Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Hunter Biden Unfortunately I was deeply limited by the modding framework and this is the best I could manage given the tool I had. Originally I wanted them to go around capturing people by themselves and leaving them with no limbs, but I couldn't manage to do it so I slowly changed my original vision.
@Industrial p cutter: they shouldn't discriminate skeletons but I remember having some trouble with how finicky dialogue triggers were. Unless they are dead there should be a couple of doctors with fixing limbs as their only job as I encountered this issue as well during development. Once you are allied you should be able to replace their limbs through dialogue in case they get damaged too much and they don't repair them
FreeHive - TheBlueMan compatiblePatch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006663884
I haven't touched the mod in a long time so I have no idea if it is compatible or not.
It doesn't alter much of vanilla, there's just that bug with the hub that might cause trouble.
Although I doubt I will continue with this mod, I got deep into 3D modeling which will definitely come in handy once kenshi 2 comes out and I start modding there! I can't wait to build there what I couldn't do here!
Bounty Hunting: I like the bounty hunting, gives a source of income, as well you can join them with benefits.
Quests from the Lord: Really love that you can accept quests, and I really love the fact you get rewards that are not just money, but special things. I did the massive battle quest, which was a blast to do (though I did lose 6 dudes). I also like that it seemed that you compensated for the large amounts of Samurai for strong Hivers.
Corpse Disposal: Not much to say about this, but It's great
Overall, great mod, adds a lot of things to become and do. Unfortunate that you stopped development, but I understand that the modding tools are too restrictive.
Same thing happened with Eilein Mod. I had to uninstall it too. Now my game is smooth like a baby =D
Btw, I use mod manager. =)
Oh, I think the quickiest way to rever that is making another mod and taking a look to the faction bar, 6224Y. Take screenshots so you can remember why you changed that. But if you did it with the Editor, I must say that I'm still newbie to moding xd I'm still trying to do one, but I deleted it for some reason. xd
My mod only uses Vanilla assets, so that I don't happen to get any conflicts xd But I'm thinking in using just the UWE later on.
About the hub, I may have unintentionally saved some manual changes to the hub I did during a test, in the mod itself...If anyone knows how to revert it please let me know so I can fix it
I did talk to Zain and it appeared the guy was just still alive, somewhere out there lol which makes me think he got enslaved or some ridiculous shit. lol
Is this a bug?
But if it is possible could u add some hive recruits in the local bar 2-6 or something like that kinda weird that i can only recruit a robot in a hive capital xd