Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you add the walrus hat?(I don't know its name, just its code) I like to place starfish near walrus camp to get blow darts and walrus tusks, but that makes a lot of walrus hat. They don't burn or stack, so I usually like to feed them to lureplant(code). But they can easily ignite in the summer, causing forest fires.
And I found some small bugs, also about the sketch. The eye of Cthulhu and the deerclops sketches are not cleaned properly. It seems that the Eye of Cthulhu will not be cleaned, and the deerclops sketch will not be cleaned once I exit the game and re-enter it.
Maybe there is something wrong with other sketches, blueprints and adverts (Maybe it's my fault). I hope you can fix it. Thank you very much (^▽^)
I hope you can understand. (눈‸눈)
It's really cool to know we share a similar wavelength, because adding unignitable scrap pieces of paper like Figure Sketches, Blueprints, and Adverts is something I've been thinking about too. That idea is already in the works, and your comment affirms that implementing it is a step in the right direction, and encourages me to go forward with adding this functionality without doubt.
Thank you, as always, for taking the time and care to provide your feedback. Everyone plays Don't Starve Together differently and at different skill levels. I personally have not yet explored the ocean much, nor reached the stage where mid/late-game items are considered more of annoyance than a rarity, so your insight really helps to improve this mod for players with more advanced/developed worlds and players who are seafaring on the regular.
I foresee the the next update will be quite a big one with lots of item additions, and I hope to surprise you all.
Sketch and blue print will drop by boss monsters, they does not stack, so I always throw them everywhere. I don't know if they're the same kind, like the dragonfly's sketch and the bearger's sketch, the bundling warp's blueprint and the trident's blueprint. If they are not the same kind, don't add them, because they will be a lot of work(maybe). I hope you can understand
I can definitely add the items dropped by earthquakes to the cleaning list. You've sparked an idea in me to try and add an option to clean up those items specifically in the caves only.
To answer your question about whether the mod can be activated at any point in a pre-existing world – yes, it certainly can! The timer for sweeping the unwanted items should technically start each time you load up your saved world with the mod on. The timer also resets when you disable and re-enable the mod while in-game via hotkey.
Adding this mod on already ran world that does not use this previously.
Can you also add a "disabled" settings for the hotkey? I don't want to accidentally disable this mod. And I already have too much hotkey to remember.
@Kliveran, this mod will soon sweep manure in the next update! Please stay tuned. =)
@Terra, good news! I've got a lead on how to detect whether the chat window is in focus, and plan to undergo some testing once I have the capacity. If everything goes smoothly, I look forward to seeing if the issue gets resolved for your friend (and anyone with a similar experience) in the upcoming update.
Would you be able to provide further details on how your friend accidentally triggers the toggle function? The combination key bind with modifier keys was put in place with the intention of avoiding accidental toggles, but it appears that it's not foolproof. There may have been something I've overlooked, so any additional information you can give for this case will help greatly on how to solve for it. Thanks!