Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Art passed the map and finalized it
- Reworked the approach to objective A, creating more line of sight block and changes to the terrain.
- Added more cover and detail to objective B.
- Added more cover and detail to objective C.
- Changed direction of the sun to be in the eyes of the defenders instead of the attackers.
- Moved up the Attacker spawns for objectives B & C.
- Increased round timer to 30 minutes.
- Reduced attacker sniper role to 3
- Overtime should now work for the final objective.
- Added more cover and shell craters on the PAVN approach to objective A.
- Added more cover to objective A.
- Added an extra 2 Snipers and 2 MGs to PAVN.
- Reduced U.S MG role to 3 from 5.
- Reduced PAVN artillery cooldown to 3 minutes.
- Reduced round time to 26 minutes from 33.
- Increased U.S reinforcement time to 22 seconds from 20.
- Increased reinforcement points slightly for both teams.
- Fixed campaign round not ending
- Increased the brightness slightly for interiors.
- Removed many of the footpath decals that were causing FPS issues.
- Added blocking volumes to the underground bunker to stop players mantling through the ceiling.