Arma 3
R3F Enhanced Logistics (ALiVE Compatible)
59 Comments
Asmo 4 Mar @ 10:55pm 
Please help When I add this script:[this] call AdvLog_fnc_factoryInit; to the vehicle's init field, all default construction objects are available.

Is there a way to have only my custom objects available for construction instead of the default ones?
Asmo 4 Mar @ 1:39pm 
Pls update this is very good mod
WarenKl 1 Feb @ 10:56pm 
Is there a way to add directly to the vehicle inventory some items without loading it manually without the need of the factory?, like sandbags
Snakedoctor  [author] 16 Sep, 2024 @ 10:04am 
i haven't worked on this in a long time
Darth Sidious' Dirty Sock 11 Sep, 2024 @ 10:38pm 
Is this still being updated at all?
MK05 9 Aug, 2023 @ 9:27am 
broken server key
MK05 24 Jul, 2023 @ 9:30am 
no server key
C. Spiegel 18 Jul, 2023 @ 9:18pm 
Any way to solve the Object is Null error?
[LAW] Dungeon Master 5 Jul, 2023 @ 3:46am 
Getting this error when logging in

"Error Mission ]
File r3fAdvLog\functions\general\fn_deleteFactoryObj.sqf..., line 5

Any chance of getting a fix?
☣East Hammer 21 May, 2023 @ 3:58pm 
is there any way to save current credits in factory with alive?
JCataclisma 17 Apr, 2023 @ 7:39am 
Hello, everybody! Would somebody still adding changes to this script?
I mean, have been thinking on whether we could change some lines to move the cargo ABOVE the trucks/tow vehicles instead. Something like the old IgiLoad script.
Cheers!
C. Spiegel 10 Nov, 2022 @ 5:29pm 
I am building a new mission for my community and im switching to this mod as the main logistics system.
C. Spiegel 10 Nov, 2022 @ 5:28pm 
Thank You
Snakedoctor  [author] 10 Nov, 2022 @ 3:46pm 
Will do
C. Spiegel 9 Nov, 2022 @ 6:45pm 
Love the mod but can you please fix the error in file
r3fAdvLog\functions\general\fn_deleteFactoryObj.sqf

you have an extra { that needs to be deleted.
Itz_JJ 6 Nov, 2022 @ 4:06am 
is there a way to get all objects available in the creation factory ?
Cat 25 Jun, 2022 @ 3:32pm 
Managed to get a local custom factory going in the init:

/* Start */

_array =
[
["Sandbags", "Vehicles"],
[[["Land_BagFence_Long_F", 5]],
[["rhsusf_m1151_usmc_d", 100]]]
];

this setVariable ["R3F_CF_local_factory", _array, true];

[this, 1000] call AdvLog_fnc_factoryInit;

/* End */

Would be nice if we could get some resolution on the keys though!
hotspur 31 May, 2022 @ 5:34pm 
@Snakedoctor, thanks for the quick reply, wasn't expecting! looking forward to messing with it, the core functionality is exactly what I want to combine with ALiVE, so glad you did the work of getting it back good with that. :steamthumbsup:
Snakedoctor  [author] 31 May, 2022 @ 5:10pm 
@hotspur, the factory will work with the default configuration just fine. If you wish to add mod specific items or change the factory items, you will need to unpack and adjust the item config.
hotspur 31 May, 2022 @ 4:05pm 
this has been quiet a while, but is the way to use this, and to customize to unpack, adjust configs how you need, then repack? I'm guessing because its in pbo form you don't need to add all the stuff to init scripts--the basic creation factory seemes to work fine without doing that.
Dozette 25 Sep, 2021 @ 7:36pm 
Is there a way to force a particular texture on a spawned vehicle from the factory? Like if we spawn a Taru having it adopt the black texture rather than CSAT hex?
[XS]SnakeDoctor 3 Sep, 2021 @ 5:27pm 
Has anyone figured out the "Addons\r3fenchancedlogistics.pbo" are not signed by a key accepted by this server" yet? I'm still working the issue but I am pretty much out of ideas at this point. If anyone has rectified this issue I'd greatly appreciate any feedback on it. Thank you!
Alexxxxx 25 Aug, 2021 @ 12:47pm 
i really wanna use this but pls fix the interaction error, i want to be able to use cargo
P.Cardoso 24 Aug, 2021 @ 12:34am 
With over 6 months of using it our +50 players are loving it, thanks Snakedoctor. Nevertheless we found out that it is in conflict with ACE interactions (ace mod). For example loading or dragging body bags is not possible and some vehicle cargos have duplicated entries.
Thank you and keep up the great work!
Sirgestus 9 Aug, 2021 @ 7:47pm 
Having the same issue as noted in my other comment however new issue that i just found is the keys aren't working.

Getting error: Addons\r3fenchancedlogistics.pbo" are not signed by a key accepted by this server

I have verified and even reinstalled the addon onto the server and removed and re added the keys onto the server. Same result
Sirgestus 9 Aug, 2021 @ 3:16pm 
Okay, I may be having a blonde moment but I've tried everything i could find. How do i on a per object basis disable any and all logistics features? ie; on the main base arsenal box i don't want someone moving it around.
Snakedoctor  [author] 25 Jul, 2021 @ 3:56pm 
Until I have the time to get a tutorial up, you can edit the factory items in the mod files. you will be essentially making a custom fork of the mod but it works better imo.
Muzzle 25 Jul, 2021 @ 1:27pm 
@Rivers
@NGaming
I believe the error is residing on the last comma within "["land_bagbunker_tower_f", 60],"

The comma is only necessary when another classname is being added next, otherwise it's not needed. A tutorial on using these global variables is definitely needed though! I don't care about the ALiVE persis if I can't make a custom factory.
[69thID] Rivers [1LT] 13 Jul, 2021 @ 8:12pm 
Yeah we def need that tutorial, im getting all the same errors as @NGaming.
NGaming 5 Jun, 2021 @ 12:30pm 
im now getting undefined variable in expression r3f_log_cfg_build_cost
P.Cardoso 4 Jun, 2021 @ 8:42am 
Can you add it mid-game into an object with Zeus (Achiles or Zeus Enhanced)?
Snakedoctor  [author] 4 Jun, 2021 @ 8:07am 
@NGaming It's because you are missing the [

Should look like this
[

["land_bagbunker_tower_f", 60],

];
NGaming 3 Jun, 2021 @ 8:47pm 
Getting an error stating i am missing a [ when i try to use the [
["land_bagbunker_tower_f", 60],
];

As provided. Anyone got a fix. I need to be able to add a bunch of SOG stuff to the factory.
P.Cardoso 1 Jun, 2021 @ 11:18am 
Great tool for our +50 players MilSim community. Thank you R3F community!
Bussy Actual 12 May, 2021 @ 11:25am 
Oh just some bugs to report:

- Once placed down, an object can not be returned to the creation factory.

- There is no way to exclude items from logistics. Didn't know if this was a bug or a missed feature from the OG R3F Logistics.

Now that I have it working to an extent, the work done is actually pretty well done! Def. more than I could do lol
Bussy Actual 11 May, 2021 @ 4:09pm 
Aight awesome thx
Snakedoctor  [author] 11 May, 2021 @ 3:57pm 
Until I can figure out why that is, the work around is to take the build config file and edit it yourself and repack your pbo. Make a backup of your changes so if I update the mod, you can add in your personal config without losing it.
Bussy Actual 11 May, 2021 @ 3:54pm 
Ok so I found out that the mod actually doesn't specify the variables provided, such as: R3F_LOG_CFG_can_be_moved_by_player;

Any solution to this besides scavenging through the original R3F Logistics files?
Bussy Actual 10 May, 2021 @ 10:48am 
Like, a tutorial or some detailed document to allow us to customize this would be greatly appreciated.
Bussy Actual 10 May, 2021 @ 10:04am 
The variable you provided as an example (R3F_LOG_CFG_build_costs) does not allow for adding items I wish to. It just doesn't do anything. Is this meant to be used along with the original R3F Logistics Script? Sorry I'm still kind of new to making these types of things work.
Seloune 10 May, 2021 @ 6:47am 
Hello! This mod doesn't work for me. Tested just with CBA_A3, Ace, and your mod and nothing appear in the Ace interaction menu.

Extract the folder from the pbo and install it according to the R3F manual not working too. I missed something please?
Snakedoctor  [author] 9 May, 2021 @ 10:14am 
I'm not sure what you mean? You add the object by it's classname.
Bussy Actual 8 May, 2021 @ 10:30pm 
Is there a way to only add what I want in the creation factory? Not a class, but a single object.
ilias 3 May, 2021 @ 7:41pm 
check this out (Dev topic) [github.com]
Steve 28 Apr, 2021 @ 4:52am 
Is anyone else still having issue with the server key?
We're still struggling to get this to work on a signed server
ciwawa 26 Mar, 2021 @ 8:53am 
Any chance there is a guide of how to acutally add items to the factory? the original one is outdated and makes no sense and no offence but your "tutorial" isn't much better
S.Hamilton 13 Mar, 2021 @ 11:55am 
Hi, its ok perfect! I will try now in the mission, save with persistance etc. Big thks :)
S.Hamilton 11 Mar, 2021 @ 2:37am 
No problem. We are here to give you the comeback. Tks for you work! I will Test it asap
Snakedoctor  [author] 10 Mar, 2021 @ 3:17pm 
The mod has been updated. It is working for real this time. This is the first time I have posted a mod to the workshop so I am going through some growing pains lol.

Keep letting me know of any issues, they really help me.
Duke 9 Mar, 2021 @ 12:52pm 
thanks for doing this. But unfortunately not working for me either and have the same error:
Script r3fAdvlog\functions\ace\fn_aceAddExtra.sqf not found