Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-ConThien
19 Comments
PsychoPigeon  [author] 19 Sep, 2024 @ 2:21pm 
Gonzo 19 Sep, 2024 @ 2:06pm 
Just curious what the french song playing on the radio is, I was able to track down the others and the respective album but am curious what that one would be.
PsychoPigeon  [author] 28 Jan, 2024 @ 2:15pm 
Yeah they are. Not that the bots function properly in the game tho
Mentally Retarded 28 Jan, 2024 @ 1:48pm 
is this bot supported?
PsychoPigeon  [author] 8 Dec, 2023 @ 12:54pm 
sure
Mark 8 Dec, 2023 @ 8:10am 
Hello, i was wondering if i could use some of the assets from this map in a map im making, with proper credit of course
Sikanagto 27 Sep, 2021 @ 10:24pm 
rising storm 2 is good game that you can learn the history
PsychoPigeon  [author] 12 Sep, 2021 @ 11:31am 
Version 4:

Art passed the map and finalized it
PsychoPigeon  [author] 15 Apr, 2021 @ 9:43am 
Version 3:

- Reworked the approach to objective A, creating more line of sight block and changes to the terrain.
- Added more cover and detail to objective B.
- Added more cover and detail to objective C.
- Changed direction of the sun to be in the eyes of the defenders instead of the attackers.
- Moved up the Attacker spawns for objectives B & C.
- Increased round timer to 30 minutes.
- Reduced attacker sniper role to 3
- Overtime should now work for the final objective.
fbombyamom 3 Apr, 2021 @ 9:15pm 
excellent map i enjoyed the shit out of this.
PsychoPigeon  [author] 9 Mar, 2021 @ 6:23am 
Would be interested to know if 4 snipers for the PAVN side is too many.
PsychoPigeon  [author] 8 Mar, 2021 @ 3:05am 
Version 2 changelog:

- Added more cover and shell craters on the PAVN approach to objective A.
- Added more cover to objective A.
- Added an extra 2 Snipers and 2 MGs to PAVN.
- Reduced U.S MG role to 3 from 5.
- Reduced PAVN artillery cooldown to 3 minutes.
- Reduced round time to 26 minutes from 33.
- Increased U.S reinforcement time to 22 seconds from 20.
- Increased reinforcement points slightly for both teams.
- Fixed campaign round not ending
- Increased the brightness slightly for interiors.
- Removed many of the footpath decals that were causing FPS issues.
- Added blocking volumes to the underground bunker to stop players mantling through the ceiling.
Jimbopowell 5 Mar, 2021 @ 9:37am 
I keep trying to run this in SP but it doesn't launch, is there any bot restrictions or anything on start up. I really want to try this because it looks awesome
PsychoPigeon  [author] 27 Feb, 2021 @ 7:26am 
Fixed the FPS issues, and working on adding better protection for North spawns on A objective.
[PBS] Powerbits 26 Feb, 2021 @ 11:00pm 
Lets test on the PBS servers :)
rk20501 26 Feb, 2021 @ 1:20pm 
Yes, Con Thien map
blyab 26 Feb, 2021 @ 1:13pm 
im looking forward to this one!
PsychoPigeon  [author] 26 Feb, 2021 @ 11:23am 
I haven't encountered that before, is your FPS dropping no matter where you look? Or are you looking over the whole map (from the top of the hill?) I'm wondering if your drop is related to the map optimization rather than the rain itself.
Keisaritintti 💫 26 Feb, 2021 @ 9:54am 
I liked playing the map. My only issue with it was how much the rain affected my FPS, as soon as the rain stopped (by the end of the round, sadly) it was smooth as butter.