RimWorld
[M3] RimWorld Serfs and Militia
39 comentarios
Krankus Wrexus 21 MAR 2024 a las 6:56 
Any chance of a update to 1.5
Criz  [autor] 5 JUN 2022 a las 7:22 
hmm i will look some stuff up but as that is still [WP'AAF] and or [OG'AAF] and as i have no power over either mod its still out of my hands regarding compabillity, functions etc. the most i can do is look into it and report my findings.

i did some very quick digging and it looks like my serfs and militas should work with either of the two AAF's (i may be wrong don't shoot me)
Ogliss 4 JUN 2022 a las 23:37 
@Criz
Hi there, im the author of the Orkz mod that hydromancer mentioned, just as an FYI it Does indeed use the AdvancedAnimalFramework to power the snotlings behavior, but its a version ive been keeping updated myself since 1.0 or 1.1, there may be some namespace issues, as i, at the suggestion of some of the more experinced modders, migrated it out of the vanilla namespace and into its own, but i dont recall if i sent Walking Problem the pull request before or after that change
Criz  [autor] 13 FEB 2022 a las 2:02 
@hydromancerx 's Comment removed due to false/incorrect information/statement regarding incompatibilities.
TheBigPotato892 17 ENE 2022 a las 19:31 
nvm i think i figured out how to fix it
TheBigPotato892 17 ENE 2022 a las 19:25 
a few hours into the game and my serfs are showing up on the colonist bar, they still have the animal training, show in animal tabs but they are on the colonist bar as well. this isn't supposed to happen right?
Criz  [autor] 6 DIC 2021 a las 19:22 
1.3 Update is now complete.
Codewise it has changed massively.
Nearly zero visual changes. (more visual content is being worked on or at least planned)
Hydromancerx 2 DIC 2021 a las 16:10 
@mupe3

This mod and the Grouped Pawns Lists mod seem to conflict. The Animal Tab won't come up when using both.

Grouped Pawns Lists
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2340773428
Hydromancerx 22 NOV 2021 a las 9:24 
@mupe3 - Well the tab thing happend after i added this mod.
Criz  [autor] 21 NOV 2021 a las 23:46 
so just by scrolling thrue that error log i can see that you have a ton of mods throwing errors. i could not see any errors caused by my mod so you will have to find what mods are breaking the animal tab. i will look into dubs hygiene mod causing them not to eat but i dont know if its even that mod causing it as you have so many things breaking in you modlist
Hydromancerx 21 NOV 2021 a las 23:30 
@mupe3 here is the error log for the animal tab.

https://gist.github.com/ae84a80410038b9160ed3087605a2e11

Also i noticed that they won't eat (or drink since i use dubs hygiene mod)
Criz  [autor] 21 NOV 2021 a las 19:43 
@hydromancerx the Orks mod is as far i know do not use advanced animalsframework so its unlikely and unless its a definition issuu its not caused by my mod either. it would however be helpful if you could post the error log

I can open and use my animal tab and my mod does NOT mess with UI so extremely unlikely for my mod to be the cause of the animal tab issues you are having. but yet again error log would help pinpointing your issues.
Hydromancerx 21 NOV 2021 a las 19:30 
For some reason now i cannot open the animals tab. :(
Hydromancerx 20 NOV 2021 a las 23:31 
When I used the Orks mod with this i get an error. I am not sure why. Maybe because both use "Advanced Animals"?

Orks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543896230
Hydromancerx 19 NOV 2021 a las 22:48 
For instance in the Folia mod ...

------
Potatoid
+ Low food requirements (60% of a humans)
+ Comfortable in high heat
+ Low mental break threshold
+ 5x Work Speed

- Gain skill levels slower
- Extremely slow at research
- Slightly reduced movespeed
------
Criz  [autor] 19 NOV 2021 a las 17:44 
@Hydromancerx what do you mean by racial traits? (animalpawn have no "traits" thats only for colonistpawn as far as i know ) and i can indeed look into "patching" once i actually figure out what you are requesting?
Hydromancerx 19 NOV 2021 a las 9:18 
Can you make Serfs for different race mods? Like Apini or Folia? Would be so cool to have them with their special racial traits.

Apini
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2204437968

Folia
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568742847
Hydromancerx 10 JUN 2021 a las 14:24 
Ideas ...
1. An option in the setting to toggle on them full trained when spawned.
2. Have patches for clothing mods that make animal clothing of the same appearance.
3. Have patches for hair mods to be made into hats for animals.
Criz  [autor] 5 JUN 2021 a las 16:16 
@PremierVader
Short answer: YES.

"Animal Gear" is needed for the clothes/armor to work for the militia as animals cant equip armor normally.

"Advanced Animal Framework" is needed for them to equip weapons and do work animals cant do either of those normaly either.
PremierVader 5 JUN 2021 a las 15:08 
Hey are Animal Gear and Advanced Animals Framework absolutely necessary for this mod to work?
welp that sucks in that case is it possible for them instead for them instead of building things to just repair stuff? btw love your mod it really makes a colony look very lively
Criz  [autor] 17 ABR 2021 a las 14:53 
@CORGI sadly "animals" don't have "construction skill" and therefore cant really build better things. They also don't have a priority work load they only have a custom "think" and there is not really any way to make them prioritise specific work without doing some C. (C would cost me money i don't want to spend)
hi mupe i wish if you could increace the quaity construction of the serfs from awful to normal and add RW layout support to control which jobs serfs should focus or not do
Syliss 26 MAR 2021 a las 23:54 
best i can tell it might be my common sense mod, if the serfs don't have a job they eat just fine but if they have a job they wont eat until its done, they will however rescue and force feed ones that collapse. i'm not seeing any errors associated with this mod though. ill poke around and see if i can find the conflict.
Criz  [autor] 26 MAR 2021 a las 10:33 
@Syliss do you run a fair amount of other mods?, if so a mod list and "hug error log" would go a long way to figure out the problem, i am looking into it but i'm having trouble replicating this particular problem.
Syliss 24 MAR 2021 a las 10:44 
My serfs refuse to eat anything, i have everything in their area that they can eat but they just refuse to eat. They head to the area to eat but stop and run off to do more work without eating till they starve to death.
OttersHoldHands 1 MAR 2021 a las 13:34 
@Medic Olkie You do need to train them. They are unskilled labor <.<
Medic Olkie 1 MAR 2021 a las 12:51 
Since they're considered "animals,"do we have to train them, or do they come already trained?
Putti I 27 FEB 2021 a las 8:43 
Good more ways to build an army i can send out ^^
Criz  [autor] 27 FEB 2021 a las 7:34 
@Archon it is safely removable the items and serf/militia just dissapear with a error message saying these items do not exists and that's the end of that.
Archon 27 FEB 2021 a las 7:25 
An exciting idea.

Is it safely removable? Assuming you get rid of your serfs/militia first.
Hoki 27 FEB 2021 a las 4:08 
more important question though: is it harvestable? :amane:
Hoki 27 FEB 2021 a las 4:06 
'100%, not slavery' i smell lies in this mod :yoru:
Criz  [autor] 27 FEB 2021 a las 3:41 
AngleWyrm description is fixed :D
PetLoverSpy test away please
MaskedMonster information is now provided
Silentservice description should tell you wants its all about now
Silent Service 26 FEB 2021 a las 10:39 
what is this for?
Masked Monster 26 FEB 2021 a las 9:52 
Yeah we definitely need some more informations ...
PetLoverSpy 26 FEB 2021 a las 3:34 
I would also love a short description! I may be down to test and give feedback, just need some idea of what it does. Are these pawns hired? Is it similar to existing mods like Prison Labor, Simple Slavery, Mercenaries? I like playing medieval so I definitely like the sound of serfs!
Hood 25 FEB 2021 a las 20:52 
WIP D:
AngleWyrm 25 FEB 2021 a las 19:18 
Perhaps a short description of how to obtain and use these new Serfs & Militia would help peak interest.