30am 
I already have 600 hours in this game... I guess I'll unlock it eventually np.
Hekateras  [author] 26 Feb, 2021 @ 8:01am 
@soco It's only four unlocks, so a single extended campaign will get you enough XP to unlock all of them. It doesn't have to be a campaign started after the mod install, either, it can be an existing one (though you'll encounter a glitch on the XP screen).
soco 26 Feb, 2021 @ 5:39am 
They must be nice. The unlock thing though, not so much.