Kenshi
Sensible Training - A Training Dummy Overhaul
40 Comments
Lil O' 8 May @ 3:52am 
Hi, would you be willing to make a submod that removed training bars? There is an existing mod that removed the bars for vanilla dummies, however I expect that mod would not extend to the extra dummies you have added here. Thanks! <3
sailents 30 Mar @ 12:23am 
oh shut up
Rebitaay  [author] 29 Mar @ 9:39am 
It's in the description, which those people aren't reading, hence being ignored... :)
team_on 28 Mar @ 4:54pm 
For anyone who asked: Dummies MK3 unlocked at tech level 4
Rebitaay  [author] 28 Mar @ 12:55pm 
@team_on cheers, nice work on your expansion!
team_on 28 Mar @ 11:26am 
Thanks for amazing mod. I always was mad how default training station have so random research time/price and max level.

Also I made expansion for this mod, to train more skills
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453731378
sailents 19 Jun, 2024 @ 12:20pm 
Can't find the Attack Mk III training dummy in my level 3 research bench. Has it been moved to a level 4 one?
SaltyDwarf 30 Jul, 2023 @ 3:09pm 
Attack Training Dummy seems to be all broken, Instead of 10-15-20 they have 4-7-9 max skill training.
Serket 16 Jun, 2023 @ 8:13pm 
How can I obtain the research for the new tier 3 dummies added by this mod? I have tier 3 research, and have already researched the tier 1 and 2 dummies.
phyrBlaine 17 May, 2023 @ 2:26am 
Thank you for quick response!
Rebitaay  [author] 17 May, 2023 @ 1:43am 
@phyr - As far as I know, no import is needed. If a particular training dummy isn't working properly, de-constructing it and rebuilding it should fix it.
phyrBlaine 17 May, 2023 @ 12:54am 
Is save import needed?
Goliath 25 Feb, 2023 @ 9:04pm 
I cant see any of the tier 3 dummies i have a tier 3 bench and the prereqs but theyre not showing up
FalconX51 7 Jan, 2023 @ 10:56am 
@Rebitaay I never experienced the crash on my end technically as I hadn't used the dummy yet. I just saw the comments and patched it ahead of time. Happy to help though.
Rebitaay  [author] 5 Jan, 2023 @ 12:06pm 
I still can't replicate the CTD issue on my end, but since multiple people are encountering the issue, a fix has been applied to address the possible CTD and an incorrect power setting. Thanks to @Synopse and @FalconX51.

Anyone who made their own patch for either issue shouldn't encounter any problems, whether you continue to use it or not.
FalconX51 4 Jan, 2023 @ 9:23pm 
Made a patch for mine as well based on the comments below. In my case I changed the animation for "rebi crossbow training" (Buildings>Functionality) from "shoot" to "aimH". I did not have "aimW" as an option. My dummies work in game now though they don't actually hold a crossbow while training, just pose as if there is one.

Also while digging around in the FCS, I discovered that the "Martial Arts Training Dummy Mk.III" (Buildings>Furniture) is set to -2 "power capacity" instead of "power output". Something also worth fixing.
ZoraergazU 25 Nov, 2022 @ 6:59pm 
is the crossbow fix already applied ?
Kaiser Zero 22 Nov, 2022 @ 2:51pm 
About Synopse fix, does he mean "shoot" instead of "shot"? I don't see 'shot' anywhere in FCS
Metal Mario 26 Oct, 2022 @ 5:21pm 
Can confirm that Synopse's fix worked for me
Synopse 29 Aug, 2022 @ 7:33am 
There is a possible CTD with the crossbow training dummy. I fixed it myself by creating a patch replacing the animation "shot" with "aimW". It's an easy fix using the FCS.
Pamparampampamparam 16 Jul, 2022 @ 7:02pm 
I wish combat skills could get to level 30 like non-combat skills. Think its reasonable to be able to train combat techniques to that level outside combat considering a samurai conscript has similar stats.
Also means nice, round numbers.
melon🍈 16 Apr, 2022 @ 8:26pm 
Love this mod, but wish I could make it compatible with GenMod. Sadly, CTD any time I use the crossbow dummy. :zote:
ShoVok 10 Feb, 2022 @ 2:07pm 
Sounds Fun and maybe just maybe all races can use these... Hmmm it's on my mod it till it breaks run
Rebitaay  [author] 12 Oct, 2021 @ 2:36pm 
@Ahtuno - For balancing reasons, and consistency with vanilla Mk III dummies requiring electrical components. Narratively, I imagine they have some sort of electrical or moving parts that make your training more difficult.
Ahtuno 12 Oct, 2021 @ 4:51am 
So why do the MK III use power? Are they electric dummies?
Metal Mario 15 Sep, 2021 @ 9:12pm 
For some reason I also have damageddarth's problem with crossbow dummy crashing when used.
♠️ 💗 8 Jun, 2021 @ 5:37pm 
The tooltip for Martial Arts Training III is incorrect and says it's for training dodge.
madlarkin8 21 May, 2021 @ 7:26am 
I really like that you took care to add a feature with this mod without destroying difficulty or altering basic gameplay. Lot of modmakers just put an easy button on the game and call it "fun"
You chose which skills NOT to make training dummies for because it would be too gamey and filled in the rest, great mod!
Rebitaay  [author] 28 Apr, 2021 @ 12:43pm 
@Shadowreaver - I don't believe so. If I remember correctly, training dummies create an outpost.
Shadowreaver 28 Apr, 2021 @ 7:35am 
Can the lvl 1 dummys be placed in the camp of your other mod?
damageddarth 24 Apr, 2021 @ 3:40pm 
Whenever I try to train on the crossbow training my game crashes :/ idk why. So far all the other ones work though
Rebitaay  [author] 13 Apr, 2021 @ 5:47pm 
I appreciate it, fellas.
Jim303 13 Apr, 2021 @ 12:53am 
this is really nice
Petiram 3 Apr, 2021 @ 8:29am 
sounds awesome man, well thought. I'll wait a bit as I haven't found any ancient books yet
Rebitaay  [author] 6 Mar, 2021 @ 12:01am 
There are no newly created models or animations, as I have no skills in those departments.
The crossbow dummy does not require range, but has a much larger range than other dummies.
The Martial Arts dummy uses knockout animations - I would use actual martial arts attack animations, bu they don't work very well for this purpose.
Pamparampampamparam 5 Mar, 2021 @ 11:06pm 
Are there any new models or animations? Does the Crossbow dummy require a lot of room to setup a 'range'? Does the Martial Arts dummy have characters do the martial arts animations instead of the sword slashing ones?
Rebitaay  [author] 1 Mar, 2021 @ 10:57pm 
Thanks, hope you enjoy it!
Endel 1 Mar, 2021 @ 10:20pm 
Sounds great! Good job :)
Rebitaay  [author] 28 Feb, 2021 @ 12:36am 
Thank you, glad you enjoy :)
SkinflapsMcgee 27 Feb, 2021 @ 11:49pm 
A nice little QOL mod. Appreciated!