Arma 3
Anims for PiR ACE
20 Comments
J-Money 5 Nov, 2024 @ 3:39pm 
0-0 it was 100% "vcom dev".

love ur mods by the way. thank u
0-0  [author] 23 Dec, 2023 @ 9:06am 
J-Money

Have you tried turning off Vcom?
J-Money 9 Dec, 2023 @ 8:54am 
@0-0 do you think you can help me?
https://outplayed.tv/media/XKM1gP
I have an AI walking in place bug..
I use ACE for PIR, PIR, Anims for PIR ACE, VCOM.
For some reason, the AI are stuck walking in place. Not all, but about 50%.
Could this be a stuck in anim bug? after i shoot them once, they do a PIR injury react, and then they shoot and are fine. it's weird.. i cant figure it out.
J-Money 9 Dec, 2023 @ 7:22am 
How to disable IDLE animations?
0-0  [author] 11 Feb, 2023 @ 2:56pm 
Soytar [𝓢𝓡𝓸𝓼𝓮]

Yes.
Soytaroсик 11 Feb, 2023 @ 12:33pm 
Hello, is it possible to somehow disable the animation of the main player IDLE?
0-0  [author] 2 Nov, 2022 @ 12:59am 
Jinkis

Yes, for sure. But since the mod was made specifically for PIR, the dependence will remain.
Jinkis 1 Nov, 2022 @ 7:04pm 
Just like to report, the animations work totally fine without PiR and I'm not sure why it's a requirement.

It'd be great if the dependency could be removed from Steam, and in the addon itself to prevent the meaningless error message. We love the diversity of animation this provides.
0-0  [author] 26 May, 2022 @ 4:53am 
IceBreakr

Do you even read the description?))) This is a replacement for some movement animations. If you want to replace them, you install this mod, if you don't want to, then don't install it) What is the problem?))
IceBreakr 26 May, 2022 @ 4:43am 
So ACE for PIR needs to be used (rendering out official ACE) and this too? Where is the logic in that? Why is this not all-in-one if you made a custom ACE?
0-0  [author] 20 Jul, 2021 @ 2:24am 
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈

Idle animations work with this mod.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 20 Jul, 2021 @ 12:52am 
Player idle animations stopped worked with this for me. :(
0-0  [author] 19 Jul, 2021 @ 1:43am 
MFd00m1775

So it's another mod, from another autor. It's not compatibility, it's completely another mod which use my wound anims. Therefore, send all questions to the author of that mod.

MFd00m1775 19 Jul, 2021 @ 1:27am 
0-0 I believe ACE Medical system compat is the problem then. I use ACE, and PiR ( Ace medical Compat) which re-adds the ace medical system alongside PiR but the " ACE3 for Project Injury mod disables the ace medical
0-0  [author] 16 Jul, 2021 @ 12:22am 
MFd00m1775

There should be no downtime)

What mods you use?
MFd00m1775 15 Jul, 2021 @ 11:38pm 
quick question, after AI has been wounded and revived, does anyone know how long that " period" of idle last? the ai just stays laying in the prone with no weapon. Thanks
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 1 Apr, 2021 @ 1:00am 
I see. Thanks for making this! :aquaman:
0-0  [author] 31 Mar, 2021 @ 4:15am 
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈

No, all animations it's basic ARMA animations, but not used.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30 Mar, 2021 @ 4:16pm 
Very awesome animation mod! Even AI use these animations and the ones from RWM!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1311852588

Very nice. :aquaman: