Left 4 Dead 2

Left 4 Dead 2

SG-552 on Tweaked Valve Animations
62 Comments
Galunga Gaming 3 Dec, 2024 @ 6:02pm 
could there be a version without the vertical grip?
Cuba  [author] 11 Aug, 2024 @ 4:44am 
Oh, yeah it would go into their hands so i didnt add it.
Galunga Gaming 11 Aug, 2024 @ 2:04am 
oh because on my end it doesn't have a grip attached when going to pick it up
Cuba  [author] 10 Aug, 2024 @ 11:47pm 
Pretty sure it has one
Galunga Gaming 10 Aug, 2024 @ 12:13am 
can you do a world model for this please?
Zyph3r 🍀 28 Jun, 2024 @ 5:43pm 
Thank you!
Cuba  [author] 28 Jun, 2024 @ 5:23pm 
the css map militia
Zyph3r 🍀 27 Jun, 2024 @ 5:10pm 
If I may ask, what map is this?
黑视 4 Feb, 2024 @ 7:55am 
i really like ur animation, perfect! can u just do it with this mod?
https://gamebanana.com/mods/176886
Im with you in the dark 23 Jul, 2023 @ 2:29pm 
mf try not to use the ak reload animation on everything challenge :aurip::aurip:
Pepe on my Balls 3 May, 2023 @ 7:16am 
hard
I-KH4N-I 16 Sep, 2022 @ 6:06am 
What are you using to see your legs?
Destroyer of Great Britain 26 Oct, 2021 @ 8:06am 
Does thiz thing fit with l4d2?
The_Real_Grant_Macdonald 3 Oct, 2021 @ 8:56am 
no idea why valve didnt try to fix the default animations and make it faster
Cuba  [author] 27 May, 2021 @ 12:34am 
I could, but then it's part of the hundred other "CSS guns on lazy animations port" the whole idea of these is to stand out from that heap of mods.
xxxxFoxTailxxxx 26 May, 2021 @ 10:21pm 
can you remake this but remove the grip?
Cuba  [author] 13 May, 2021 @ 3:34am 
Just looked bad imo
PeopleLikeStuff 13 May, 2021 @ 12:42am 
Why not just have the flashlight on the right side of the gun so it's out of the way and doesn't look silly in FP?
Cuba  [author] 4 May, 2021 @ 11:17pm 
@Aisling, Huh, didnt catch that i'll have a look.

@woozzie The light isnt on the FP model on purpose, it looks bad.
wooziechan 4 May, 2021 @ 7:29pm 
There's also the issue of a physical flashlight.
Aisling 4 May, 2021 @ 3:01pm 
There's only one issue with this, and it's that the smoke that comes after firing the weapon comes from the back of the gun and not the muzzle.
PepsiMax [SAC] 25 Mar, 2021 @ 10:34am 
Ah alright
Cuba  [author] 24 Mar, 2021 @ 8:44pm 
nope
PepsiMax [SAC] 24 Mar, 2021 @ 8:38pm 
Any update on the scout replacement?
Cuba  [author] 24 Mar, 2021 @ 8:00pm 
I can mess with the envmap intensity and see if it looks good enough
ZED 24 Mar, 2021 @ 7:45pm 
Bit of a nitpick, but it bugs me that the scope's glass looks so... painted on. I think this would look a lot nicer with, say, the Hunting Rifle's or Military Sniper's scope lens. Otherwise, pretty solid upgrade to the stock SG.
Flashyface 10 Mar, 2021 @ 5:12am 
oh hell yeah now its compatible with sound mods that change it
Christinson 10 Mar, 2021 @ 2:21am 
thanks man
Cuba  [author] 10 Mar, 2021 @ 2:09am 
Well after some dawdling its up. I remember why I change it now the SG bolt sounds are kinda shit. But i'll leave it unless anyone has a major issue with it.
Cuba  [author] 10 Mar, 2021 @ 1:27am 
I'll just update it. because you make a good point. Why didnt i use them in the first place.
Christinson 10 Mar, 2021 @ 1:21am 
do you know if theres an easy way i could swap out the slide back/forward sounds to use the sg552 ones instead? im still trying to learn my way around modding stuff
Cuba  [author] 10 Mar, 2021 @ 1:20am 
the default sg ClipIn has the clip locked included
Christinson 10 Mar, 2021 @ 1:18am 
ohh okay thank you the magin wasnt sounding right and i was stuck trying to figure out which sound was out of place
Cuba  [author] 10 Mar, 2021 @ 1:16am 
{ event 5004 21 "Weapon_SG552.ClipOut" }
{ event 5004 42 "Weapon_SG552.ClipIn" }
//{ event 5004 49 "AK47.ClipLocked" }
{ event 5004 69 "Rifle_Desert.SlideBack" }
{ event 5004 76 "Rifle_Desert.SlideForward" }
Christinson 10 Mar, 2021 @ 1:15am 
from what i can tell it uses sg552_clipin then something right after
Cuba  [author] 10 Mar, 2021 @ 1:14am 
The Sg ones
Christinson 9 Mar, 2021 @ 7:10pm 
what sound events does the reload use when inserting the mag?
Cuba  [author] 6 Mar, 2021 @ 10:32am 
Yeah, thats the plan at the moment
PepsiMax [SAC] 6 Mar, 2021 @ 10:25am 
Sorry if it's too late to have any more input, but for a potential Scout replacement, I think the CSO2 model would do best. Since it's the same general design as the CSS counterpart, just with better poly counts / textures, while not being too high quality to look out of place along with the other L4D2 weapons.
Cuba  [author] 3 Mar, 2021 @ 7:29pm 
"Great!"
Avena 3 Mar, 2021 @ 6:33pm 
What does Haruka says?
Baby❤ 3 Mar, 2021 @ 12:16pm 
Damn, this looks good. Thanks for the great CSS weapon replacements.
Cuba  [author] 2 Mar, 2021 @ 9:20pm 
Well I have the CSGO leak and there is no model, I could use the CSO2 scout as that still keeps the classic design.
Flashyface 2 Mar, 2021 @ 5:19am 
also the csgo model for the scout is not the same gun, unless modifying the default scout model to have the shell ejection and bolt on the other side i guess it could work. (pls valve release the scrapped weapon models like the scout and scopeless sg552 that were found via icons in the csgo alpha)
Flashyface 2 Mar, 2021 @ 5:09am 
fuck i think i was really tired making that comment, still.
Cuba  [author] 1 Mar, 2021 @ 9:58pm 
Csgo, can't really find a nice classic scout model. What's weird about the Scout tho in your opinion? I think it looks nice.
Flashyface 1 Mar, 2021 @ 8:23pm 
this model is kinda weird, like its really fuckin weird but hey still looks better then the css version (btw what scout model are u using for the scout version?)
Jane Helldiver 1 Mar, 2021 @ 9:25am 
@Cuba sick dude. Keep up the good work bro. You can do it
Cookie Bear 1 Mar, 2021 @ 6:39am 
ok now do scout (hehe i made you)
Cuba  [author] 1 Mar, 2021 @ 3:31am 
Awps been done, only Scout left