Portal 2

Portal 2

[PeTI SP] Sunbury Chambers 88
16 Comments
Petutski 10 Aug, 2015 @ 9:32am 
Nice chamber. Very logical, but one needs to explore everywhere!
KillCrazy 9 Apr, 2014 @ 9:11am 
The OR logic of the doors confused me at first but once I realised what was going on it was easy to solve.
Mr Fraggle (UK) 4 Apr, 2014 @ 7:53am 
Excellent work. Well done. Really enjoyed this.
bvsmith 30 Mar, 2014 @ 11:40am 
Never mind, I got it :-) Sometimes you just have to take a step back and realize there are other options.
Very nice map!
Cyborg_10101 30 Mar, 2014 @ 2:22am 
Well, I loved it! More of the same please. Not too taxing on the old grey matter, just gotta think outside the square.
BierPizzaChips  [author] 29 Mar, 2014 @ 11:42pm 
@bvsmith: Try to place a portal on that platform.
bvsmith 29 Mar, 2014 @ 4:46pm 
In the second room, the reflecting cube *ALWAYS* falls off the temporary platform into the toxic water. Can you fix this?
Gun Tech. 26 Mar, 2014 @ 12:09pm 
I would say this is not easy for the average player. First of all, the door logic is some "OR gate
with latch-and-hold" which is unusual, probably added to not get stuck during the 3 laps? Prediction: You will leave the weighted cube on the first button because you think you'll need the laser cube. This means the laser cube is left on the laser button, because you realize you will need the laser to exit. So you go another lap to get the first button. With a little work you bring both cubes to the exit, but the door locks behind you and the sphere is no use to activate the laser. On a whim you press the button right by the laser cube dropper and hear a splash. There was a hidden cube dropper and so now it's solvable. Another lap to set up the laser and now you can exit, with a sphere to spare.
LeGenDaRNoСтЬ 26 Mar, 2014 @ 2:32am 
nice
docxks 25 Mar, 2014 @ 1:09pm 
nice
ZAEROS 24 Mar, 2014 @ 11:06am 
Good fun map but the door logic baffled me. Enjoyed, Thank you.
BierPizzaChips  [author] 24 Mar, 2014 @ 1:32am 
Thanks quaternary and dmuk.

@Saucy Pirate: Carl Kerner delivered via StyleMod some very useful examples of the editoritems.txt. Just check how he adds textures and models to the map. I used the existing metal texture's vmt, just changed the colour and minor pixels - and used the existing alpha texture; because i save those as DXT1, i had to remove the details from the original vmt.
intukit 23 Mar, 2014 @ 3:14pm 
How do you make chambers with the old timey materials like this? (no, I'm not a noob. Just wanna know.)
quat 23 Mar, 2014 @ 12:32pm 
I am a giant fan of these sunbury chambers. Was not let down. Sphere could have played a larger role, imo.
GraveNoX 23 Mar, 2014 @ 10:34am 
Very nice design!
dmuk 22 Mar, 2014 @ 3:57am 
I always like the "period" chambers, and this one was nicely decorated. Although the pastel panels were more '70s than '80s...