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@ADAM_HUN Nice I will try that rusty and muddy texture, those you mentioned before, for panther, are not matching correctly so I wont use them
(exception is that
Init:Rusty:
call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\Wreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\a3\structures_f\wrecks\data\Wreck_Heli_Attack_02_body2_CO.paa"];
this setObjectTextureGlobal [2, "\a3\structures_f\wrecks\data\Wreck_Heli_Attack_02_details_CO.paa"];
}
Muddy:
call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\A3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body2_CO.paa"];
}
Image: https://imgur.com/gallery/Igl3xsq
The only thing I didn't felt like texturing is the dozer and the crane on the bobcat. While the crane looks decent with the texture, the dozer part of the bobcat looks weird with the faction specific colors.
Image: https://imgur.com/gallery/p8kufu1
Humanitarian help? More like, Humanitarian death
(I think I need to mention this, but none of those inits or scripts are mine, I found them on forums and on steam guides. Nonetheless I'm willing to share those txt's with the community instead of overcrowding the comment section.)
Independent:
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_indp_co.paa'];
NATO:
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_co.paa'];
CSAT:
this setObjectTextureGlobal [2,'A3\data_f\vehicles\turret_opfor_co.paa'];
CSAT:
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa'];
this setObjectTextureGlobal [1,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa'];
this setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa'];
AAF:
this setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa'];
this setObjectTextureGlobal [1,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa'];
this setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa'];