Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
{LINK ELIMINAT}https://ibb.co/QM2vWc0
SFO update very quickly done. Let me know if there are issues
I have in my mods Kimlegars SFO submod. I dont know if its this that you want. But if it is please contact me as i really would like this mod updated.
I think it would work best with an allocation of:
Dwarf Seeker: 1 special unit point
Dwarf Thunderrider: 1 special unit point
Ironholder: 2 special unit points
Ironcleaver: 2 special unit points
Thunderhammer: 2 rare points (let's be honest, hammerer cavalry needs to be limited)
"has to set is_caster in agent_subtypes to true for all custom lords/heroes that are supposed to use the character runes."
I figured CA added new animation slot to rider animation. However I'm not certain these slot is really operational, since it seems really ok to me when I tested my mod.
I'm aware that there are some issues of my mod, such as unit description and issues on custom battle. However I can't make any promises of fixing these issues since I've been quite busy lately. but at least I'll try to prevent it from unplayable or broken.