RimWorld
Craftable VFE-Insectoids plasma weapon
25 則留言
Kumamanuma 2023 年 12 月 23 日 下午 1:20 
There is a patch that makes laser weapons craftable. Search the workshop for
[patch]craftable vanilla weapons expanded - laser
and you should find it
Chucklehead 2022 年 12 月 4 日 下午 9:58 
oh yeah anyone wondering if it works on 1.4 it appears to work just fine it only adds crafting recipes so it shouldn't cause that much problems . and i still have not found a mod that remakes the laser weapons to be craft able from vanilla weapons expanded lasers.
Chucklehead 2022 年 11 月 14 日 下午 2:03 
they did the same things to the laser weaponry making them quest only any mod to fix that
Glacies 2022 年 11 月 3 日 上午 5:34 
Hey @JACK, I think you can straight up disable the VFEI insect faction in world creation or use cherry picker.
VelxraTV 2022 年 10 月 21 日 下午 3:36 
Please update to 1.4
JACK 2022 年 8 月 29 日 上午 12:18 
any chance of this ever turning into something that makes the weapons "standalone" / doesn't require insectoids? the weapons are cool but I already don't like insectoids and don't want any more from that mod!
MagnusGames 2022 年 7 月 18 日 上午 3:56 
Could you patch this and the viking mod to include the warcasket weapons in VFE Pirates?
Neunmalklug 2022 年 3 月 11 日 上午 2:31 
thx
bagelhe 2022 年 1 月 6 日 上午 6:57 
Thx for this mod!
An_Angry_Apple 2021 年 11 月 28 日 上午 1:28 
Thanks alot, i was looking for this for some time now
cell990 2021 年 7 月 26 日 下午 3:49 
Oh you are very right. Thanks!
Hcup  [作者] 2021 年 7 月 25 日 下午 7:38 
@cell990 This should work for 1.3 too.
cell990 2021 年 7 月 25 日 下午 3:22 
Looking forward to the hopeful 1.3 update for this great mod.
Sumatris 2021 年 6 月 10 日 上午 6:32 
At last! I always see these weapons in the settings lists of my smelters, lockers and weapon racks, but I never actually got my hands on even a single one in a couple hundred hours of play time. Looks like this is finally about to change :-).
Hcup  [作者] 2021 年 3 月 10 日 上午 6:47 
@Coldzero It wasn't in the xml but they still have an unfinished model for some reason. Shit weird.
Coldzero 2021 年 3 月 10 日 上午 6:36 
Hmm, maybe I overlooked it but I didn't see it in the code when I was checking. I was probably tired XD glad I could help though :D
Hcup  [作者] 2021 年 3 月 7 日 上午 12:20 
@D3L I use CE so yes. They are crafted on the Fabrication Bench.
D3L 2021 年 3 月 6 日 下午 10:04 
is this CE compatible?
also, which bench are they craftable from? thanks!
Hcup  [作者] 2021 年 3 月 5 日 下午 7:39 
@Coldzero Oops thank you for that. It seems that only the other mod has a problem with this. This mod does create an unfinished model and works just fine. But I just add it just in case.
Coldzero 2021 年 3 月 5 日 上午 7:27 
Only got to testing this around now but both this patch and the Cryo patch don't have "Unfinished" models, so a pawn will spend days crafting the item and if they're interrupted, they lose progress. You can fix this in the patches in the recipeMaker node by adding <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>. It's not the best fix but it's a fix :D
Same goes for the armour which would be <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
bagelhe 2021 年 3 月 5 日 上午 1:30 
thx man! i never got these as rewards!
Hcup  [作者] 2021 年 3 月 4 日 下午 5:54 
@Hagen Nutz Trader can sometimes stock up the insect parts anyway. And the only way you get genome from is too from trader. I see no point in that other than wanting specific part.
Celeryscape 2021 年 3 月 4 日 上午 11:59 
okay seeing this I just have a small thought that I was thinking of but I have zero skills in coding
Making the limbs craftable for a medieval playthrough using genomes and meat. You know some crazy magic stuff and having it take like 8 in game hours or something. anyways thanks for this mod it looks great!
MaxTillentine 2021 年 3 月 3 日 上午 6:15 
It's just right.
Last_Misadventure 2021 年 3 月 2 日 下午 7:35 
:D Thanks :D