RimWorld

RimWorld

Injured Carry
151 Comments
Haecriver  [author] 29 Jun @ 8:26am 
@Keelala unless you've checked the mod option to save "not injured pawns", this mod only adds a menu to rescue injured pawns.
Haecriver  [author] 29 Jun @ 8:24am 
@Katriina This issue cannot come from this mod. It just adds a freakin floating menu ¯\_(ツ)_/¯
Haecriver  [author] 29 Jun @ 8:22am 
@Spiderbot7 nah it didn't, but now it does !
Haecriver  [author] 29 Jun @ 8:22am 
1.6 herewego
Spiderbot7 25 Jun @ 12:32pm 
Wonderful mod. Basically can't play without it. Will it be updated to 1.6/does it work despite the lack of a 1.6 tag?
LouIdZarcs 20 May @ 11:19pm 
This should be vanilla
mmeatbreadd 27 Apr @ 12:11pm 
I think you guys might be experiencing a mod conflict of somesort because I haven't encountered immortal pawns or not having the option to rescue pawns.
Katriina 2 Feb @ 5:36am 
Causes an issue where pawns are immortal, for example being raided and my colonists blow the raider's head off. The corpse continues moving (and shooting or setting stuff on fire) no matter what, even when all parts are destroyed, I do think it would be a useful mod other than this problem
Keelala 22 Jan @ 1:24pm 
There is no option to rescue them even tho I have the mod installed
TundraMoth 19 Jan @ 5:45am 
MedPod user💀
Cat 16 Nov, 2024 @ 10:38am 
thank you
Lily-Sand 28 Sep, 2024 @ 9:53pm 
I have this and the MedPod mod an it's lagging my game out. I have the "Rescue non-injured pawns" setting disabled but my doctor is hauling sleeping pawns to the MedPod anyway and lagging out my game
Kryll 15 May, 2024 @ 8:52pm 
Saw this mod and saved it for a future run.
Went into the game and a pawn of mine went into labor and didn't make it to the bed no matter now many times I save scummed.
Installed this and a hauler got her there in seconds.
Thank you mod dev.
Haecriver  [author] 8 Apr, 2024 @ 2:42pm 
1.5 is ready !

@Artjomski afaik you cannot rescue a downed pawn with all your pawns selected so you can't with this mod either
@PapaJuicy This is out of the scope of this mod
@Cocaine™ I know a mod already exists for this but I cannot find it out ... I know it's on some of Samuel Streamer's mod lists : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3104588270
Maybe ask reddit ?
@SleepyNotDead I don't mess with any render mechanics so I don't think that's on me sorry
@Suff This is waaay out of the scope of this mod

@Just Thank you, I fixed this !

Thank you for your kind messages, I hope you'll all enjoy the 1.5 and Anomaly release !
King 26 Mar, 2024 @ 3:29am 
thank you community for these mods. Another fine example of what should have been in the base game anyway.
Just 10 Jan, 2024 @ 1:46am 
Can you please add an exception for "Vehicle Framework" mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014915404

It looks a bit funny (:
https://imgur.com/a/FXHyvUM
Suff 31 Dec, 2023 @ 6:46am 
Feature request: give the carried pawn a weight to slow down the carrier based on Combat Extended weight system
SleepyNotDead 19 Oct, 2023 @ 5:01pm 
Injured carrying Androids from Vanilla Races Expanded: Androids seems to have a visual bug where they start bleeding normal, red human blood when being carried.

No logs to give, sorry.

Not really a game breaking, save destroying bug but id like a patch if/whenever possible.
Cocaine™ 6 Aug, 2023 @ 3:15am 
Since this mod already has the grabbing the pawn function in it(I suppose) doesn't anyone agree that it would be nice so we could also carry pawns that are not injured? Like manually grab the pawn then we could just drop it wherever necesary.

This would make transferring prisoners from cell to cell so much easier without the need to go through 10 steps.

I'm using Set Owner for Prisoner Beds mod but there is an issue with it where pawns keep taking prisoners out of the medical beds into the assigned bed instead of letting them heal in the medical bed first.
PapaJuicy 5 Jul, 2023 @ 6:03pm 
can you make this automatic after healing a downed pawn?
slendereleanor 15 Mar, 2023 @ 10:17pm 
Thank you! I'm sick of pawns in labour slowly limping to medical while partner+/doctor just wait in the hospital for 10 hours.
Artjomski 15 Mar, 2023 @ 6:39am 
Can i somehow select all of my colony and press rescue at once? i dont see the feature when doing so, thanks in advance!
Haecriver  [author] 8 Mar, 2023 @ 1:35pm 
@Sir Rolin , I'm sure that there is no conflict with VFE as I'm using it too.

Not sure for animals logic. My mod creates a new job (CarryInjured), maybe animals try to use it with this mod ? I don't know how animals logic works sorry.
Sir Rolin 8 Mar, 2023 @ 5:37am 
Hi, using it on animals throws errors and red warnings about "the pawn" (an animal) being jobless loop seeking a new job.
Is this an incompatibility with Animals Logic, VFE or something else?

https://gist.github.com/0338893178526899cc64254b2ddd1ba0
V 1 Jan, 2023 @ 7:22pm 
Neat option you added rescue not injured pawns. I wonder if I can use than for daze/wander mental breaks... "Hey, it's okay. Let's guide you back home...." Will def be useful if some idiot is wandering around high and slow...

Happy new year!
Tam 28 Dec, 2022 @ 5:46am 
Thank you a lot! Best wishes and merry xmass.
Haecriver  [author] 28 Dec, 2022 @ 5:40am 
Hey, so I've fixed the slave bug + I've added an option to allow you to rescue not injured pawns. Hope you all had a merry christmas :)
Tam 27 Dec, 2022 @ 11:06am 
Can not rescue slaves
Yoann 27 Dec, 2022 @ 2:39am 
Neanderthal raiders were unable to kidnap my pregnant Waster food poisoned with burn scar on brain, they try to pick her, drop on next tile, and again again again...
It can be caused by this mod? (I haven't error message at all)
Catch Lightning 14 Dec, 2022 @ 5:40pm 
Thanks! I'd appreciate it.
Haecriver  [author] 14 Dec, 2022 @ 2:08pm 
@gregistopal @Catch Lightning if I find some time, I'll make it parametrable :)
Catch Lightning 14 Dec, 2022 @ 1:37pm 
Yeah. It'd be nice to be able to have my dual arcotech legged vampire pick the kid up and drag him home rather than letting him run back so the raiders can catch him. I'm quite confident Vlad here can get there and back first before the twerp can get home on his own two feet.
19Peej 6 Nov, 2022 @ 10:19pm 
Thank you!
gregistopal 6 Nov, 2022 @ 7:44am 
can you set it so that you can rescue any pawn even ones that are not injured?
Galli4nt 29 Oct, 2022 @ 1:20pm 
Not sure if this is just me but since the update this seems to be stopping me from being able to right click on anything to force actions. I've done a process of elimination through my mods so I know it's definitely this one which ultimately causes the issue. Has anyone else experienced this or is this an issue you're already aware of?
Polysorbate 28 Oct, 2022 @ 8:12am 
I was about to post in the forum to suggest this but thought I'd search to see if it existed first. Great mod idea, I look forward to using it.
Haecriver  [author] 26 Oct, 2022 @ 10:39am 
@Nicknoob243 maybe unsub - resub ?
Fmannen 26 Oct, 2022 @ 6:58am 
Thank you for the update!
evirae 25 Oct, 2022 @ 5:42pm 
THANK HEAVENS! Thank you Hae <3 This is such a great mod
Nicknoob243 25 Oct, 2022 @ 3:32pm 
For now, I just added the 1.4 tag in the about.xml
Nicknoob243 25 Oct, 2022 @ 3:26pm 
@Haecriver Don't know if this is a bug or not, but the game still says its incompatible with 1.4
Haecriver  [author] 25 Oct, 2022 @ 11:47am 
I didn't dive into children mecanic yet, so if you have some good ideas related to babies that could improve this mod, feel free to submit your suggestions !
Haecriver  [author] 25 Oct, 2022 @ 11:44am 
Here we go 1.4. It seems that I'm earlier than I expected :D
tectix 23 Oct, 2022 @ 9:31pm 
Will check back in 2 weeks! Thanks for taking the time to update :)
ItsTheSausBoss 23 Oct, 2022 @ 9:32am 
To note, I usually run most of my mods regardless of if it was updated or not. Running this mod in 1.4 seemed to make it so that I could not control drafted pawns. I ran through and narrowed down the possible mods to this one in particular after reloading my game several times.
Solarius Scorch 23 Oct, 2022 @ 9:09am 
Question marks exist.
g3 23 Oct, 2022 @ 2:44am 
does this work in 1.4
Haecriver  [author] 22 Oct, 2022 @ 1:57am 
Hi all ! As soon as I have time for it, I will update this mod. I think in 2 weeks-ish
Jippy 21 Oct, 2022 @ 1:07pm 
Gonna miss this in 1.4:steamsad:
Evono 21 Oct, 2022 @ 9:59am 
1.4 planned?