RimWorld

RimWorld

Craftable VFE-Insectoids plasma weapon
25 Comments
Kumamanuma 23 Dec, 2023 @ 1:20pm 
There is a patch that makes laser weapons craftable. Search the workshop for
[patch]craftable vanilla weapons expanded - laser
and you should find it
Chucklehead 4 Dec, 2022 @ 9:58pm 
oh yeah anyone wondering if it works on 1.4 it appears to work just fine it only adds crafting recipes so it shouldn't cause that much problems . and i still have not found a mod that remakes the laser weapons to be craft able from vanilla weapons expanded lasers.
Chucklehead 14 Nov, 2022 @ 2:03pm 
they did the same things to the laser weaponry making them quest only any mod to fix that
Glacies 3 Nov, 2022 @ 5:34am 
Hey @JACK, I think you can straight up disable the VFEI insect faction in world creation or use cherry picker.
VelxraTV 21 Oct, 2022 @ 3:36pm 
Please update to 1.4
JACK 29 Aug, 2022 @ 12:18am 
any chance of this ever turning into something that makes the weapons "standalone" / doesn't require insectoids? the weapons are cool but I already don't like insectoids and don't want any more from that mod!
MagnusGames 18 Jul, 2022 @ 3:56am 
Could you patch this and the viking mod to include the warcasket weapons in VFE Pirates?
Neunmalklug 11 Mar, 2022 @ 2:31am 
thx
bagelhe 6 Jan, 2022 @ 6:57am 
Thx for this mod!
An_Angry_Apple 28 Nov, 2021 @ 1:28am 
Thanks alot, i was looking for this for some time now
cell990 26 Jul, 2021 @ 3:49pm 
Oh you are very right. Thanks!
Hcup  [author] 25 Jul, 2021 @ 7:38pm 
@cell990 This should work for 1.3 too.
cell990 25 Jul, 2021 @ 3:22pm 
Looking forward to the hopeful 1.3 update for this great mod.
Sumatris 10 Jun, 2021 @ 6:32am 
At last! I always see these weapons in the settings lists of my smelters, lockers and weapon racks, but I never actually got my hands on even a single one in a couple hundred hours of play time. Looks like this is finally about to change :-).
Hcup  [author] 10 Mar, 2021 @ 6:47am 
@Coldzero It wasn't in the xml but they still have an unfinished model for some reason. Shit weird.
Coldzero 10 Mar, 2021 @ 6:36am 
Hmm, maybe I overlooked it but I didn't see it in the code when I was checking. I was probably tired XD glad I could help though :D
Hcup  [author] 7 Mar, 2021 @ 12:20am 
@D3L I use CE so yes. They are crafted on the Fabrication Bench.
D3L 6 Mar, 2021 @ 10:04pm 
is this CE compatible?
also, which bench are they craftable from? thanks!
Hcup  [author] 5 Mar, 2021 @ 7:39pm 
@Coldzero Oops thank you for that. It seems that only the other mod has a problem with this. This mod does create an unfinished model and works just fine. But I just add it just in case.
Coldzero 5 Mar, 2021 @ 7:27am 
Only got to testing this around now but both this patch and the Cryo patch don't have "Unfinished" models, so a pawn will spend days crafting the item and if they're interrupted, they lose progress. You can fix this in the patches in the recipeMaker node by adding <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>. It's not the best fix but it's a fix :D
Same goes for the armour which would be <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
bagelhe 5 Mar, 2021 @ 1:30am 
thx man! i never got these as rewards!
Hcup  [author] 4 Mar, 2021 @ 5:54pm 
@Hagen Nutz Trader can sometimes stock up the insect parts anyway. And the only way you get genome from is too from trader. I see no point in that other than wanting specific part.
Celeryscape 4 Mar, 2021 @ 11:59am 
okay seeing this I just have a small thought that I was thinking of but I have zero skills in coding
Making the limbs craftable for a medieval playthrough using genomes and meat. You know some crazy magic stuff and having it take like 8 in game hours or something. anyways thanks for this mod it looks great!
MaxTillentine 3 Mar, 2021 @ 6:15am 
It's just right.
Last_Misadventure 2 Mar, 2021 @ 7:35pm 
:D Thanks :D