Race The Sun

Race The Sun

Mainframe
39 Comments
tekulve 7 Nov, 2021 @ 5:31pm 
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tekulve 7 Nov, 2021 @ 5:25pm 
10000000000000000000000000000000000000000000000000000000000000000000000000000000000
fartmaster1456 16 May, 2021 @ 1:55pm 
the ground is so bright i cant see anything
Some cat 8 Apr, 2016 @ 2:42pm 
i played once and got to about reigon 4 before dieng, i had a fun time playing and trying to avoid tho moving things, a moving thing killed me.
Quiksilver 9 Dec, 2015 @ 1:58pm 
Step 1: Play: "The Grid" from Tron Legacy
Step 2: play this
Step 3:HAVE FUN
Topdjc 21 Aug, 2015 @ 10:01pm 
question! I have subbed but idk how to play the level
Good Boy 6 Aug, 2015 @ 4:17am 
I have been deeply disapointed with most of the community workshop levels for this game, but this, this was great. Origonaly made and a very fun level. 12/10


:greateye:
Hodor 3 Aug, 2015 @ 10:34am 
Very original and thematic!
Only gripe is the data collision. In any case, worthy of being part of the base game! :summersun:
Arriator 1 Aug, 2015 @ 8:17am 
I love it, but I honestly hate how the little information blips (the cubes, pyramids, and sphere-thingies) and lightnings can kill you. Aren't those supposed to be for decoration...?
violent freak 31 Jul, 2015 @ 10:18am 
gr8 m8, i r8 8 out of 8
Neo 30 Jul, 2015 @ 5:21pm 
The contrast and brightness of the white is a bit much, love the data packets that side swipe you out of nowhere, great level 10 outa 10
R.A.V.S.O. 30 Jul, 2015 @ 12:45pm 
I'm taking you used to watch Re-boot? ;D
ennex 30 Jul, 2015 @ 11:03am 
Litereraly cant see shit at the start 10/10
SHIT RIPPER 29 Dec, 2014 @ 2:56pm 
how do you make such good maps?
MasterOfDesaster 30 Nov, 2014 @ 5:43am 
Awesome level!
Antwon 11 Nov, 2014 @ 3:44pm 
i like this level, it was very fun
3vaL [LoFi] 17 Oct, 2014 @ 4:53pm 
made it in first run without any rescue portals, the level is awesome!
Chasey 16 Oct, 2014 @ 3:46pm 
Every time I enter this one and I see the name, I'm all NOOOOOOOOOOOOOOOOOO
Alexander M. Zaïtsev 15 Oct, 2014 @ 1:45pm 
Really good but OMG, that's so hard ahah
ElleH 15 Oct, 2014 @ 1:05pm 
This world looks great, without a doubt. Where it shines the strongest is in the optical illusions created by the start white/black shapes.

But I want to throw in another vote against the quickly moving triangle blocks with collision. While I'm sure there's a pattern to learn, I haven't grasped it the few times I've entered this world in a portal. Most of my deaths have been utterly unexpected - I think I have avoided the blocks, until one smashes into me seemingly out of nowhere, usually at bottom edge of the screen.

As much as I wish I could enjoy this world, at the moment it's intensely frustrating. I've found myself completely avoiding the portals in the main game, as it appears this one will show up every time whether I'm subscribed or not :(
RedShadow 28 Sep, 2014 @ 1:58pm 
Contrast is very good, I can see stuff. Then little by little white objects appears along with ghost white numbers that have no collision :) Nice, it's confusing so I can't play by shape/color, I gotta understand that it's a 0 or 1 I can go through :)
Awesome. However like other people said, the little moving blocks and triangles are hard to avoid unless you know where they stop.change direction :/
elmindreda 26 Jul, 2014 @ 6:02pm 
Very enjoyable level, until a collision enabled block suddenly appears right in front of you.
-GLadIus- 25 Jun, 2014 @ 8:15am 
really nice Design! :)
Super Samedi 29 Mar, 2014 @ 7:13am 
Congratulations on First Prize ! Your level is awesome :) I hope you'll continue making levels for this game :) I'm looking forwad to it :)
aaronflippo(Flippfly)  [developer] 29 Mar, 2014 @ 5:06am 
So just a bit more detailed critique - this is one of my favorite maps for sure!
- The fast-moving white blocks maybe shouldn't collide? They're pretty impossible to avoid, but add a cool visual feel. With collision on, death always feels pretty random.

- I died a *lot* in the 2nd region on the triangle things. Eventually I learned the patterns, but it was quite ramp up. This might not be a problem if the first point were addressed so they were the major moving obstacle to avoid.

- I'd love to see more stuff up in the sky as ambient background stuff, just to add to that chaotic/city feel. If you made it move *towards* the player, it could add to a sense of speed.
Aprillation 29 Mar, 2014 @ 4:52am 
Just looking at the screenshots, it looks very sleek and contrast-y. I like it!
aaronflippo(Flippfly)  [developer] 27 Mar, 2014 @ 2:26pm 
Wow, this is quite a masterpiece! Very well done.
Rokin  [author] 26 Mar, 2014 @ 10:36am 
Actually, the only random spawns are the rotating ones and zeroes. I used GE_ExecuteRandomEvent and inside put spawning events for anchored text. I wanted to use more random events and spawns, but I think it works like this too. And there are no powerups in the level :)
EniMal 26 Mar, 2014 @ 10:29am 
I completely agree with Dolmax. Map is clever and suprising (+it gets quite challenging and different after 4th region) with awesome visual content. Regarding powerups, maybe some emergency portal powerups would be cool (at least on higher regions), but in my opinion others are not really necessary. I like the idea of the map being a portal region in the game! :D
*Vexx* 25 Mar, 2014 @ 11:01am 
I'm not sure, but I don't think there are pwerups. That being said if that is on purpose I really like it as a feature.
Super Samedi 24 Mar, 2014 @ 5:15pm 
How do you spawn random things ?
Super Samedi 24 Mar, 2014 @ 5:15pm 
super clever :) Well done :)
Rokin  [author] 24 Mar, 2014 @ 5:05pm 
Yeah, ones and zeroes are spawned text with a short lifespan (like 0.2). Event randomly spawns one or another on an anchor. Interregion event are rows of those with additional Tri spawn for ones
Super Samedi 24 Mar, 2014 @ 4:12pm 
Also, the interregion thing is amazing ! I have no idea how you did that :P
Your world should be included in the main game as a portal region :)
Super Samedi 24 Mar, 2014 @ 4:06pm 
By the way, how did you do the blinking zeros and ones ? They look awesome ! Are they spawned object that are immediately destroyed ? They seem more complicated than that :P
*Vexx* 24 Mar, 2014 @ 2:48pm 
I immediately loved this! The concept was very well done.:sunjump:
Cosmic Misfit Drew 24 Mar, 2014 @ 10:18am 
This is some of the best RTS work I've seen! Great job!
EniMal 23 Mar, 2014 @ 6:11pm 
Awesome map!
Super Samedi 23 Mar, 2014 @ 5:36am 
Really nice :)