Stormworks: Build and Rescue

Stormworks: Build and Rescue

Super Harbor Package
25 Comments
Wolves Hero 6 Jan @ 1:32pm 
This mod bad lag render went to 20ms, started 150fps dropped to 70-80fps & physic 30-40fps. I think this mod too much render usage.
I start new games without this mod went back 240fps with other mods still ok.
Musial Industries 3 Sep, 2024 @ 10:51am 
Can we get the fluid tanks separately?
Gariot 17 Jan, 2024 @ 8:01am 
Was about to report the broken cranes but i see you are already working on it. Thanks! This and your other mods are a must have in every savegame of me :D
CommanderMartin  [author] 24 Oct, 2023 @ 8:10pm 
@Ames I am working on an update. Turns out the cranes suffered from the update as well. Something changed about spawning objects and it made the coupling hook for containers static. I should have an updated version soon!
Ames 15 Oct, 2023 @ 4:59am 
I meant like adding gas relief valves to the tanks since they build up pressure which limits fuel transfer. But I guess gas tanks would also be nice. I tested the addon and it seems like the crane (atleast the one on creative island) is anchored to the ground or something? It can't move, winches work but the thing wont lower.
CommanderMartin  [author] 14 Oct, 2023 @ 7:21pm 
@Ames Is something broken or are you talking about adding storage tanks for the new gasses?
Ames 14 Oct, 2023 @ 4:13pm 
Hello, I like this harbor package and haven't found any other that works as good as this, I wonder if you could update it to work with the new gasses?
sincmaster089 7 Aug, 2022 @ 10:25am 
hello great mod Beautiful.
I wanted to know if there was a way to correct an overlap. if used together with the workshop jsi marine add on and simple improvements add on everything works perfectly but only some buildings overlap. can it be corrected in some way? thanks
Brygun 27 Jul, 2022 @ 3:58pm 
hhahhaa...guess I better finish my tanker
CommanderMartin  [author] 27 Jul, 2022 @ 3:55pm 
The tanks spawning empty is an intended feature. They are storage tanks for the player to use.
Brygun 26 Jul, 2022 @ 12:31am 
Im using some other mods so might be conflict that the big tanks have zero contents for me. Arrived at some other ports and confirmed it wasnt just the one hit by the Tsunami. Maybe the other mods snipped the fluid spawn and/or fluid meters. Pondering that suggest, if they aren't already' to put the fluid spawn and meters at the top of the tanks to be well clear of future mod conflicts.
Brygun 6 Jul, 2022 @ 8:41pm 
It was one of those game updates where they made a part "better" and changed how it worked on anything already built with it. >_<
CommanderMartin  [author] 6 Jul, 2022 @ 8:34pm 
I will try to fix the tank this weekend, Ill probably redesign their look. Though, I'm not aware of the winch issue that you are talking about,
Brygun 5 Jul, 2022 @ 3:27pm 
How well did things come through the recent winch bug added by the devs? In doing what they did winches have to have lines starting at the winch and going to the object. Some builds may have had a mix of which end was first. ITs fixable but may require a reupload after doing the winch first on all winches.
Brygun 29 Jun, 2022 @ 9:08am 
So here's a thing... a radial tsunami hit North Harbor coming overland from the south west. It knocked over the tall blue silo which I believe is your water tank. no idea if things still work. Might want to set them to static.
CommanderMartin  [author] 26 Jun, 2022 @ 8:11am 
Hey @Gariot, there was a microcontroller issue that I somehow missed. See if this is any better.
Gariot 14 Jun, 2022 @ 7:19am 
Yea, alright :) Thank you anyway! Its way better than before.

Oh i finally had the chance to actually use the train crane in a real scenario. It was really awkward to use. The arm somehow had really delayed movement and sometimes for so long everything was going crazy. At one point even the connector plate was tangling around the arm and was stuck. Going in and out of the crane is also a little bit weird. But i dont really mind the last point :)

I would recommend redesign this crane. Its really more than wonky. :(
CommanderMartin  [author] 11 Jun, 2022 @ 3:40pm 
@Gariot, That should have fixed the railway cranes, their booms at least. I also sped up all the crane's movements. I can't do two move modes as the speed controls for winches and such aren't accessible by logic, they can only be set in the designer. Hopefully things are fast enough now.
Gariot 11 Jun, 2022 @ 9:18am 
The Railway cranes spawn with the arm all the way down, almost bugging in the ground (at least for me). And for some reason they are kinda "wonky" sometimes. Like the ladders looking like they break off any moment and stuff like that. But they keep working fine, so ... :D Just a little cosmetic thing :)

I have one request. The cranes, especially the harbor cranes, are reeeeally slow. How about making them a little bit faster or adding something like a "move" mode and a "working" mode. Where the "move" mode is faster and the "working" mode is slower and more precise :)
Guardian00 14 Nov, 2021 @ 3:22pm 
Veeery good.
Starting a new campaing
Thanks a lot :steamhappy:
CommanderMartin  [author] 14 Nov, 2021 @ 10:06am 
Hey @Guardian, I finished the update. I added in an cranes at the harbors with a railyard!
Guardian00 12 Nov, 2021 @ 12:40pm 
Cool, thank you.
CommanderMartin  [author] 12 Nov, 2021 @ 7:14am 
Hey @Seph and @Guardian, I was taking a little cyclic break from Stormworks. I'll get these fixed shortly.
Seph Kerr 813 8 Nov, 2021 @ 7:01am 
The crain at Spycakes dose not rotate.
Guardian00 16 Oct, 2021 @ 8:20am 
Hi, very cool pack. Can you add Sawyer north harbour? please... :steamhappy: