Shadowrun Returns

Shadowrun Returns

Prime Runners: To Hell and Back
69 Comments
Mario_Cadiz 8 Dec, 2023 @ 4:11am 
ein?
Mister_Viking 26 Oct, 2020 @ 7:41am 
Really enjoyable UGC. Thank you.

Is there a complete list of achievements available anywhere?
dstrelek 10 Sep, 2018 @ 8:59pm 
I finally played this out, lol. It took a 600+ karma character to do it. My only gripe is that John, a supposed prime runner, was HORRIBLY under armored. He had NO armor at all!! Poor guy kept getting dropped left, right, and center. Also, you may want to give prime runners at least 5 AP.

Other than that, I really enjoyed it. Good story and characters, with a Mr. Johnson you love to hate. Well done. :steamhappy:
ADEC Inc 21 Jul, 2018 @ 2:34am 
Love the style, but the combat is nothing but tedium. A maxed out pc is lucky to hit enemies at point blank with no cover. Shadowrun is all about fast and lethal combat - find an advantage and take them out. Here, tactics are overruled by the RNG. Even firing a wide shotgun burst into a throng of orcs results in zero hits.

Pure randomness is not challenging, not fun, and doesn't feel like Shadowrun.
Ridley12, Knight of God 1 Jul, 2018 @ 7:22pm 
But I don't think I have nearly 400 yet.
Ridley12, Knight of God 1 Jul, 2018 @ 7:22pm 
You had me at the picture.
kage1822 27 Dec, 2017 @ 12:31pm 
i can't find the required cybertech mod
Frenne Dilley 21 Nov, 2017 @ 1:18pm 
lol git gud filthy casul :SaladLaugh:
dante_ph  [author] 14 Nov, 2014 @ 5:58pm 
Hi everyone. I've launch a new UGC for Shadowrun: Dragon SE called Be Careful What You Wish For. It's not part of the Prime Runner series but it has a familar face in it.
michaelpesak47 27 Oct, 2014 @ 1:23am 
i did. it still did not work. odd.
dante_ph  [author] 25 Oct, 2014 @ 2:10am 
Have a look in the Bug Report discussion on how to resubscribe to the dependancies. That usually does it.
michaelpesak47 24 Oct, 2014 @ 9:14pm 
doesnt work. Subbed to the correct Dependencies too. am i missing something?
Oscar 19 Oct, 2014 @ 1:47pm 
Very good run. Nice storyline. I hope to see more of this quality.
Thanx
Winter Wolf 24 Sep, 2014 @ 6:21pm 
Janus I have a feeling luthar is refering to lag not dialog. Anyway checking in again wondering if there is a special phrase to give the survey. :) Yeah this time I did manage to finish the first matrix run. (Admittedly with a character that finshed both main stories (with a little help from a mod on the 2nd) and some tweaking from the arena mod.

I have to say the matrix is still really really rough, no matter how you cut it. I ended up getting matrix dumped about 5 times before the end and if not for Heal 5 I would have been toast.
scootrician 6 Sep, 2014 @ 6:01pm 
I keep getting butcher towards the end. Using a 500+ Karma character, and they turn me into sloopy=soy every time. Excellent work, but damn, it's brutal.
All Thriller No Philler 10 Aug, 2014 @ 3:39pm 
I wonder if he's still working on these at all...I was really looking forward to another installment!
masterofnations 11 Jul, 2014 @ 7:49am 
I like the detail and effort that was made on this scenario. The careful attention to detail and polished scripting and dialog really stand out to me.

Unfortunately I had to stop playing. The reason I stopped is that this ended up not being fun. It was a grind of endless combat which after a point just becomes work. The beginning cyberspace fight was a perfect example. Have to wear down waves of programs to get through each screen rapidly sapped my desire to keep playing. I cleared every screen and at the end when I "unlocked all doors" I came back out and was stuck in the room and the hallway with the busted elevator.

I've unsubscribed from this offering but I will keep an eye out for any new material from this author.
Ceit 11 Jun, 2014 @ 6:43pm 
Thanks for a great scenario, there's a lot of old-school Shadowrun flavor and you clearly put a ton of work into the NPC runner plots & dialogue. A lot of the fights I end up having to restart once, but I'd rather a challenge than a cakewalk. That said the insanely long pauses for NPC actions and the 3AP for PCs are pretty painful. The pauses are a fundamental issue with the game and other than playing some games with fog of war and activating/pausing NPCs at ashorter ranges I can't think of any way around it.

The 3AP thing is pretty frustrating for a mage, though. A lot of our best spells take 3AP and our move range is lower than most of the cybered-up runners, so it feels like I'm dragging the whole group down. The whole Haste, be useful for a couple of turns, Haste cycle is pretty painful.
All Thriller No Philler 1 Jun, 2014 @ 8:47am 
Have ran it 3x so far :P Thinking about a 4th.
All Thriller No Philler 1 Jun, 2014 @ 8:47am 
Holy Hell! A couple more hours of gametime and a little (and I mean LITTLE) more polish and this could'a been released by HBS haha. Nah, seriously, this's pretty good. I'm looking forward to any future work you might put out!
HouchDaddy 17 May, 2014 @ 12:56am 
There is a serious problem i downloaded the dependencies and cannot get this to work would love to play ive tried unsubscribing then resubscribing all dependencies and game and still doesnt work oh well.....
Nairagorn 10 May, 2014 @ 7:45pm 
Really cool. Challenging pretty much all the way through. Gave my pimped out street sam a real run for his money... literally :D Writing was tight and grammar impeccable (big points for that IMO). If I could give it more than one thumb up I would!
Nyradan 26 Apr, 2014 @ 12:29pm 
Lot of fun with my mage but I'm stucked in the ork underground, If I use the leylines to shoot a manabolt I die and I can't kill more than 10 gangers before one of the crew dies and as I have no doc wagon trauma kit left I have to start again...
Ser_Rule1 22 Apr, 2014 @ 5:28pm 
I agree that the fights are just way too over the top as well. I have things to do man! Waiting 10 minutes for my turn to come back really puts a damper on the game. :/ But yeah, there's a lot happening in this mod so thanks for that. :)
JanusXi 22 Apr, 2014 @ 12:58pm 
Hey there. Thanks for your work. I like the story line.
But, the fights are over the top. At least in the matrix. Matrix fights itself are not my favorite, cause you are alone. Only having ESP at your side. So it takes far too long+ ESP die very easy.
The fact, that i used your Orc female decker may have been a reason, but i think she was good enough. It´s just the setup itself and the amount and hp of the IC.
But again, thanks for your work and your time. I had alot of fun, while not being in the Matrix.
By the way, i cant understand any comment like lutharr101´s. Dialog sets the tone for any story in Shadowrun Returns.
OG-Frank 14 Apr, 2014 @ 4:52pm 
ended up quitting. sorry to say but it seems a tad overtuned to be fun. Spending 15 mins for the NPC stuff to finally go through its cycle was boring as hell. Sorry to be so harsh but it was just to many NPC's
Caleb 13 Apr, 2014 @ 5:55am 
No activation trigger in combat, the bonus just isnt there. But i really think it has nothing to do with your ugc (which is amazing btw!) but with the cybertech dependable as i added the thing to my char in other content (Shadowrun returns fex) and it didnt do nothing there either. Just wrote here because you are way more active in updating :-)
dante_ph  [author] 12 Apr, 2014 @ 6:07pm 
@Caleb You may be right. Check to see if you have to activate it. On another UGC that uses cybertech (the deep one) I found that the AP bonus was automatic when I played it on my PC but had to be activated when I played it on my laptop. No idea why.
Caleb 12 Apr, 2014 @ 5:05pm 
I think its a general problem with the cybertech, but delta wrired reflexes 3 wont give AP boni
Barkley 8 Apr, 2014 @ 1:45pm 
i tried the new matrix and failed in the access node after the 2 deckers. there are still to many IC's or is there a trigger in the node which activates the IC's when i get close to there spawn location?
dante_ph  [author] 8 Apr, 2014 @ 2:30am 
Just published an update that retools the Matrix to make it more survivable. Feedback was pretty clear it wasn't working as it was. Thanks for letting me know.
Winter Wolf 6 Apr, 2014 @ 10:52am 
The first matrix run (on level 10) is too hard. There is no way to complete it without being knocked out of the matrix and then attacked by black ice repeatedly until dead if you log back in. The most I was able to do (once) was the security node and that was a nightmare. Of course I am not running a decker but that should not be required since the game supposedly supplies a top notch "prime" runner. Sadly the orc is not up to snuff. The IC is very hard to hit except with blaster and yet it has a very easy "tohit" it seems, quickly piling up hundreds of damage vs targets.

Tis a shame because it seems like a promising mod otherwise. The starting fire fight was not a cake walk but it was infinitely easier than the matrix run.
inside 5 Apr, 2014 @ 9:28pm 
Regarding the ICE: way too many, spawn way too fast

The matrix is no fun atm. You just run around in circles trying to get out of the line of sight. Even with a maxed out decker and delta ware.
inside 5 Apr, 2014 @ 7:52pm 
Is there a way to get 4 APs on a new character? I created a new one, but through Karma I can only get up to 3 AP. The other runners have all 4AP and it kind of bugs me.
ChronoSe7en 5 Apr, 2014 @ 1:49pm 
Is there any way that purchasing magical tattoos can be in included in this content?
ChronoSe7en 4 Apr, 2014 @ 10:18am 
Working now, thanks a lot
Jane Helldiver 4 Apr, 2014 @ 2:28am 
Worked for me dante!!!
dante_ph  [author] 4 Apr, 2014 @ 1:01am 
@TheAgarrar - Try this:

1. Unsubscribe from the two dependencies.
2. Log out from Steam and then back in again.
3. Resubscribe to the dependencies.

That has seemed to work for others.
Jane Helldiver 3 Apr, 2014 @ 9:31pm 
Disregard my previous comment. I subscribed to the two UGC's, logged out and restarted and now it's running just fine
Jane Helldiver 3 Apr, 2014 @ 9:26pm 
I can't seem to get it to launch either. Whether I go to new game and select this or just click play it takes me back to the main menu
ChronoSe7en 3 Apr, 2014 @ 10:22am 
I have the two ugcs you mentioned and it still doesn't work
jerryste 2 Apr, 2014 @ 2:56am 
How about giving Mr. Johnson some armor so he doesn't die after getting hit 3 or 4 times. :)
dante_ph  [author] 2 Apr, 2014 @ 1:46am 
(Part 3 of 3) So I put it back out to you guys. I can pull the IC back closer to their former puffball ways or I can leave them as is. I'll survey this thread for a week and then make a call.
dante_ph  [author] 2 Apr, 2014 @ 1:45am 
(Part 2 of 3) That said, the Matrix has turned out to be a bit more of a gauntlet then I first intended. I think there has been a change to the game engine since Dragonfall came out. I built this UGC pre-Dragonfall and during testing the IC seemed at first to be puffballs no matter what I did. I finally had to max out some of their stats to make them any kind of challenge, but it was still pretty much a cake walk.

Since Dragonfall, it looks like they fixed whatever the problem was with the game engine that was holding them back and my powderpuff IC have been transformed into lethal-deadly-killer-assassin-harbringers-of-death (and stuff). After some additional testing (where, I too, swore at the designer a few times) I decided to keep them this way because it offered an extra challenge and, although at times frustrating, it didn't risk the game being unplayable because if your persona gets wasted you can always just jack back in the next round.
dante_ph  [author] 2 Apr, 2014 @ 1:45am 
(Part 1 of 3) Thanks everyone for the feedback so far. I'm glad so many people are enjoying the story and I also here the messages on how difficult some parts of the adventure are.

I appreciate that it can be a little disheartening that your cybermancer or nth degree initiate is pulling <50% hit rates but please remember that I designed the game to be challenging for maxed out characters. To do that I needed to up both the stats and the number of adversaries. Once you've maxed out your skills, the NPC stats are basically the only thing that can keep the hit% consistently below 99% and give you any challenge at all. The scary part is that the core skill stats for most of the real world NPCs are between 4 and 6, so compared to the team they are still pretty low level. It also gives you an idea about how low-level the vanilla game NPCs are.
dante_ph  [author] 2 Apr, 2014 @ 12:52am 
@TheAgarrar, There are two dependencies for this game:

1. Street Samurai Catalog Data by Tracker
2. Cybertech by Muffintruck

If you aren't subscribed to both of them the game won't load.
ChronoSe7en 31 Mar, 2014 @ 11:48pm 
game doesn't launch for me
thomforrest 31 Mar, 2014 @ 12:27pm 
Sorry but your matrix is impossible. I have a maxed decker with over 900 karma spent and I get my ass hooped constantly due to the fact that I miss almost half the time and that was on easy/. So can't say for rest of game but that alone bites it more me.
Daminotaur 31 Mar, 2014 @ 4:08am 
@Dante, Finished the playthrough. Other than the initial stucked position that I asked about, the rest of the campaign was smooth. One personal opinion against your campaign though, I have maxed out stats for my spellcasting, but even though I am standing next to a hostile, it is still less than 60% chance to hit?! Quite demoralizing... Their magical resistance must've been superhuman... Although the last "fight" was quite fun.

Regardless, good work for your first UGC. I'll keep an eye out for more of your work.
Daminotaur 31 Mar, 2014 @ 4:04am 
@jerryste, took me awhile also. Then again, I load up on AOE spells. I got lots of "Balls", hurhurhur... but for some reason, only the azzies kamikaze on the Johnson. Renraku and Fuchi was more concentrated on each other. Provided you don't shoot them... Anyway, took me a couple of tries.