Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This one will soon be deleted, most likely.
how I fixed it was avoiding using it; sideeffect is that the game doesn't care what gender the knights/commanders are
effective change:
in folder \SteamLibrary\steamapps\common\Crusader Kings III\game\common\scripted_triggers
00_war_and_peace_triggers.txt -> comment Line 242 and after Line 331 add is_ai = yes
the rest would not be necesary then
The initial version that's planned to be uploaded will be heavy on the 's' part and will only have the 'i' as traits you can add in the ruler designer. I do plan to eventually add a LOT of different supernatural content (including different kinds of immortal beings) with unique game mechanics, but that's for later in the year. (There will be game rules to turn off supernatural content if you don't want it, of course.)
(I'm touched to see that the subscription numbers for this mod keep going up despite the fact that I've been a deadbeat absentee mod creator for a long time. I appreciate you all!!!)
Fixed it somewhat by changing as follows:
00_religious_triggers.txt -> Line 151, simply change AND to OR
00_war_and_peace_triggers.txt -> commenting out Lines 255 to 307
Problem with the second one: Now my 3 Year old child can serve as a knigth...
Also broken, only you yourself are able to serve as commander now. fixed it in:
00_war_and_peace_triggers.txt -> commenting out Lines 309 to 344
This so far seems to be ok with no downsides...
Wold be very happy if someone manages to find out, what exactly the problem is. The 3 Year old Toddler leading the charge is a little bit strange ;-)
Not Exactly necessary to comment it out or delet it, just change the two "AND" operators to "OR" operators and it should be fine. Alternativly just copy the code below and copy paste it over the lines 16-34.
can_be_combatant_based_on_gender_trigger = {
custom_description = {
text = "can_be_combatant_based_on_gender"
object = this
subject = $ARMY_OWNER$
OR = {
$ARMY_OWNER$ = { faith = { has_doctrine_parameter = combatant_can_be_either_gender } }
OR = {
$ARMY_OWNER$ = { faith = { has_doctrine_parameter = combatant_must_be_male } }
is_male = yes
}
OR = {
$ARMY_OWNER$ = { faith = { has_doctrine_parameter = combatant_must_be_female } }
is_female = yes
}
has_trait = shieldmaiden
}
}
}
Steam\steamapps\workshop\content\1158310\2408301874\common\scripted_triggers
First, the bad news: I'm not updating this. The mod is a mess (I sucked at this stuff when I originally made it), and it's not worth it to go through that mess and make it work with the current version of CK3. I will leave it up though, just in case (however unlikely) someone wants to revert to the previous version of the game to play with it or (even more unlikely) if someone wants to wade through the mess to make it compatible with current CK3 and upload it in their name.
Now, the good news: I just started working on a far better version of it, from scratch (something I've wanted to do for a long time).
Not sure if it's this mod on its own or if it's a conflict somewhere :-/