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There's a lotta quirky things about him, though. I feel like his neutral B is a bit cumbersome to use, and it doesn't come in handy a lot. I've tried using it while bouncing on the lid to get at aerial opponents, but it's just not worth it. His down smash in head mode seems like it'd be super fun to use, but the attack pattern is tough to utilize. This is probably intentional though, since his head mode is supposed to be weaker.
Overall, this is one of my favorite characters on the workshop. Love your work!
a few things, though
-opponents can fall out of up strong very frequently
-if the up special is used very close to the bottom blast zone, a glitch will occur where it says there is a body present, but is nowhere to be found. it cannot be brought back or exploded, either.
otherwise, thank you for this character and your work
-I think that the smash attacks while in the state without a body should be a little stronger, so that they can kill if the opponent is at a high percent. They are weak at the moment, but it would make them more fun.
-When using the down special onto the head lid, the knockback should be buffed a little. Since a lot of the time, using the move makes you fall into the blastzone, it feels weak for its risk.
-Finally, i found a bug. If you use down special onto the head lid (on the ground) while you are very close, you'll create another body
Thank you! This characters super fun! :)
https://cdn.discordapp.com/attachments/644550229202567168/817132940923240468/RivalsofAether_2021.03.04_-_12.34.07.17.mp4
his kit overall is really fun tho
you should join the Rivals workshop discord server! there you can show off your project, show when there is updates and just talk around
https://discord.gg/rp6Ce66mGc
I will take that proposed adjustment into consideration.
I think that forward air should be faster, down from about 25 frames to 15 or so, to make it stronger, as at the moment its super weak.
I also think that his double jump height could slightly be increased, on both head and body form to make his mobility slightly better (But still not great, just reliable enough.)
Finally, i think up air should not halt all of your forward speed (HSPEED), if you run and jump before using the move.
PS: I really like side b. The move is super fun to use and i like getting kills with the trampoline.
As for the adjustments, I'll make some adjustments as they were mostly untouched.
Can you please reduce their Knockback adjust, it makes them die really early when it feels like they shouldn't