Imperator: Rome

Imperator: Rome

AI Empires Collapse
63 Comments
Malkavian 25 Apr, 2024 @ 12:45pm 
Update?
Raziel 16 Apr, 2024 @ 5:36pm 
I was wondering, as a major fan of you and this mod, if you would update it for me. Thank you. Your Love and Yours Truly. Me
TemmieGaming-64 #savetf2 16 Apr, 2024 @ 12:08pm 
no idea your friend ordered me to review bomb this and ask you to update it
5  [author] 16 Apr, 2024 @ 12:07pm 
is it broken? should still be up to date
TemmieGaming-64 #savetf2 16 Apr, 2024 @ 12:07pm 
"good guy eggshells" says please update this
=SAS= Hafkl 16 Mar, 2024 @ 7:05am 
update ?
5  [author] 7 Jun, 2023 @ 7:22am 
@Kisigi Only AI countries have the boost which prevents nation collapse in base game. Player countries have no such boost. All this mod does is even the playing field.
Kisigi 2 Jun, 2023 @ 1:02pm 
just AI nations? and player?
5  [author] 6 Nov, 2022 @ 2:35am 
@Coach

All this mod does is remove the loyalty boost on rebellion for the AI, so that one rebellion firing will not prevent other rebellions in the same country from firing.

Theoretically, it should be OK with Invictus, but I can see it causing issues if Invictus depends heavily on a modification to lines in "/on_action/00_specific_from_code."
Coach 3 Nov, 2022 @ 4:47pm 
How does an Ai faction collapse?? If there is civil war, then the winner simply absorbs the loser, in effect the empire doesnt collapse. I have seen some other greek Empires though breaking from within, and splintering into several factions, i think these are specific nations with scripts perhaps?
Coach 3 Nov, 2022 @ 4:18am 
So if i put this as the last in load order, it should be compatible with Invictus?
Wotan von Edelsburg 17 Jun, 2022 @ 8:47am 
It's all right. Thank you.
5  [author] 16 Jun, 2022 @ 11:53pm 
Should be this within the file path of "common/on_action/00_specific_from_code."

on_rebellion_in_country = { #root scope parent country
effect = {
if = {
limit = {
is_ai = yes #There are numerous tools to offset rebellions, all of which are situational - the AI will never be able to manage these with the same ability as a human player, so we reduce the frequency of revolts to balance.
}
every_country_state = {
capital_scope = {
add_state_loyalty = 30
}
}
}
}
}

Change add_state_loyalty to zero. Although this should work fine with any mod as long as it is set to override any of the other changes, rather than be overridden by them.

Apologies for the late response and if this is useless by now; I don't really pay attention to this mod comments section anymore, lol.
Wotan von Edelsburg 15 Jun, 2022 @ 12:20pm 
what is the code line? I want to make this compatible for invictus.
5  [author] 11 Sep, 2021 @ 6:46am 
I believe it works fine, although I'll consider the possibility that it does not @PeePeeActual
5  [author] 11 Sep, 2021 @ 6:46am 
common/on_action/00_specific_from_code

It's in there.

@RomeWasntConqueredInADay
Henchman Dave 8 Sep, 2021 @ 5:19pm 
it feels like collapse is more possible, i see a lot more civil wars and stuff going on. dunno if that's just luck or not, kinda hard to tell beyond looking at it
RomeWasntConqueredInADay 8 Sep, 2021 @ 3:11pm 
just out of curiosity, how and where would I manually change the loyalty bonus? if you don't mind?
wout.van.laere2 5 Sep, 2021 @ 3:15am 
@suckston I have been looking for such a mod for my mega campaign , What is the name of the mod
5  [author] 28 Aug, 2021 @ 2:49pm 
It should work fine, if somebody could confirm that would be great
Regal Orangutan 13 Aug, 2021 @ 6:18pm 
love the mod, hopefully you update
Pionier 12 Aug, 2021 @ 8:35am 
Is this mod up to date and working?
Henchman Dave 7 Aug, 2021 @ 8:00am 
didja fix this?
5  [author] 27 Jul, 2021 @ 8:58pm 
It might be broken
Suckston 27 Jul, 2021 @ 4:45am 
ill be using it on 1.4.0 btw as im using the mod which sets end date to 867 and introduces christianity and islam in respective dates to promptly convert my save to ck3 but maybe this time without 3 blobs covering whole map (which instantly fall apart) but more fragmented countries and empires. cheers
Suckston 27 Jul, 2021 @ 4:43am 
hope it works, and thank you very much for making such a mod. i just want the diadochi to finally fall as they should almost instantly in vanilla. not a revolt every 50 years which is 90% of the time quelled after a year or two
5  [author] 24 Jul, 2021 @ 7:51pm 
I will look into this and see if it is broken
Caronte☭ 17 Jul, 2021 @ 10:01pm 
I added it to a running campaing and it doesn´t work, any advice please?
DEMETRIUS7 17 Jul, 2021 @ 8:03am 
Does this mod prevent nations from remaining with over 500 territories for a long time?
lemo66 27 Jun, 2021 @ 6:43am 
oh okey, after the big nations were in wars over years straight thrue and no one collapsed i was curius, but when u say u dont see any differences in text i will test it again and give u notice.
5  [author] 26 Jun, 2021 @ 7:03pm 
Interesting, there shouldn't be a difference in text or actions but nations should tend to fall apart more. That's the only difference.
lemo66 25 Jun, 2021 @ 3:47pm 
like 75 years or so and no other mods. didn't see any differences in text or actions
Wotan von Edelsburg 25 Jun, 2021 @ 10:13am 
So the Roman Empire AI will destroy itself as it did historically?
Cisarulana 25 Jun, 2021 @ 6:22am 
Paradox games are great, but the difficulty slider is literally just a slider for wether you wanna cheat or if the AI should cheat. And even when you put it on normal the AI cheats.
5  [author] 25 Jun, 2021 @ 4:13am 
How many in game years was the mod observed over, and what other mods are you using in conjunction?
lemo66 23 Jun, 2021 @ 2:33pm 
just tried it, nothing changed??
5  [author] 7 Jun, 2021 @ 12:21am 
I'll work on pushing flavor updates and expansion of functionality at a later date.
5  [author] 7 Jun, 2021 @ 12:20am 
Updated - all of this should be fixed now.
kirilliuswest 5 Jun, 2021 @ 5:24pm 
Hi, you might want to update the mod for 2.0.3 - the version of the file you're using seems to be outdated. This causes, for example, the treasure bug to come back (where if you diplo-annex a vassal, their treasures are not moved to your country).
SAS 4 Jun, 2021 @ 12:52pm 
do you know where the +30 character loyalty boost is in the game files? I see this mod changes the province boost.
Bleek 12 May, 2021 @ 11:34am 
Nice.
Rhōmaîon 8 May, 2021 @ 3:24pm 
Oh man, I'm so keen to play with this mod. My main problem with Imperator has been how insanely monolithic the AI empires become, especially the empires which historically collapsed or dwindled in this period.
Pings 5 May, 2021 @ 6:59am 
Doesn't work
nyyfandan 30 Mar, 2021 @ 10:36am 
This is such an under-appreciated mod. I just don't think it's fun when Super Egypt takes over the entire eastern half of the map every game. This doesn't make the AI weak, it just stops them from being invincible
5  [author] 19 Mar, 2021 @ 10:17am 
No problem. I'm happy to be of assistance.
4X-Fan 17 Mar, 2021 @ 1:39pm 
Activated it in my ongoing save. It took a few years to take effect (as expected - the AI of course has the loyalty cushion of the past to burn through), but now works like a charm. Seleukid Empire experiencing a nice chain revolt. They appear to be able to quell it finally, but it is nice to see that the AI now has to put some energy in those things. Thank you @mcliu5 for putting up this mod :steamthumbsup:
5  [author] 17 Mar, 2021 @ 12:53pm 
It seems to be working for other people. I'll look at the update, but I don't believe anything would have broken it.
5  [author] 13 Mar, 2021 @ 11:47am 
@4X-Fan It just sets the loyalty boost value to 0. The actual prior number should be irrelevant, as the big fat 0 overrides it no matter what it was.
4X-Fan 13 Mar, 2021 @ 4:15am 
The description speaks of removing a boost of 25 loyalty, but the boost was +35 in v2.0 and v2.01 and got reduced to 30 with v2.02. Is that a typo or does the AI retain a (very small) benefit here?
Arcimbaldo 7 Mar, 2021 @ 2:10pm 
Done a few tests with this and I have to say I think the game plays much, much better like this. Interesting to see even Rome actually suffers from a decent few rebellions early game with this.