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Cheers and keep up the good work!
firstly, thanks for the great mod!
Quick question: Does your mod change equipment tags for engines?
I was using SVE and XR Ship Pack and even after properly updating the mods, the AI kept building mod ships without engines. The author of SVE found that turret recolouring mods broke on him due to changes to tags (not sure what exactly they are but I hope you‘ll know what he means), so wanted to make sure that updates of the game and mods with 6.00 haven‘t created some sort of incompatibility?
Any way that you and/or the SVE/XR modders can and want to check compatibility if your mod does indeed go into tags for equipment?
In general, egosoft are strange, I would make a neutral material in their place and in the settings I would just specify the color that will be superimposed on top. For example, Earthlings have white, Splits have red, Argon has blue. But if a player were to build these modules or put weapons, their elements would be painted in the default paintjobs
Для русскоговорящих:
Если корабль пристыкован к верфи, попытка посещения дополнительных комнат ведёт сразу на экран Game Over.
I appreciate it when someone pays such attention to detail.