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All this mod does is remove the loyalty boost on rebellion for the AI, so that one rebellion firing will not prevent other rebellions in the same country from firing.
Theoretically, it should be OK with Invictus, but I can see it causing issues if Invictus depends heavily on a modification to lines in "/on_action/00_specific_from_code."
on_rebellion_in_country = { #root scope parent country
effect = {
if = {
limit = {
is_ai = yes #There are numerous tools to offset rebellions, all of which are situational - the AI will never be able to manage these with the same ability as a human player, so we reduce the frequency of revolts to balance.
}
every_country_state = {
capital_scope = {
add_state_loyalty = 30
}
}
}
}
}
Change add_state_loyalty to zero. Although this should work fine with any mod as long as it is set to override any of the other changes, rather than be overridden by them.
Apologies for the late response and if this is useless by now; I don't really pay attention to this mod comments section anymore, lol.
It's in there.
@RomeWasntConqueredInADay