Arma 3
HIDDEN TEXTURES SHOWCASE
51 Comments
Ace 13 Oct, 2022 @ 6:59am 
Still more new hidden textures are being discovered, slowly but surely.
giggletouch jr 12 Jun, 2021 @ 6:14pm 
Probably the coolest scenario. Nice showcase.
ADAM_HUN 21 Apr, 2021 @ 12:38pm 
@Ɛclips3 (anga) If you open the scenario in the editor you can find all the init codes used in this mission, including the scale init.
Ɛclips3 (anga) 21 Apr, 2021 @ 12:17pm 
how do you use bigger-smaller?
Troxin 9 Apr, 2021 @ 5:25am 
IDAP MLRS for those pesky villagers who refuse to get saved
Tiretracker 5 Apr, 2021 @ 10:07am 
Ahh the IDAP MLRS for those resistant with the humanitarian movement.
RedEye  [author] 27 Mar, 2021 @ 6:43am 
@Easy idk??
Easy 21 Mar, 2021 @ 12:32pm 
For some reason even with the dependancies loaded i cant get in, it says i dont have em loaded.
RedEye  [author] 7 Mar, 2021 @ 8:54am 
:D
Phoenix 7 Mar, 2021 @ 7:05am 
ohhhh, i rewatched the video, and now i realize why the goat was at the end!
RedEye  [author] 6 Mar, 2021 @ 11:04am 
@Phoenix I will update the little heli section with boards with all inits
@ADAM_HUN Nice I will try that rusty and muddy texture, those you mentioned before, for panther, are not matching correctly so I wont use them
(exception is that :CSAT: uniform that doesn't have a matching 3d model)
Phoenix 6 Mar, 2021 @ 5:57am 
the display that really takes the cake is the little helos, in the editor, it's just a jumble of helicopters. Not to mention that you can't see the textures in the editor, you have to load the mission.
ADAM_HUN 6 Mar, 2021 @ 12:49am 
Just as an added suprice, not sure how many of you know about the kajmar wrecks, but did u guys know what u can apply those wrecked textures on a normal undamaged kajmar.
Init:Rusty:
call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\Wreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\a3\structures_f\wrecks\data\Wreck_Heli_Attack_02_body2_CO.paa"];
this setObjectTextureGlobal [2, "\a3\structures_f\wrecks\data\Wreck_Heli_Attack_02_details_CO.paa"];
}
Muddy:
call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\A3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body2_CO.paa"];
}
Image: https://imgur.com/gallery/Igl3xsq
ADAM_HUN 6 Mar, 2021 @ 12:22am 
Btw I went into the editor and put those inits into both the panther and cheetah and they do look better, even they side skirts are painted.
The only thing I didn't felt like texturing is the dozer and the crane on the bobcat. While the crane looks decent with the texture, the dozer part of the bobcat looks weird with the faction specific colors.
Image: https://imgur.com/gallery/p8kufu1
ADAM_HUN 5 Mar, 2021 @ 11:59pm 
Looking at that torn/damaged white flag makes me think if there are any other variants of that flag, not only just a plane white one.
Soceris 5 Mar, 2021 @ 8:46am 
Good work on the scenario my dude.
Rongo 4 Mar, 2021 @ 3:47pm 
is there any hidden skin for R750 radar?
NickySins 4 Mar, 2021 @ 3:33pm 
Lmao, i love how the IDAP MRL has a gun crossed decal in the door.

Humanitarian help? More like, Humanitarian death
B468 4 Mar, 2021 @ 12:30pm 
In zeus of course, since i don't do alot of 3den
B468 4 Mar, 2021 @ 12:30pm 
Would you please try implementing these textures into the garage, and etc? I really wanna use those textures for stuff.
RedEye  [author] 4 Mar, 2021 @ 10:22am 
ok.. you can ride a goat, for cloaking go to Miller and take uniform and on top of the tower you can change day/night time (i just cant keep secrets!)
RedEye  [author] 4 Mar, 2021 @ 8:00am 
anyone discovered what are secret features?? :MDuck:
Carlos_Leung[HK] 4 Mar, 2021 @ 7:28am 
IDAP MRLS!? WTF!?
Vectif 4 Mar, 2021 @ 7:16am 
that's perfect! thank you.
RedEye  [author] 4 Mar, 2021 @ 6:48am 
@ADAM_HUN thanks for explaining :FIA:
ADAM_HUN 4 Mar, 2021 @ 5:40am 
@Vectif I'm not sure what you mean, the inits are shown on boards next to characters or vehicles with different textures. He listed all the once you see displayed. You either take a screenshot or write down the init you need and then use the setObjectTexure script with whichever texture you need. Alternatively you could put the scenario into your eden editor and copy paste the codes from the editor.
Vectif 4 Mar, 2021 @ 5:22am 
does this include a way to know the codes for the textures so we can easily use them from these? so that it has easy visual refference instead of trial and error. also, thanks for taking the time to make this! it's very interesting!
Berlin 3 Mar, 2021 @ 9:53pm 
lmao humanitarian arty
PilotMan 3 Mar, 2021 @ 5:04pm 
I'll try that out later. Thanks for the tip.
ADAM_HUN 3 Mar, 2021 @ 3:02pm 
I guess I could make a google drive link where people could get those txt files easily. Frankly I haven't really used that side of google that often, I'll see what I can come up with tomorrow...
RedEye  [author] 3 Mar, 2021 @ 6:26am 
@PilotMan disable object simulation :)
PilotMan 3 Mar, 2021 @ 3:40am 
Thanks. I've tried using SetObjectScale and whenever I move the object, it resets back to its original height.
RedEye  [author] 3 Mar, 2021 @ 1:03am 
@PilotMan setObjectScale
PilotMan 2 Mar, 2021 @ 9:47pm 
Where can I find the smaller vehicles? I have so many ideas with it.
Willeo 2 Mar, 2021 @ 3:58pm 
lol IDAP MRL Truck
Valmont 2 Mar, 2021 @ 1:59pm 
Why do you add mod requirements to a vanilla hidden textures showcase? Keep it vanilla please!
RedEye  [author] 2 Mar, 2021 @ 1:52pm 
@ADAM_HUN thanks man, I think I saw that panther fully textured but those textures were not matching correctly but newermind, I will try those textures you added and if they fit I will update showcase :RyseHelmet:
ADAM_HUN 2 Mar, 2021 @ 11:47am 
Also, I have a txt file with (most of the) init codes collected from the forum and from here and there. I'm willing to share that txt and even some more txt's I made with useful scripts and inits.

(I think I need to mention this, but none of those inits or scripts are mine, I found them on forums and on steam guides. Nonetheless I'm willing to share those txt's with the community instead of overcrowding the comment section.)
ADAM_HUN 2 Mar, 2021 @ 11:38am 
btw if you just want to texture the HMG+GMG turret on the Panther, here's an init for that too.(Again, not my finding)
Independent:
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_indp_co.paa'];
NATO:
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_co.paa'];
CSAT:
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_opfor_co.paa'];
ADAM_HUN 2 Mar, 2021 @ 11:37am 
Hey there, I see you tried to texture the Panther, but you didn't texture the side skirts. I found a way to texture the entire vehicle in either CSAT or AAF texture. Btw I didn't came out with this one, I found it where the original forum post was made.
CSAT:
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa'];
this setObjectTextureGlobal [1,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa'];
this setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa'];
AAF:
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa'];
this setObjectTextureGlobal [1,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa'];
this setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa'];
LuizBarros99 2 Mar, 2021 @ 11:11am 
makes sense
El Berl 2 Mar, 2021 @ 10:59am 
Nifty!
RedEye  [author] 2 Mar, 2021 @ 8:11am 
@Spectre i forgot to say you only need those 2 smallest mods ever because on some headgear and rebreather you cant change texture with setObjectTexture command
RedEye  [author] 2 Mar, 2021 @ 7:52am 
@Spectre yea.its a scenario not a mod
RedEye  [author] 2 Mar, 2021 @ 7:51am 
Yea I know bro.. some textures are missing 3d model so they are not matching to any equipment.. i just placed them there so u can see the texture... i know they dont match
LuizBarros99 2 Mar, 2021 @ 4:27am 
Also some of the hidden Headgear textures do not match their models.
LuizBarros99 2 Mar, 2021 @ 4:06am 
The one unamed texture right after the OPFOR/Data/clothing_rus_co.paa does not match the model. Maybe try a different uniform? Maybe the light fatigues might work with this texture.
Foxtrot 2 Mar, 2021 @ 2:52am 
its a scenario not a mod
Spectre 2 Mar, 2021 @ 2:12am 
Arma launcher refuses to add this mod. Its saying there's no addons folder!
RedEye  [author] 1 Mar, 2021 @ 11:33pm 
Thanks :)