Rivals of Aether

Rivals of Aether

REDmiso
22 Comments
T.M Opera O 8 Aug, 2024 @ 9:22pm 
actual masterpiece, good work
Sodatents 3 Jul, 2024 @ 5:58pm 
This is one of the most insane chars ever
Colonel Crazy 13 Jan, 2023 @ 7:08pm 
@rogersmom09 charge strongs
Watermelon 4 Jul, 2022 @ 4:00pm 
Do you plan on making another character someday? I would love to see more stuff from you in the future
rogersmom09 6 Mar, 2022 @ 10:37pm 
how do you get his body back
Delano 17 May, 2021 @ 4:15pm 
Your character is amazing, very fun and creative moveset, good job
T. Kranger 20 Apr, 2021 @ 6:40pm 
The cut of this lad's jib is extremely good. He's tons of fun, and it's amazing how such a simple setup tool as his lid throw can be so versatile and useful. It makes for an awesome threat, combo finisher, recovery extender, and more. So fun. When he's separated from his body, there's still a surprising amount of options. He turns from a rushdown into a puppet character, and not a bad one either.
There's a lotta quirky things about him, though. I feel like his neutral B is a bit cumbersome to use, and it doesn't come in handy a lot. I've tried using it while bouncing on the lid to get at aerial opponents, but it's just not worth it. His down smash in head mode seems like it'd be super fun to use, but the attack pattern is tough to utilize. This is probably intentional though, since his head mode is supposed to be weaker.
Overall, this is one of my favorite characters on the workshop. Love your work!
I_EAT_JIMS 1 Apr, 2021 @ 10:53pm 
easily my favorite workshop character. so fun.

a few things, though

-opponents can fall out of up strong very frequently

-if the up special is used very close to the bottom blast zone, a glitch will occur where it says there is a body present, but is nowhere to be found. it cannot be brought back or exploded, either.

otherwise, thank you for this character and your work
REDmiso  [author] 10 Mar, 2021 @ 5:15am 
Thanks for the feedback! I will adjust based on it.
mallow 9 Mar, 2021 @ 8:53am 
Alright, ive played the character a lot more, and he is still super fun! I only have a few more suggestions, and a bug i found:

-I think that the smash attacks while in the state without a body should be a little stronger, so that they can kill if the opponent is at a high percent. They are weak at the moment, but it would make them more fun.

-When using the down special onto the head lid, the knockback should be buffed a little. Since a lot of the time, using the move makes you fall into the blastzone, it feels weak for its risk.

-Finally, i found a bug. If you use down special onto the head lid (on the ground) while you are very close, you'll create another body

Thank you! This characters super fun! :)
REDmiso  [author] 5 Mar, 2021 @ 6:49am 
Thank you! I've fixed those bugs and more.
Snolid Ice 4 Mar, 2021 @ 12:53pm 
Hell I found a glitch sometimes down special in the air doesn't hit. Here is a video of it happening

https://cdn.discordapp.com/attachments/644550229202567168/817132940923240468/RivalsofAether_2021.03.04_-_12.34.07.17.mp4
mallow 4 Mar, 2021 @ 9:12am 
I found a glitch, if you air dodge into the head plate from side special, you become invincible and cant be hurt (until you air dodge again).
Mr G 4 Mar, 2021 @ 4:47am 
Really fun character really like his playstyle, down special in normal state feels pretty strong, maybe a bit too strong kills pretty early and makes me just throw it out grab the body and do it over again
his kit overall is really fun tho

you should join the Rivals workshop discord server! there you can show off your project, show when there is updates and just talk around
https://discord.gg/rp6Ce66mGc

REDmiso  [author] 3 Mar, 2021 @ 9:37pm 
Thanks!
I will take that proposed adjustment into consideration.
mallow 3 Mar, 2021 @ 9:20pm 
I like this character a lot, they are fun and the move are fun to play. I especially like the down special and moving the body around while you are a head. Here are a few suggestions i have to make the character more fun:

I think that forward air should be faster, down from about 25 frames to 15 or so, to make it stronger, as at the moment its super weak.

I also think that his double jump height could slightly be increased, on both head and body form to make his mobility slightly better (But still not great, just reliable enough.)

Finally, i think up air should not halt all of your forward speed (HSPEED), if you run and jump before using the move.

PS: I really like side b. The move is super fun to use and i like getting kills with the trampoline.
Snolid Ice 3 Mar, 2021 @ 7:01pm 
I enjoy the character alot they are very fun
Snolid Ice 3 Mar, 2021 @ 7:01pm 
As for feedback I think when you are only the head the knockback adjustment should be 1.3 isntead of 1.6 and I think fair should be quicker on the start up
REDmiso  [author] 3 Mar, 2021 @ 5:57pm 
Thanks for the feedback!
As for the adjustments, I'll make some adjustments as they were mostly untouched.
SAKK 3 Mar, 2021 @ 5:48pm 
I have feedback now on the character.
Can you please reduce their Knockback adjust, it makes them die really early when it feels like they shouldn't
SAKK 3 Mar, 2021 @ 3:50pm 
this is so cool dude, great job!
ANOTHER_weon_MORE 3 Mar, 2021 @ 12:35pm 
the desing is... amazing! good job B), this character go to my favorites