Don't Starve Together

Don't Starve Together

Rot Begone
63 Comments
ρtato 9 Jul @ 1:43pm 
You're amazing, thank you so much!!!
Chocasaurus  [author] 9 Jul @ 1:41pm 
Glad to hear it, Swarm! I haven't been caught up with the latest in the Don't Starve universe, so I appreciate you taking the time to leave a message here with insight on what new clutter is out there, and in turn, keeping this mod useful and relevant. An update with the option to clean out Void Masque's masks is now live. Hope you enjoy!
ρtato 5 Jul @ 3:57pm 
Thank you so much or this mod!! It's been a great help keeping the world free from clutter. If you still play and have the time, it would be great if you could add the feature to erase the masks that drop from masked shadow rift creatures as well.
Sexylolz 8 Dec, 2023 @ 7:50pm 
Thank you !
Chocasaurus  [author] 11 Nov, 2023 @ 11:28am 
Hi Lomion! Thank you for leaving such a kind message – your comment is one of the biggest compliments a mod can receive. Much appreciated!
Lomion 6 Nov, 2023 @ 3:23am 
A must have mod. :cozyspaceengineersc:
发光的三极管 7 Jun, 2022 @ 7:38pm 
Thank you so much! But you don't have to rush. It's okay. Slow work makes good work (〃'▽'〃)
Chocasaurus  [author] 7 Jun, 2022 @ 10:43am 
Hello! Since the adverts, blueprints, and sketches are the only items that the mod is unable to sweep consistently (or sometimes even at all), I have an inkling that it may have to do with the (possibly janky) way I had written the data table system for the Adverts/Blueprints/Sketches option. A patch will be released for it soon, and we'll see if that solves it. Thank you for your patience, since I know that this issue has been an ongoing one.
发光的三极管 6 Jun, 2022 @ 10:27pm 
And it's still machine translation
发光的三极管 6 Jun, 2022 @ 10:25pm 
Hello, I'm going to get you into trouble again... I find sketch and blueprint doesn't clean properly again, like dragonfly's, Beequeen's,antlion‘s, deerclop's, goose's and bearger's This may be due to a version update. I don't know how this module works, but I think setting these Sketches as the same Prefab might solve the problem. If that's what you're doing, there's really nothing I can do...:dirtblock:
发光的三极管 29 Mar, 2022 @ 6:54am 
OK, Thank you very much! You don't have to rush. I'm not playing DST because there are so many bugs. I want to wait a few weeks. So I suggest you get some rest.:greenslime:
Chocasaurus  [author] 28 Mar, 2022 @ 8:05pm 
Hi 发光的三极管! Thanks for letting me know about the bug you've noticed with some instances of sketches/blueprints/adverts not sweeping. I foresee it will take some time for me to do some testing to pinpoint what's causing the issue, but for the time being I will be able to add the Tam o' Shanter as an additional clean up option.
发光的三极管 21 Mar, 2022 @ 5:05am 
Long time no see, my server is better than before after adding your mod. However, I found some problems.
Can you add the walrus hat?(I don't know its name, just its code) I like to place starfish near walrus camp to get blow darts and walrus tusks, but that makes a lot of walrus hat. They don't burn or stack, so I usually like to feed them to lureplant(code). But they can easily ignite in the summer, causing forest fires. :terraria:
And I found some small bugs, also about the sketch. The eye of Cthulhu and the deerclops sketches are not cleaned properly. It seems that the Eye of Cthulhu will not be cleaned, and the deerclops sketch will not be cleaned once I exit the game and re-enter it.
Maybe there is something wrong with other sketches, blueprints and adverts (Maybe it's my fault). I hope you can fix it. Thank you very much (^▽^)
Holya666 10 Mar, 2022 @ 12:39pm 
Thank you so much. I didn't even think about the nightmare fuel since I keep finding random bits here and there. Thanks to how they changed how nightmare monsters work.
Chocasaurus  [author] 9 Mar, 2022 @ 9:07pm 
Hi Holy, most certainly! The latest update now includes Mourning Glories. In addition, your suggestion has led me to realize that Nightmare Fuel should be on the list too. =)
Holya666 9 Mar, 2022 @ 2:04pm 
Could you add Mourning Glories to the list of things cleaned up?
发光的三极管 1 Mar, 2022 @ 12:17am 
Wow, thanks. There seems to be no problem now. (≖ᴗ≖):steamthumbsup:
Chocasaurus  [author] 28 Feb, 2022 @ 8:00pm 
Thank you for catching this! The issue lies in my human error, since the mod sweeps according to the item (prefab) codes I manually add into the data tables it draws from, and I've overlooked inputting the Celestial Champion's sketch and Moose/Goose's advert into the "Paper Scraps" option. This has been remedied in the patch update.
发光的三极管 27 Feb, 2022 @ 5:57pm 
Hello? I found that goose feather advert and Celestial Champion Sketch couldn't be cleaned properly, I did turn on the "Paper Scraps" option, maybe there's a bug in this mod :DSTchester:
发光的三极管 23 Feb, 2022 @ 12:22am 
Wow, you did it in five days? You're amazing. It would take me at least half a month to finish it Σ (゚Д゚;) 
Chocasaurus  [author] 22 Feb, 2022 @ 11:07pm 
Thank you for your kind words, 发光的三极管. I am excited to announce that your suggestions have been implemented in the latest update, which is now released. Please enjoy! =D
发光的三极管 18 Feb, 2022 @ 5:22am 
Seriously, you're one of the best author I've ever met, and there are few better. I've met a lot of bully author before, and none of them are as open to suggestions as you are. I don't know what kind of person you are in real life, but from what I've seen so far, you're an excellent person. excellent author, excellent mod. (^▽^)
发光的三极管 18 Feb, 2022 @ 5:07am 
Oh, thank you verymuch. I think blueprints are kind of the same thing. For example, I put the trident blueprint, the dragonflyfurnace blueprint and the bundlewarp blueprint separately and type c_gonext (" Bundlewarp_blueprint ") in the console (send to the bundle blueprint). It doesn't have any effect, but when I keep typing c_gonext("blueprint") (send to blueprint), I'm passing between those blueprints. sketch and adverts are the same as blueprints. So I think they're the same.
I hope you can understand. (눈‸눈)
Chocasaurus  [author] 17 Feb, 2022 @ 11:41pm 
Hello again, 发光的三极管!

It's really cool to know we share a similar wavelength, because adding unignitable scrap pieces of paper like Figure Sketches, Blueprints, and Adverts is something I've been thinking about too. That idea is already in the works, and your comment affirms that implementing it is a step in the right direction, and encourages me to go forward with adding this functionality without doubt.

Thank you, as always, for taking the time and care to provide your feedback. Everyone plays Don't Starve Together differently and at different skill levels. I personally have not yet explored the ocean much, nor reached the stage where mid/late-game items are considered more of annoyance than a rarity, so your insight really helps to improve this mod for players with more advanced/developed worlds and players who are seafaring on the regular.

I foresee the the next update will be quite a big one with lots of item additions, and I hope to surprise you all.
发光的三极管 17 Feb, 2022 @ 1:45am 
Oh, and add the tentacle spike, salt crystals. malbatross feather, cookiecutter shell and the gnarwail horn. They always fight with each other, those things are found in brine shoals and fish schools all over the world......
发光的三极管 17 Feb, 2022 @ 1:19am 
Hello, Chocasaurus. Im sorry to have trouble you again. Can you add more options? Killing Celestial Champion will drop a lot of moon rocks and infused moonshards, although the infused moonshards will turn to moonshards after 12 minutes, but I still want to chean them.
Sketch and blue print will drop by boss monsters, they does not stack, so I always throw them everywhere. I don't know if they're the same kind, like the dragonfly's sketch and the bearger's sketch, the bundling warp's blueprint and the trident's blueprint. If they are not the same kind, don't add them, because they will be a lot of work(maybe). I hope you can understand:steamsad:
Bumber 10 Feb, 2022 @ 2:28am 
And broken shells.
Bumber 9 Feb, 2022 @ 11:09pm 
Bones?
发光的三极管 7 Feb, 2022 @ 2:06am 
Yes, this mod helped a lot and there are less lags in my world (^▽^)
Chocasaurus  [author] 6 Feb, 2022 @ 9:42pm 
No problem! I hope you're enjoying the new updates, 发光的三极管. Is the mod effectively helping to diminish the lag in the caves with those options enabled?
发光的三极管 6 Feb, 2022 @ 8:16pm 
OK, thank you. I'm sorry to have troubled you:steamsad:
发光的三极管 6 Feb, 2022 @ 12:57am 
Please add them, thanks (QAQ)
发光的三极管 6 Feb, 2022 @ 12:55am 
On no, I forgot to tell you earthquakes will drop moon glass and stone fruit in the lunar grotto. I am so sorry (QAQ)
Chocasaurus  [author] 2 Feb, 2022 @ 5:24pm 
You are very welcome, 发光的三极管! No trouble at all – I am happy to know that my mod can be of use. Enjoy! =D
发光的三极管 2 Feb, 2022 @ 2:15am 
:steamthumbsup::steamthumbsup::steamthumbsup:
发光的三极管 2 Feb, 2022 @ 2:13am 
OK, Thank you very much。I'm sorry to trouble you.
Chocasaurus  [author] 31 Jan, 2022 @ 9:01pm 
Hi 发光的三极管! Thank you for insightful suggestion – you are doing great at conveying your meaning in English!

I can definitely add the items dropped by earthquakes to the cleaning list. You've sparked an idea in me to try and add an option to clean up those items specifically in the caves only.
发光的三极管 30 Jan, 2022 @ 3:15am 
And stones,marbles,bluegems,redgems from earth quake:steamsad:
发光的三极管 30 Jan, 2022 @ 3:13am 
Hey,could you add the flints? They full the cave"s everywhere,very very lag,I hope you can understand, Im not good at English:steamsad:
Chocasaurus  [author] 26 Jan, 2022 @ 8:23pm 
Hi Bumber, thank you for your suggestion! I've included those two items in the latest update, and went one step further to include the Yellow Mosquito Sack... just in case a Poison Mosquito ever pops up and drops its sack on the floor – gross!
Bumber 22 Jan, 2022 @ 11:30pm 
Could you add mosquito sacks and tentacle spots?
Chocasaurus  [author] 14 Dec, 2021 @ 4:59pm 
Hi Peanut, thank you for your suggestions! I can add in Silk and Spider Glands to the list. As for adding the option to disable the hotkey, this will be something I will have to tinker around with in the code. It's been a busy time here, so there's no promises on whether I have the capacity to push out those updates until the new year.

To answer your question about whether the mod can be activated at any point in a pre-existing world – yes, it certainly can! The timer for sweeping the unwanted items should technically start each time you load up your saved world with the mod on. The timer also resets when you disable and re-enable the mod while in-game via hotkey.
Peanut Brain 14 Dec, 2021 @ 1:41pm 
Can I install this in the middle of a world? not enabling it from the start of the cluster.
Adding this mod on already ran world that does not use this previously.
Peanut Brain 12 Dec, 2021 @ 12:09pm 
Hello, I would like to suggest to add Silk and Spider gland, there will be a lot of them on the ground if someone plays Wendy.

Can you also add a "disabled" settings for the hotkey? I don't want to accidentally disable this mod. And I already have too much hotkey to remember.
Chocasaurus  [author] 27 Aug, 2021 @ 5:20pm 
Hi Jobs, thank you for your kind words! I can certainly add manure to the list.

@Kliveran, this mod will soon sweep manure in the next update! Please stay tuned. =)

@Terra, good news! I've got a lead on how to detect whether the chat window is in focus, and plan to undergo some testing once I have the capacity. If everything goes smoothly, I look forward to seeing if the issue gets resolved for your friend (and anyone with a similar experience) in the upcoming update.
Kliveran 26 Aug, 2021 @ 10:20pm 
hello quick question this mod can sweep manure?
The Jobs 24 Aug, 2021 @ 12:21pm 
Hi @Chocasaurus, nice mod, great work. Can you add manure in additional items?
Terra B Welch 15 Aug, 2021 @ 3:22pm 
Friend also wants to report it only sometimes happens when hitting K, even when hot holding ALT.
Terra B Welch 15 Aug, 2021 @ 3:20pm 
Apparently their config is set to "ALT + K" for the toggle, maybe the modifier isn't working on ALT? That or maybe somethings wrong with my friend's keyboard, idk.
Chocasaurus  [author] 15 Aug, 2021 @ 1:01pm 
Hi Terra, that must get so annoying over time – thank you for bringing this inconvenience to my attention. I'll have to look into whether it's possible for the mod to detect whether the chat window is in focus for the player.

Would you be able to provide further details on how your friend accidentally triggers the toggle function? The combination key bind with modifier keys was put in place with the intention of avoiding accidental toggles, but it appears that it's not foolproof. There may have been something I've overlooked, so any additional information you can give for this case will help greatly on how to solve for it. Thanks!