Total War: WARHAMMER II

Total War: WARHAMMER II

Dawi Iron Guard NO shield wall SFO
17 Comments
zerg93  [author] 14 Jul, 2021 @ 2:13pm 
Updated.
The SFO's main mod update Is still in progress though so you might want to wait a little more before jumping back into SFO.
Commiss4r 19 Mar, 2021 @ 2:44pm 
figured as much, thanks for the heads up! gotta check my own mods this weekend, yipee
zerg93  [author] 19 Mar, 2021 @ 4:10am 
Apparently the Rakarth DLC update Is causing some problems with the SFO main mod, If you are experiencing bugs/crashes/other problems while playing I suggest you to wait for the next SFO update.
zerg93  [author] 18 Mar, 2021 @ 1:12pm 
Updated for Rakarth DLC, no changes.
zerg93  [author] 9 Mar, 2021 @ 3:59am 
@CommissarRotke You are welcome!
Commiss4r 8 Mar, 2021 @ 4:32pm 
oof okay, yeah my first guess was that the dwarf models were locked into axe anims :( figured i'd ask, should have been more clear! thank you for your work :lunar2019piginablanket:
zerg93  [author] 8 Mar, 2021 @ 1:10pm 
Updated!
zerg93  [author] 8 Mar, 2021 @ 3:40am 
@CommisarRotke So ultimately, while I do think that a spear attack animation for Dwarf Is totally feasible, I don't know how to implement It.
It sure sucks and I do agree that spear warriors that use their weapons like Axes are kinda immersion breaking, but at the moment (and probably for the time being) I can't do anything about It.
But who knows? Maybe one of these days a talented modder who has experience with custom animations could drop a spear animation for Dwarfs!
I mean: we are getting Warhammer 3 with freaking Cathay in It, so I think that from now on pretty much everything Is possible! :cozybrawlhalla1:
zerg93  [author] 8 Mar, 2021 @ 3:38am 
@CommisarRotke Now in our case we don't necessarily need a custom skeleton because we just want to attach Empire/High Elves spear attack animations to a Dwarf skeleton.
Is this possible? I'm not sure but probably yes.
So technically from this point we could proceed into two ways:
-Make a custom animation from scratch and then attach It to a Dwarf Skeleton
-Take an existing Dwarf warrior animation and then change It with some key parts of Empire/High Elves spear attack animations while hoping for the best possible outcome and to not get a 3D model abomination.
Sadly, I do not have the required skills to do any of this.
In fact I do not even know where to start.
The lack of guides about the argument do not help either.
zerg93  [author] 8 Mar, 2021 @ 3:37am 
@CommissarRotke What happens when you try to force said animation in that skeleton, you ask?
You get highly distorted models in 3D battles, what are those you ask?
I think that Tarriff can explain this better than me= take a good look at those Norscan War Mammoths models.
https://www.youtube.com/watch?v=H1fvXCVxs8I
ehh...good ol' Tarriff :lunar2019laughingpig:
Anyhow, I do think there are only two solutions around this: custom skeletons and custom animations.
zerg93  [author] 8 Mar, 2021 @ 3:36am 
@CommissarRotke Short answer: no.
Long answer: Even if you download the Shield Wall version nothing will change because the animation attack Is still bound to the stock Dwarf 1 hand axe attack animation.
In my understanding (which may not 100% accurate so take It with a pinch of salt) every Warhammer total war model Is bound to a specific skeleton that by default can only run a certain type of animations which are also bound to that specific type of skeleton.
Every race has Its own skeleton and while cross animation can work, It only does when those races share a particular skeleton example: Human factions like Empire-Bretonnia-Norsca-Chaos-Vampire Counts do share some skeleton so cross animations are often possible.
Now you can say to the game to give Empire/High Elves spear animations to the Dwarf Group but that's not change the fact that on paper you are still trying to attach a specific animation to a skeleton that does not support said animation.
Commiss4r 7 Mar, 2021 @ 8:12pm 
any plans for spear anims? its funny seeing the dwarves jump attack like they have axes,but not sure if i need the shield wall for this change?
Regent 2 Mar, 2021 @ 4:46pm 
Cool! Thank you Zerg93 :D
zerg93  [author] 2 Mar, 2021 @ 12:28pm 
@Reg Unyielding Oath and Undying Oath successfully implemented!
Regent 2 Mar, 2021 @ 6:23am 
Np cheers mate! :steamhappy:
zerg93  [author] 2 Mar, 2021 @ 6:21am 
@Reg Thanks for letting me know that, I will fix that later :cozyspaceengineersc:
Regent 2 Mar, 2021 @ 6:13am 
Hi! you forgot to add the sfo standard dwarf attribute to the new units its called "Unyielding Oath" otherwise fantastic mod! :WHII_Dominate: